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Old 03-06-07, 09:46 AM   #16
Kumando
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Thanks ndrifter mate, i was looking for 1.32 with very enthusiasm
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Old 03-06-07, 09:57 AM   #17
nvdrifter
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Quote:
Originally Posted by Kumando
Thanks ndrifter mate, i was looking for 1.32 with very enthusiasm
Kumando, happy to hear you were looking forward to it. If you are using the full version of LRT 1.32, watch out for enemy aircraft. They are much more frequent and way deadlier now.
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Old 03-06-07, 10:05 AM   #18
nvdrifter
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Hmm. Looks like most people are downloading the LITE version so far. I wish more people would try out the full version. A lot of cool things were changed, repeatedly tested, and balanced to try and give a more realistic, nail-biting experience. But LRT 1.32 full version really isn't for the casual gamer.
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Old 03-06-07, 10:06 AM   #19
NiKuTa
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I use a full version

nvdrifter could you do a new version of longer wakes?? but not too long - the old version of your mod is not good (the wakes are too long). Maybe you can do a 2x, 4 x and 6x longer tham the orginal wakes.
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Old 03-06-07, 10:09 AM   #20
nvdrifter
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Quote:
Originally Posted by NiKuTa
I use a full version

nvdrifter could you do a new version of longer wakes?? but not too long - the old version of your mod is not good (the wakes are too long). Maybe you can do a 2x, 4 x and 6x longer tham the orginal wakes.
I would consider it, but that's a lot of files to mod. I'm just not up to it right now. Maybe later.
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Old 03-06-07, 10:15 AM   #21
jaxa
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Thanks a lot, nvdrifter.
I hope v1.31 bug (flooding time doesn't stop) are fixed now.
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Old 03-06-07, 10:20 AM   #22
nvdrifter
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Quote:
Originally Posted by jaxa
Thanks a lot, nvdrifter.
I hope v1.31 bug (flooding time doesn't stop) are fixed now.
I do too. I never did figure out what caused it. Might have had something to do with equipment armor ratings being set too high in v1.31 (who knows). During playtesting v1.32, I didn't experience the flood timer bug. But if you or anyone else here experiences this bug in v1.32, please let me know.
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Old 03-06-07, 10:23 AM   #23
jaxa
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Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by jaxa
Thanks a lot, nvdrifter.
I hope v1.31 bug (flooding time doesn't stop) are fixed now.
I do too. I never did figure out what caused it. Might have had something to do with equipment armor ratings being set too high in v1.31 (who knows). During playtesting v1.32, I didn't experience the flood timer bug. But if you or anyone else here experiences this bug in v1.32, please let me know.
OK, I must check it. Thanks Kaleun
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Old 03-06-07, 10:30 AM   #24
nvdrifter
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I am also considering releasing a Super LITE stripper :p version of LRT 1.32 that only includes longer repair times and slower flooding times, but nothing else. I like to give players choices. How does everyone feel about that? :hmm:
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Old 03-06-07, 10:53 AM   #25
Samwolf
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Quote:
Originally Posted by nvdrifter
I am also considering releasing a Super LITE stripper :p version of LRT 1.32 that only includes longer repair times and slower flooding times, but nothing else. I like to give players choices. How does everyone feel about that? :hmm:
Sounds good to me
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Old 03-06-07, 10:57 AM   #26
Lanzfeld
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I am a full version nut! Nothing else will do.

Thanks for your work.

BTW: The lengths in the wake mod are perfect to me. Just wish we could squish the main bug of strange wakes when you turn the sub sometimes. You know the one I mean. The wake that "pivots"?

Not a deal breaker. I love the wakes.
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Old 03-06-07, 11:01 AM   #27
nvdrifter
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Quote:
Originally Posted by Lanzfeld
I am a full version nut! Nothing else will do.

Thanks for your work.

BTW: The lengths in the wake mod are perfect to me. Just wish we could squish the main bug of strange wakes when you turn the sub sometimes. You know the one I mean. The wake that "pivots"?

Not a deal breaker. I love the wakes.
Hey Lanzfeld, thanks for the compliment. Happy to know at least a couple of people are using the full version.

As far as the strange wake from the sub that pivots... I might be able to fix that. I'm not positive, but hopefully.
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Old 03-06-07, 11:08 AM   #28
nvdrifter
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**Released**

Longer Repair Times Super LITE v1.32 mod 'LRT' for use with GWX v1.02 mod


modded by Nvdrifter
--------------------------------------------------------------------------------------------------------------



The goal of this mod is to hopefully make SH3 more realistic, challenging, and dangerous.



Main features of Longer Repair Times Super LITE v1.32 mod include:


a) Much longer U-boat repair times than vanilla SH3-

This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 15 hours (or more) to repair. Also expect to abort more often back to base due to heavy damage, just like it was in real life.



b) Much slower U-boat compartment flooding times-

This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With DRM, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding.




--------------------------------------------------------------------------------------------------------------

What's new in this version of Longer Repair Times Super LITE Mod v1.32 :


-updated all LRT files to be compatible with GWX v1.02

-much shorter repair times than previous version due to playability concerns. Expect heavily damaged equipment to be repaired in about 12-16 hours instead of the previous 48-72 hours. This was calculated with a fully rested repair crew.


This version only contains longer repair times and slower compartment flood times. It changes nothing else. It's less filling.



Download here:

http://hosted.filefront.com/aragorn155
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Old 03-06-07, 02:44 PM   #29
Steppenwolf
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nvdrifter,
Thank you for the Super-lite version of the mod. It's nice to have so many choices of how to implement it .

I do have one question. The readme says "The crew efficiency bars will not show green on the U-boat repair screen". If, without your mod, having 10 rested men in the bow torpedo compartment took 5 minutes to load a torpedo. Does this mean, with your mod installed, that:

A.) It will still take 10 rested men, 5 minutes to load a torpedo and that the green bar will simply not reflect the decrease in efficiency as they tire (i.e. The crew's efficiency at normal tasks like firing guns and loading torpedoes is unchanged, it's just not reflected in the length of the green bar anymore).
OR
B.) It will take 10 rested men, much longer to load the torpedo (i.e Their efficiency at normal tasks is now much worse than it used to be. Worse gun accuracy, longer torpedo reload times etc.)
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Old 03-06-07, 02:47 PM   #30
ReallyDedPoet
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Thanks for this, having played the previous light version, it does add to the immersion of the game
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