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Old 03-13-07, 06:32 PM   #16
Penelope_Grey
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Thank you

@All for the replies. Reading them has perked me up no end. I really do feel a bit better.

I had a go at GWX just a moment ago. I feel a bit better.. but at the same time a bit worse... ugh...

There before me were two of the aforementioned Passanger/Cargo ships.... now if that doesn't beam coincidence I dunno what does. Cause I mentioned them in this very thread.

There they are in front of me, again I pat myself on the back for conducting a near perfect synchronised torpedo attack set up to perfection. The first ship I hit midships and mid aft.

The second ship I hit mid aft and aft, but before the prop and rudder. The second one I got confirmation on the moment the second torpedo hit. The first one limped away and he was not going to sink for nobody. So I follow and wait. wait... wait... wait some more. Not happening. He is still floating. So, now Im like... deck gun, or stern tube. I thought, stern tube.

Fired the stern tube. Three torpedoes later the first ship sank. both of these ships were not even 2000 ton in weight.

When the merchant ships are armed, I am gonna be screwed royally. GWX is fantastic, but it infuriates me how I have been taught to play a game and I can do pretty good at everything, except..... sinking enemy ships. I can conduct the attack to a Tee.... but can't sink the blasted things I shoot at!

I feel like a hapless soldier with a machine gun firing at the Incredible Hulk Im like.... "OMFG!!! WHAT AM I GONNA DO, MY BULLETS ARE BOUNCING OFF!!"

I will admit, I must look a right strop, and I wouldnt blame anybody for telling me so. But I just cant help myself but get very irked at there being this HUGE kink in my armour. And, its not even my fault! The ships are just too hard to sink. And for me that is crippling my fun of playing GWX

I love everything else, but the ships!! They are too flipping difficult to sink. Once I had to use 5 torpedoes to sink a large cargo. 5!! Rant over.

Im all for AVG's therapy group, or removing the grey wolves Xpansion. One of the two.
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Old 03-13-07, 07:00 PM   #17
kiwi_2005
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Quote:
Originally Posted by Penelope_Grey
It had to happen sooner or later! And tonight was the night. I decided to pinch my brothers PC time as he has been very ill lately. So I am sat there playing and I am having a rubbish patrol, just the odd destroyer, no merchants. The Weather while rough, at least I have been able to see!

Anyways... cutting to the point. I have patroled AM53 and I am on my way down to the lower end of the western approaches and I spots 2 C3's as they used to be called in stock, I think they are large cargo's in GWX.

I line up and I attack. I fire 2 torpedoes at each. One midships at the engine room, the other forward in the bow all 4 hit at the same time it was a beautifully conducted and synchronised attack absolutely flawless. So.... They sail on for ages without any hindereance at all, no sinking.

Fortunately the weather was on the turn back to calm seas so I was able to use my deckgun. The first one took about 25 shells in addition to the two direct hit torpedoes. The second one, took an additional torpedo in the aft section, it sailed on and on... I allowed for sinking... nothing! So I then had to shell that one too. It took 13 shells to put it under and get positive confirmation.

It was here, the frustration overflowed in me. And my eyes leaked water! Luckily a damage control team in the form of a hanky was available to stop the flooding. I mean, I'm lucky, its still 1940. What the hell do I do when every merchant ship is armed?

No matter how hard I try, I absolutely suck at sinking stuff in GWX! I hate to admit this, and I really really do hate to admit this.... but... I think I'm gonna have to stow GWX. I don't think I can carry on with it. Its too hard for me.... The whole point of this is sinking ships... well.... I can't flipping sink them! I can play everything else about the game. Planes. Destroyers. planning convoy attacks. Lining up torpedo attacks. Its just sinking the ship. I can't flipping do it!

I know Im going off on one... but this is like weeks of frustration finally coming out. And I say thanks to anybody who has read this.
I have the same problem sinking blardy small coastal merchants! Sometimes i'll get lucky and one good hit and shes going down other times it takes more than 3 (THREE) torps to sink the bast**d, i spent all night once chasing this bast*rd in the night, rough weather and pitch black i had just wasted 3 torps on a coastal i could of choosen to let him be and go hunt somewhere else but i was so pissed that he didn't sink, that i had to sink him. So the hunt was on. He zigzag i missed, causing me to light up a cig to calm the nerves, he zigzagged i missed again &#*@*! it went on and on till i had one torpedo left, so i surface and rammed the ******! He sat their while i sunk....

