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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
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Thought I had figured this on out but alas, no.
When using the camera to view my sub or attacker, etc. the camera will work once or twoce, may be three times as it chould, centered on the unit. The next time I use it it will be cnetered on a point about 500 to 1000 yards off the target. The next time i usen the next unit key (period) after that the cameras pivot point moves even further away out of visual range of the unit usually and up about 100 or so feet in the air. It may then become unstalble, moving up and down thousands of feet (sea sick camera). F12 stabalizes it at the surface but hitting the next unit key sends it back into erratic behaviour. Exit the misssion and reenter and every thing is OK for the first couple of Next Unit key strokes then its back to drunken sailor time again. ANyone know what the cause is and what the solution might be, besides locking up the grog? |
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#2 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
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i noticed the same behavior myself. no idea why
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#3 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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are you holding the 8 button and using shift then letting go of the 8 button
if you have the camera speeding under that circumstance instead of holding both buttons then the camera will continue to glide at slow speed without help from you. what I do is I either keep my finger on the eight button or if not then when I get the camera where its going i hit 8 , numlock , 8, numlock this sequence stops the camera flying all over without my help hopefully this is it but im not sure if were describing the same problem. |
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#4 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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? Are you in sight of land when this happens. If so, it may be down to a stock SH3 bug which causes this to occur when land units are in the vicinity.
http://www.subsim.com/radioroom/show...xternal+camera |
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#7 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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Hi MM
If you are running GWX or derivation, I 'm pretty sure that this prob won't be seen....they've managed to sort it out ![]() Still exists in my modified stock 1.4b though ![]() *http://www.subsim.com/radioroom/showthread.php?t=107393 |
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