![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
|
![]()
Thank you
@All for the replies. Reading them has perked me up no end. I really do feel a bit better. I had a go at GWX just a moment ago. I feel a bit better.. but at the same time a bit worse... ugh... There before me were two of the aforementioned Passanger/Cargo ships.... now if that doesn't beam coincidence I dunno what does. Cause I mentioned them in this very thread. There they are in front of me, again I pat myself on the back for conducting a near perfect synchronised torpedo attack set up to perfection. The first ship I hit midships and mid aft. The second ship I hit mid aft and aft, but before the prop and rudder. The second one I got confirmation on the moment the second torpedo hit. The first one limped away and he was not going to sink for nobody. So I follow and wait. wait... wait... wait some more. Not happening. He is still floating. So, now Im like... deck gun, or stern tube. I thought, stern tube. Fired the stern tube. Three torpedoes later the first ship sank. both of these ships were not even 2000 ton in weight. When the merchant ships are armed, I am gonna be screwed royally. GWX is fantastic, but it infuriates me how I have been taught to play a game and I can do pretty good at everything, except..... sinking enemy ships. I can conduct the attack to a Tee.... but can't sink the blasted things I shoot at! I feel like a hapless soldier with a machine gun firing at the Incredible Hulk Im like.... "OMFG!!! WHAT AM I GONNA DO, MY BULLETS ARE BOUNCING OFF!!" I will admit, I must look a right strop, and I wouldnt blame anybody for telling me so. But I just cant help myself but get very irked at there being this HUGE kink in my armour. And, its not even my fault! The ships are just too hard to sink. And for me that is crippling my fun of playing GWX I love everything else, but the ships!! They are too flipping difficult to sink. Once I had to use 5 torpedoes to sink a large cargo. 5!! Rant over. Im all for AVG's therapy group, or removing the grey wolves Xpansion. One of the two. |
![]() |
![]() |
![]() |
#17 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]() Quote:
![]() ![]() Next new career i started i was prepared, i changed the realism settings to unlimited torps! Yeah try run away from me now suckers! ![]() |
|
![]() |
![]() |
![]() |
#18 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]() Quote:
one of the great experiences of my modding career so far was when I was working up River Class Frigate. I had a chance (albeit in this case with freecam) to sit above several seperate attacks by a group of four Rivers and watch their patterns as they sped around using time compression. (boy would I like to be able to tweak their hunting and attack patterns) admitedly I also as a nostalgist watched at least three complete prosecutions of my sub in real time mostly from above the formation of escorts. a real eye opener and an experience that really added to my ability to evade. River may have ESP to find sub but I have Hind/ForeSight not to be there most times. MM Ps. If you do decided sadly to drop GWX (i wouldnt) then copy your sea and air and roster files as well as the campaign layers to put into your next version you can also take any gwx mission you want they will work in any game that has the same ships in roster and sea as are appearing in the mission. MM |
|
![]() |
![]() |
![]() |
#19 | |
Machinist's Mate
![]() Join Date: Mar 2005
Location: Uxbridge, England
Posts: 123
Downloads: 14
Uploads: 0
|
![]() Quote:
Brag suggested somewhere that hitting ships under the front masts (1st or 2nd, not sure) does the job 9/10 with 1 Torp and he was bang on the money. (with the exception of the bastard Cargo/Passenger things) Depending on how well I'm doing, I mean if I'm on a crap patrol and hitting a convoy I tend to gaurantee the kill instead of saving Torps as you never know when the next one will come along, but I never put more than 2 into a ship anymore. Incidently I refuse to use Magnetic Pistons, I've had nothing but bad luck with premature detonation and find Impact will detonate even at pathetic angles, not that getting the 90' is hard mind. I also tend to set depths to ~4.5meters, unless hitting escorts, then it's 1m all the way Long story short - hit the front and enjoy the results ![]()
__________________
|
|
![]() |
![]() |
![]() |
#20 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
|
![]()
I had the same problem tonight found myself a convoy came in at a bad angle (only had 4 fish left) found a t3 just off center but a c2 was getting in the way fired on the c2 got with one shot but she took some time to sink lined up for the T3 and fired a torp towards her it hit the c2 again,line anouther shot at the T3 fired again this time I hit the bow of the sinking c2 lined up my last torp and waited until the c2 dissapeared and fired, and yep hit that bloody c2 again while she was sinking to the bottom.
![]() |
![]() |
![]() |
![]() |
#21 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
|
![]()
So it isnt just me then, others of you are having the same trouble as I am. I just can't handle this anymore. I mean, not being able to sink the damn ships with a reasonable amount of force is too big a problem to ignore.
