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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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The depth dial looks like it will be difficult to read even when it's expanded because it has a dark colored arm against a dark colored background. This is one reason that I hoped that SH 4 would allow us to use the number pad in order to enter a depth.
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#17 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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#18 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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total conversion to atlantic to have SH3.5
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Gute Jagd und fette Beute! |
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#19 |
Canadian Wolf
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Some sound mods. The sound on the video posted here on the subsim main-page sounds similar to SH3.
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#20 | ||
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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No extra units???!!! Oh, ****!!! |
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#21 |
Rear Admiral
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I am almost 100% positive the first mod will be
1.) Graphics in nature. Ppl love their eye candy. or 2.) some removal of any renown system that may exist. |
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#22 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Hi all, Well I am waiting to order the game, from Subsim's link, until I find out if it's supports Anti-Aliasing. With that said... The icons in the lower right(officer icons in shiii) look a little sterile for my taste. And although I don't know how well it will work out since they look pretty small too, I will attempt to do a 'Run Silent, Run Deep' Officer Icon set for SHIV. You know, like the 'Das Boot' Officer Icons that were done by Ailantd for SHIII. Cheers
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#23 |
Ace of the deep .
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Anyone pick up on this yet . QUOTE "and we found a solution… the city and forest where spread automatically all over the landmass and the city tiles had a controllers of urbanism level on them that allowed to show/hide some buildings according with a RAW data file for urbanism and a controller in the editor." Is this good or bad for modding .
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#24 |
Torpedoman
![]() Join Date: Sep 2006
Location: New Bern, NC, USA
Posts: 120
Downloads: 21
Uploads: 0
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Is it just me, or do the flags the surface ships are flying look huge? My vote is for smaller flags. Get closer or get better at recognizing ship types. The outsized flags look really silly to me in an otherwise gorgeous sim.
Andrew |
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#25 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Regards
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#26 | |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#27 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Anti-Hummingbird mod keeping the boat from ´"hovering" in that unrealistic way SHIII did before modded.
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#28 |
Stowaway
Posts: n/a
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If SH4 turns out to be a decent game, I guarantee that I will release a Depth Charge Shake mod for SH4 like I did for SH3. Hopefully the file structures of the two games will be the same. Anyone here try my SH3 version of this mod? It will shake you up.
![]() Last edited by nvdrifter; 03-10-07 at 08:38 AM. |
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#29 | |
Chief of the Boat
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#30 |
Rear Admiral
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not 2 mins into a SH4 video on youtube and i already know what ill be looking to change.
The dive bell. Wasn't it more of a klaxon, and less of an acutal bell? |
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