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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Sep 2002
Posts: 245
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Hi all,
So now that I have some time in on GWX I seem to be struggling to deal with one issue. Let me illustrate by example: I start the Drumbeat single mission. You start submerged. Regardless of what heading or speed I set, regardless of bottoming the boat or running silent - shortly after dusk an Armed trawler shows up and make a bee-line straight for me and begins pinging me when it comes into range. After about 8 iterations of this I finally surfaced on the last attempt and then blew it out of the water with my deck gun. This is just one illustration. In other scenarios and in the campaign it seems like I am detected (at night - I never surface during the day) from extremely long ranges, even in early war. I do not mean to say that GWX is "too hard" or some thing is wrong with GWX. But I need to understand better that I do now what is going on and why. If it is a calm sea, middle of the night and no moon, what is a safe distance (from DDs) that one can operate on the surface? I don't mean go screaming along - I mean creeping and recharing my batteries. I don't mind so much the challenge, especially in later years. But in 1939 it seems much harder that I would have expected. So just some hints on how to cope with this in GWX would be greatly appreciated. Thanks
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\"One ping to find them all, One ping to link them; One ping to promote them all, and in the darkness sink them.\" with apologies to J.R.R. Tolkien |
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#2 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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calm seas=better sonar/ASDIC on the DD`s i been spotted on the surface on clear nights/days from a good way off round about 5km or summat daft. silent running 1-2knts and as deep as possible. i do not attack escorted ships in later war if the weather isnt on my side, if you do you can kiss ya butt goodbye.
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#3 |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
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Don't forget that in GWX, you can run with "decks awash" when stalking/attacking a ship/convoy.
In a type VII, ( which usually runs at a depth of 5 meters when surfaced ). If you set the depth to 6 meters you will run with decks slightly awash. Your speed and fuel efficiency will drop to about 82% of normal, but you will be harder to see and can still man the deck gun. You can also set the depth to 7 meters to run with the decks heavily awash (pretty much just the conning tower out of the water). Your speed and fuel efficiency will drop to about 75% of normal, but you are even more difficult to spot. |
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#4 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
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Also rememeber that water is the perfect conductor of sound so in perfect weather ie calm seas Sonar/asic can pick you up farting at 8 to 10 km
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#5 | |
Officer
![]() Join Date: Sep 2002
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![]() Quote:
Damn Bernard and his sausages! I just *knew* it was the sausages! ![]()
__________________
\"One ping to find them all, One ping to link them; One ping to promote them all, and in the darkness sink them.\" with apologies to J.R.R. Tolkien |
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#6 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
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Bratwurst all the way literally the smelly sonar
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#7 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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In GWX with flat seas (wind o m/s) and no fog the AI can see 30 km. Yes that is 30,000 meters. Go to the mods discussion forum and search for visual nodes. There you will find an alternative mod that uses NYGM values for GWX. If you want to try something different.
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