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Old 03-09-07, 10:02 AM   #16
TDK1044
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The depth dial looks like it will be difficult to read even when it's expanded because it has a dark colored arm against a dark colored background. This is one reason that I hoped that SH 4 would allow us to use the number pad in order to enter a depth.

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Old 03-09-07, 10:44 AM   #17
The General
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Ooh, ooh, me, me, I got it! The first MOD will be getting the forward dive planes to raise and lower as they should. In all the footage I've seen of the game the Gato class' forward dive planes are in the down position when surfaced. In reality didn't they retract when the boat was travelling along the surface? Like this:

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Old 03-09-07, 02:03 PM   #18
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total conversion to atlantic to have SH3.5
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Old 03-09-07, 02:35 PM   #19
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Some sound mods. The sound on the video posted here on the subsim main-page sounds similar to SH3.
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Old 03-09-07, 02:57 PM   #20
sh3rules
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Quote:
Originally Posted by Drebbel
Quote:
Originally Posted by ryuzu
............ I wonder if the SH3 models can be brought into SHIV so it's possible to have one game engine with the ability to play the Atlantic or the Pacific.

r.
I read that skins/textures can be edited and saved but that extra units can not be added.

Source:
- http://www.subsim.com/radioroom/showthread.php?t=106044
- http://silenthunter4.uk.ubi.com/faq.php

No extra units???!!! Oh, ****!!!
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Old 03-09-07, 02:58 PM   #21
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I am almost 100% positive the first mod will be

1.) Graphics in nature. Ppl love their eye candy.

or

2.) some removal of any renown system that may exist.
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Old 03-09-07, 05:28 PM   #22
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Hi all, Well I am waiting to order the game, from Subsim's link, until I find out if it's supports Anti-Aliasing. With that said... The icons in the lower right(officer icons in shiii) look a little sterile for my taste. And although I don't know how well it will work out since they look pretty small too, I will attempt to do a 'Run Silent, Run Deep' Officer Icon set for SHIV. You know, like the 'Das Boot' Officer Icons that were done by Ailantd for SHIII. Cheers
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Old 03-09-07, 06:53 PM   #23
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Anyone pick up on this yet . QUOTE "and we found a solution… the city and forest where spread automatically all over the landmass and the city tiles had a controllers of urbanism level on them that allowed to show/hide some buildings according with a RAW data file for urbanism and a controller in the editor." Is this good or bad for modding .
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Old 03-10-07, 12:51 AM   #24
Mylander
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Default Smaller Flags

Is it just me, or do the flags the surface ships are flying look huge? My vote is for smaller flags. Get closer or get better at recognizing ship types. The outsized flags look really silly to me in an otherwise gorgeous sim.

Andrew
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Old 03-10-07, 01:53 AM   #25
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Quote:
Originally Posted by Mylander
Is it just me, or do the flags the surface ships are flying look huge? My vote is for smaller flags. Get closer or get better at recognizing ship types. The outsized flags look really silly to me in an otherwise gorgeous sim.

Andrew
Well I for one would agree, from what I have seen so far I think they look awfully damn big too! With that said, it's really Off Topic for this thread and deserving of it's own topic/thread. You should go ahead and create a new topic concerning the flag size. If I don't see one from you soon then perhaps I will make it.

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Old 03-10-07, 03:59 AM   #26
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Quote:
Originally Posted by TDK1044
The depth dial looks like it will be difficult to read even when it's expanded because it has a dark colored arm against a dark colored background. This is one reason that I hoped that SH 4 would allow us to use the number pad in order to enter a depth.
That was exactly my hopes too. I can imagine a captain asking the boat to be brought to a certain depth, instead of pointing to the numbers on the dials on his ship and saying 'take her there'.
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Old 03-10-07, 05:31 AM   #27
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Anti-Hummingbird mod keeping the boat from ´"hovering" in that unrealistic way SHIII did before modded.



Per
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Old 03-10-07, 08:22 AM   #28
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If SH4 turns out to be a decent game, I guarantee that I will release a Depth Charge Shake mod for SH4 like I did for SH3. Hopefully the file structures of the two games will be the same. Anyone here try my SH3 version of this mod? It will shake you up.

Last edited by nvdrifter; 03-10-07 at 08:38 AM.
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Old 03-10-07, 10:53 AM   #29
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Quote:
Originally Posted by nvdrifter
If SH4 turns out to be a decent game, I guarantee that I will release a Depth Charge Shake mod for SH4 like I did for SH3. Hopefully the file structures of the two games will be the same. Anyone here try my SH3 version of this mod? It will shake you up.
I did and I'm still using it
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Old 03-10-07, 02:22 PM   #30
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not 2 mins into a SH4 video on youtube and i already know what ill be looking to change.

The dive bell. Wasn't it more of a klaxon, and less of an acutal bell?
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