Next new career i started i was prepared, i changed the realism settings to unlimited torps! Yeah try run away from me now suckers! :rotfl:
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Old 03-13-07, 07:04 PM   #18
Mush Martin
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Quote:
Originally Posted by Ducimus

- Use and abuse the external cam. The eternal camera is acutally a GREAT training tool for lack of a better term. Watch the behavior of torpedos in calm and rough weather. WHen they deflect, when they don't. Later on you'll start turning it off

.
This is very true and under encouraged.

one of the great experiences of my modding career so far was when
I was working up River Class Frigate.

I had a chance (albeit in this case with freecam) to sit above
several seperate attacks by a group of four Rivers and watch
their patterns as they sped around using time compression.
(boy would I like to be able to tweak their hunting and attack
patterns)

admitedly I also as a nostalgist watched at least three complete
prosecutions of my sub in real time mostly from above the formation
of escorts.

a real eye opener and an experience that really added to my ability
to evade.
River may have ESP to find sub but I have Hind/ForeSight not to be there
most times.

MM

Ps. If you do decided sadly to drop GWX (i wouldnt) then copy your
sea and air and roster files as well as the campaign layers to put into
your next version you can also take any gwx mission you want
they will work in any game that has the same ships in roster and sea
as are appearing in the mission.
MM
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Old 03-13-07, 07:06 PM   #19
Pevs86
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Quote:
Originally Posted by Penelope_Grey
I know, but even the smaller ships like Passenger/Cargo I can't seem to hit them and sink them, its a case of they end up crippled but still afloat.
I honestly don't shoot at them anymore, I've never sunk one with a single Torp and they're not worth 2.

Brag suggested somewhere that hitting ships under the front masts (1st or 2nd, not sure) does the job 9/10 with 1 Torp and he was bang on the money. (with the exception of the bastard Cargo/Passenger things)

Depending on how well I'm doing, I mean if I'm on a crap patrol and hitting a convoy I tend to gaurantee the kill instead of saving Torps as you never know when the next one will come along, but I never put more than 2 into a ship anymore.

Incidently I refuse to use Magnetic Pistons, I've had nothing but bad luck with premature detonation and find Impact will detonate even at pathetic angles, not that getting the 90' is hard mind. I also tend to set depths to ~4.5meters, unless hitting escorts, then it's 1m all the way

Long story short - hit the front and enjoy the results
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Old 03-13-07, 07:29 PM   #20
andy_311
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I had the same problem tonight found myself a convoy came in at a bad angle (only had 4 fish left) found a t3 just off center but a c2 was getting in the way fired on the c2 got with one shot but she took some time to sink lined up for the T3 and fired a torp towards her it hit the c2 again,line anouther shot at the T3 fired again this time I hit the bow of the sinking c2 lined up my last torp and waited until the c2 dissapeared and fired, and yep hit that bloody c2 again while she was sinking to the bottom.
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Old 03-13-07, 08:05 PM   #21
Penelope_Grey
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So it isnt just me then, others of you are having the same trouble as I am. I just can't handle this anymore. I mean, not being able to sink the damn ships with a reasonable amount of force is too big a problem to ignore.

This is the one and only thing that is stopping me giving GWX 10 out of 10. Everything else about it is great, except this!

Its not as though I ain't trying to meet GWX half way. The positive buoyancy for example, used to get right on my (.)(.)'s.... but, in the end... I got used to it, and compensated, now it doesn't bother me. I deleted the neutral bouyancy mod as I now never use it.

But the torpedoes, I have tried and tried, I have even studied the ships to work out where to hit them and even when I do aim for supposedly vulnerable spots its just not happening. I have decided, this patrol I am on now will be my last in GWX for a while. I just can't handle it no more.
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Old 03-13-07, 08:12 PM   #22
Ducimus
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If thats the case, definatly stay away from NYGM.

I'd suggest using "unified Campaign Vanilla" by Rubini. Its the grandaddy of the campaign work done in both supermods, they can trace their lineage to this mod.

Toss in a few graphical mods, a few sub tweaks, interior gauge fixes, and it should be ok.
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Old 03-13-07, 08:22 PM   #23
Iron Budokan
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Trust me, we're all in the same boat as you are. Sinking ships in WWII was difficult. It wasn't arcadish. GWX reflects that.

But, of course, you should play the game in whatever way brings you most enjoyment. Just be assured you aren't doing anything wrong. GWX simply reflects the historical accuracy of how difficult it truly was to sink ships.....
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Old 03-13-07, 08:47 PM   #24
AVGWarhawk
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Quote:
Originally Posted by Iron Budokan
Trust me, we're all in the same boat as you are. Sinking ships in WWII was difficult. It wasn't arcadish. GWX reflects that.

