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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
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Umguys i hate to be a party pooper but dont ya think thats kinda cheating a wee bit
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#17 |
Eternal Patrol
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Yes and no. The game itself cheats all over the place, including the way the weather affects the gunners. In an actual 15 m/s wind it should just be getting choppy enough to preclude using the deck gun, but that's as high as it goes in the game. I use the 'Big Waves' mod, set at 2x, and just imagine that it's doubled. It certainly looks that way. On the other hand the flak guns, which are tied to the deck gun where the weather is concerned, should be enabled at higher sea states, so that's another problem.
Another place the game cheats (for you newer guys) is the engine upgrades. The max speeds attainable with "unsupercharged" diesels is wrong. Well, actually it's right, but for the supercharged variants. The Type II and VIIa didn't have superchargers. The VIIb and every Type that followed did, and they weren't optional. You couldn't "upgrade" them. And if we're going on about cheating, don't even get me started on the external cameras.
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“Never do anything you can't take back.” —Rocky Russo |
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#18 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
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Yup some good points steve the one that deffinatly annooys me is the gunss i mean the upp er flak gun is what a good 7 to 10 feet above the deck guns so even in crappy weather you should still be able to use it imho
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#19 | |
Chief of the Boat
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