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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
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#17 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
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Thanks very much for this.
On a similar subject, there used to be a mod where the Revolution table was a pull down chart similar to the ones in GWX. Can anyone point me to it or can any of the modders make one for the Hydro Room. |
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#18 |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
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yes, this would be cool. and I also miss the stopwatch in the sonar room, I mean the stopwatch that could be started and stopped in the sonar room, not in periscope view...
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#19 | |
Fleet Admiral
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Thank you so much for taking the time to not only code up the mod but to also take the time to write a nice manual with it. That spreadsheet is a winner. Thanks again for supporting the SH3 community. /salute |
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#20 | |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
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#21 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
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one question though, I suppose the real speed of the ship is less in bad weather? I mean, the ship has to use more energy to go through rough sea right?
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#22 | |
Engineer
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Location: Slovakia
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#23 | ||
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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#24 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
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Yes, speed is the all powerfull parameter in SHIII, not engine effort. It may not be the only parameter, but it certainly appears to be the main one for almost everything. I beleive you can also observe this same behaviour in the fuel consumption model of your boat (speed determines it, instead of engine effort)
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#25 | |
Engineer
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Location: Slovakia
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#26 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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Raduz, I'm about to try GWX and I'm a big fan of your hydro stuff. Thanks again for the chart! I got a question though.
In the documentation that originally comes from Grayrider there is also information and bearing tables about making shots with no gyro*. - Does this still work with GWX? Also the sound cone table for getting range, same question: -Does this still work with GWX? * This hydro tutorial is groundbreaking stuff imo! I did a convoy attack (100% realism) all by hydrophone without ever seeing a ship! I sank a C2 (didn't know it was a C2 until I read the captain's log) ![]() |
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#27 | |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
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![]() Attacking without visual contact is always a bit tricky and risky too, because you can sink a friendly or neutral vessel. But still, it is a challenge ![]() As for the bearing tables, you should adress your question to Grey, I have never use it although I wish to. The sound cone table works for GWX too, because whole principle with the "merchant"/"warship" appearing on the notepad is hard coded, so it could not be modified by anyone, not even by the GWX dev team. So yes, it works the same way both for stock/GWX. Just keep the stock sound files if you wish to use the turn count for getting speed. Happy hunting, mate |
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#28 | ||
Ace of the Deep
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#29 |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
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yes, at least once a week. send him a PM.
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#30 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
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Awesome job. Will load next time in port.
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