But, of course, you should play the game in whatever way brings you most enjoyment. Just be assured you aren't doing anything wrong. GWX simply reflects the historical accuracy of how difficult it truly was to sink ships.....

Iron is right on here. So many torpedos were duds in the war. Talk about frustration! Risking your neck to get the kill and nothing, zero, nadda, zilch, back to the drawing board, forget about it, ain't happening. Lucky for us, we just hit ESC and head out to the bar. Keep at it PG because one day you will sink many in a convoy and this one bad patrol will just be a fading memory.


Uhm, psyco-therapy begins next week. Bring your straight jacket. I have one in an off brown color . Cigars to follow
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Old 03-13-07, 09:53 PM   #25
d@rk51d3
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What makes me scream is watching a disabled ship sit there and bob like an apple for days with out any signs of sinking. So you fire 1 more torp and about 3 seconds after the lauch....... "she's going down".

Just one more wasted torpedo.
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Old 03-14-07, 12:18 AM   #26
Der Kolkrabe
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Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by Iron Budokan
Trust me, we're all in the same boat as you are. Sinking ships in WWII was difficult. It wasn't arcadish. GWX reflects that.

But, of course, you should play the game in whatever way brings you most enjoyment. Just be assured you aren't doing anything wrong. GWX simply reflects the historical accuracy of how difficult it truly was to sink ships.....
Iron is right on here. So many torpedos were duds in the war. Talk about frustration! Risking your neck to get the kill and nothing, zero, nadda, zilch, back to the drawing board, forget about it, ain't happening. Lucky for us, we just hit ESC and head out to the bar. Keep at it PG because one day you will sink many in a convoy and this one bad patrol will just be a fading memory.


Uhm, psyco-therapy begins next week. Bring your straight jacket. I have one in an off brown color . Cigars to follow
I remember days when playing CAoD...got good line launch torps...press fire button...watch clock when impact...WE informs: DUD torpedo

And it ain't happens once...shot salvo and maybe one explode
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Old 03-14-07, 02:51 AM   #27
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Chin up and keep a stiff upper lip... or more apropietly for SHIII, do the kraut equivalent

It's supposed to be hard, that way the feeling of acomplishement when you smoke that victory cigar will be more so (I miss your old signature )

A little bit off topic perhaps, but have you seen the movie "The pursuit of happynes"? Now that guy had it tuff , but in the end it was all worth it

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Old 03-14-07, 03:17 AM   #28
AndyW
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Quote:
Originally Posted by AVGWarhawk
I die on all my second patrols. I did, however, made a complete second patrol only to die on my third patrol. This is 1940 This was just last night You wanna talk about who sucks. I'm so bad I think the ghost of Doenitz wants to take the game away from me I'm that bad. Sure, I get good tonnage but I never get to see the people when I return because I DON'T RETURN! I have been playing this game since it hit shelves!!! I'm thinking of going back to jump rope and dodge ball.
LOL, big *group hug* for AVGWarhwk and Penelope_Grey, please.

I'm not the best Kaleun by myself (see my lousy average of 14.5 k tons per patrol and the nine u-boats I sunk during my career), so I don't cast the first stone on anyone.

My worst experience ever was in early 1940 (torpedo crisis) when all my 22 Tropedos missed or were duds. I didn't made too much wrong (i fired them in the same way like before or later), they just didn't explode. One after the other. I was kind of happy when I fired my last dud torpedo just to have it behind me. Went back to port with ZERO tons and didn't touch the game for a while.

I think that 3.5m is not deep enough, though. I use impact pistol at 6m at larger cargos and tankers. I didn't use magnetic pistol often as those darn things didn't seem to work very well.

Cheers,
AndyW
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Old 03-14-07, 03:44 AM   #29
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wow if a game can bring you to tears you need to take a break:rotfl: :rotfl:
naa just jokin:rotfl:
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Old 03-14-07, 05:10 AM   #30
Dimitrius07
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Very strange

I can sink a c2 or c3 cargo ship with two fishes, almost all my hits in not a critical parts of the ship and usually they going down affter one or two hours in more or less good weather in storm they sink even faster.

Penelope_Grey
A want to tell you my secret - it takes me 2 month to learn the basics, and 6 month to play the game at 100% realism - sorry in real life i` am a cook not a sub commander. So what i` am trying to say is - never give up so quickly not only in the game but in real life too
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