![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
|
![]()
Looks great! Thanks for making and explaining it.
![]()
__________________
Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
![]() |
![]() |
![]() |
#17 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
|
![]()
Very nice! Thanks for sharing.
![]() |
![]() |
![]() |
![]() |
#18 | |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#19 |
Pacific Aces Dev Team
|
![]()
I only made the scope transparent, the other one can also be made transparent -and in the original it seems to be- but doesn't make any difference at all
![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#20 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
|
![]()
Very neat! ~ would someone be so kind as to post another step by step example.
Thanks much! I've got these wheels down (I think): -A (relative bearing) -B (true course / compass heading) -Periscope Transparency ( if the Periscope marked end with view window goes on the Subs bearing to target) then the 180 (reciprocal) arrow points to AOB right? [now for the wheel that came off the bus...] -D The AOB wheel is where I'm getting confused ( I'm pretty good at judging AOB manually into the TDC, but want to use the Neat Wheel. |
![]() |
![]() |
![]() |
#21 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
|
![]()
thanks much
|
![]() |
![]() |
![]() |
#22 |
Mate
![]() Join Date: Mar 2004
Location: Denver, CO
Posts: 58
Downloads: 25
Uploads: 0
|
![]()
First off, I'm glad to see interest in the Is-Was I made; I hope it helps people enjoy SH 4 even more.
Regarding transparency, the original had both the C and Periscope dials clear, but after your comments, I don't see why the C dial couldn't be printed on paper. But the Periscope dial must be clear so that you can see the values underneath. The way I believe the wheel works is like this. Prior to a ship sighting, the A and B dials can be pre-set together to your heading, with the "0" degrees mark of the A dial representing the front of the ship, and the B dial showing true heading of the ship, by placing the heading value at the A dial "0" degrees mark. So if you're heading due east (90 degrees), then the A dial "0" degrees mark = the B dial "90" degrees mark. So let's say you're traveling due east, 90 degrees. Then suddenly, you get a ship contact (Via sonar, periscope, etc. It doesn't matter). "Sir, new contact, 300 degrees relative!" What I do is I move the Periscope dial so that the triangle is over the A dial "300" degree mark. This is also equal to a B dial value of "30" degrees. The B dial can now tell you what true heading to take if you want to head straight for the contact. "Helm, make new course 30 degrees". But let's pretend you don't change course. Ok, now the last bit of the puzzle is Angle on the Bow. You have two ways to use this. First, if you can determine the true course of the contact via plotting, you can input the contact's heading to determine AoB. "Sir, contact heading is plotted out to be 330 degrees!" You do not move the A, B, and Periscope dials; you move the C dial until the "0" degrees mark of the C dial is pointing to the "300" degrees mark of the B dial. When you do this, you look at the Periscope dial marker 180 degrees opposite the Periscope triangle. This marker points at "120", on the left side of the C dial ship, so this tells you that the contact AoB is 120 degrees port. On the other hand, let's say you visually estimate the AoB, and decide it to be 100 degrees port. You move the C dial "100" port value so that it matches up with the Periscope dial marker that is 180 degrees opposite the triangle. When this is done, you can then determine via the B dial that the contact's heading is 310 degrees true. Once this is done, you decide to make a direction change, and head straight for him. You do not move the B, C, or Periscope dial; instead, you just move the A dial so that the "0" value matches up with the Periscope marker that you had already preset above. That's probably a way-too-verbose answer, but I hope it helps. I suggest playing around with it for a while, and eventually you'll get the hang of it. Good luck! |
![]() |
![]() |
![]() |
#23 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
|
![]()
im not sure if i get it right...
You can find the course of your target with that? Why anyway? the more interestning thing to find out would be the AOB. |
![]() |
![]() |
![]() |
#24 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
|
![]()
btw ive seen pictures of a wiz wheel as it was used in german submarines. They have used the known or guessed length of the target to find its AOB. Basicly its the same method as you find the range by mast high.
|
![]() |
![]() |
![]() |
#25 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#26 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
|
![]()
Thanks CC!
That did the trick! Cheers ![]() |
![]() |
![]() |
![]() |
#27 | ||
Pacific Aces Dev Team
|
![]() Quote:
This is the part that dials with the AOB: Quote:
__________________
One day I will return to sea ... |
||
![]() |
![]() |
![]() |
#28 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
|
![]()
Excellence awards to :
Capt K for iswas & Hitman for aspect ratio. Nicely done gentlemen. ![]()
__________________
[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
![]() |
![]() |
![]() |
#29 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
|
![]()
well actualy the real AOB finder that ive seen pics of only needed the known length and "angle of projection" data. Seemed to be very easy and quickly to set up.
angle of projection is the ralative angle of the ship to your boat from bow to stern. You can find it by counting the horizontal marks in your persiscope. The manual says each mark is 1° or 4° depending on zoomscale. |
![]() |
![]() |
![]() |
#30 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]() Quote:
![]() I'm not sure if I'll take the time to use these methods during combat, but they sound like a pretty good way to confirm my AOB estimates and "train" my eye during sub school practice to make better guesses using the Mark 1 Eyeball.
__________________
![]() |
|
![]() |
![]() |
![]() |
|
|