This is the one and only thing that is stopping me giving GWX 10 out of 10. Everything else about it is great, except this! Its not as though I ain't trying to meet GWX half way. The positive buoyancy for example, used to get right on my (.)(.)'s.... but, in the end... I got used to it, and compensated, now it doesn't bother me. I deleted the neutral bouyancy mod as I now never use it. But the torpedoes, I have tried and tried, I have even studied the ships to work out where to hit them and even when I do aim for supposedly vulnerable spots its just not happening. I have decided, this patrol I am on now will be my last in GWX for a while. I just can't handle it no more. |
![]() |
![]() |
![]() |
#22 |
Rear Admiral
![]() |
![]()
If thats the case, definatly stay away from NYGM.
I'd suggest using "unified Campaign Vanilla" by Rubini. Its the grandaddy of the campaign work done in both supermods, they can trace their lineage to this mod. Toss in a few graphical mods, a few sub tweaks, interior gauge fixes, and it should be ok. |
![]() |
![]() |
![]() |
#23 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]()
Trust me, we're all in the same boat as you are. Sinking ships in WWII was difficult. It wasn't arcadish. GWX reflects that.
But, of course, you should play the game in whatever way brings you most enjoyment. Just be assured you aren't doing anything wrong. GWX simply reflects the historical accuracy of how difficult it truly was to sink ships.....
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
![]() |
![]() |
![]() |
#24 | |
Lucky Jack
![]() |
![]() Quote:
Iron is right on here. So many torpedos were duds in the war. Talk about frustration! Risking your neck to get the kill and nothing, zero, nadda, zilch, back to the drawing board, forget about it, ain't happening. Lucky for us, we just hit ESC and head out to the bar. Keep at it PG because one day you will sink many in a convoy and this one bad patrol will just be a fading memory. Uhm, psyco-therapy begins next week. Bring your straight jacket. I have one in an off brown color ![]() ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#25 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,954
Downloads: 207
Uploads: 0
|
![]()
What makes me scream is watching a disabled ship sit there and bob like an apple for days with out any signs of sinking. So you fire 1 more torp and about 3 seconds after the lauch....... "she's going down".
![]() Just one more wasted torpedo. ![]() |
![]() |
![]() |
![]() |
#26 | ||
A-ganger
![]() Join Date: Mar 2007
Location: West Coast, Finland
Posts: 71
Downloads: 18
Uploads: 0
|
![]() Quote:
![]() ![]() And it ain't happens once...shot salvo and maybe one explode ![]() |
||
![]() |
![]() |
![]() |
#27 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
Uploads: 0
|
![]()
Chin up and keep a stiff upper lip... or more apropietly for SHIII, do the kraut equivalent
![]() It's supposed to be hard, that way the feeling of acomplishement when you smoke that victory cigar will be more so (I miss your old signature ![]() A little bit off topic perhaps, but have you seen the movie "The pursuit of happynes"? Now that guy had it tuff ![]() ![]()
__________________
Going to U-boot school ![]() http://www.subsim.com/radioroom/showthread.php?t=88922 http://www.subsim.com/radioroom/showthread.php?t=90234 http://www.subsim.com/radioroom/showthread.php?t=88961 http://www.subsim.com/radioroom/showthread.php?t=97682 Last edited by Dantenoc; 03-14-07 at 03:22 PM. |
![]() |
![]() |
![]() |
#28 | |
Electrician's Mate
![]() Join Date: May 2005
Location: Germany
Posts: 133
Downloads: 66
Uploads: 0
|
![]() Quote:
![]() I'm not the best Kaleun by myself (see my lousy average of 14.5 k tons per patrol and the nine u-boats I sunk during my career), so I don't cast the first stone on anyone. My worst experience ever was in early 1940 (torpedo crisis) when all my 22 Tropedos missed or were duds. I didn't made too much wrong (i fired them in the same way like before or later), they just didn't explode. One after the other. I was kind of happy when I fired my last dud torpedo just to have it behind me. Went back to port with ZERO tons and didn't touch the game for a while. I think that 3.5m is not deep enough, though. I use impact pistol at 6m at larger cargos and tankers. I didn't use magnetic pistol often as those darn things didn't seem to work very well. Cheers, AndyW
__________________
currently U-200 (Type IXD2) Ltn.z.See Schonder, 2nd patrol (July 1943) [SH3 1.4b + GWX 2.1 @ 90% realism + U-Jagdtools + LRT + Seadbed Repair, DiD] TOTAL: 11 careers, 47 patrols, 1,033 days at sea, 633,585 tons sunk |
|
![]() |
![]() |
![]() |
#29 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
|
![]()
wow if a game can bring you to tears you need to take a break:rotfl: :rotfl:
naa just jokin:rotfl: |
![]() |
![]() |
![]() |
#30 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Very strange
![]() I can sink a c2 or c3 cargo ship with two fishes, almost all my hits in not a critical parts of the ship and usually they going down affter one or two hours in more or less good weather in storm they sink even faster. Penelope_Grey A want to tell you my secret - it takes me 2 month to learn the basics, and 6 month to play the game at 100% realism - sorry in real life i` am a cook not a sub commander. So what i` am trying to say is - never give up so quickly not only in the game but in real life too ![]() ![]() |
![]() |
![]() |
|
|