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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Frogman
![]() Join Date: Jan 2007
Location: Jersey - Channel Islands, UK
Posts: 305
Downloads: 30
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I always use contacts on merchants and battleships. Better to be sure, there's so much hastle with magnetics.
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![]() GWX1.03/Cmdr2.7/plus all sorts of tweaks
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#17 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
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What a pain in the arse
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#18 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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I suspect a bug, perhaps a stock one. I seem to recall that some players had similar problems attacking ships in harbours in vanilla SH3.
I sank the 3 Tribals using under keel shots - they break into 2 very well! ![]() ![]() ![]() I used a combination of impact & under keel (ie mag) shots - in all instances where the torps didn't do any damage, the red line on the stop watch didn't appear. Duds I've seen (premature explosions) and hits when the angle of impact is too acute, so the torp bounces off the hull. But I can't explain how impacts at 90 deg AOB wouldn't work - I mean these are not early was Mk 14s of the USN, which had this very problem. I expended a total of 11 torps for only 3 DDs. I was so disgusted with it I RTB'd with 3 more torps. Ah well, I'll just pretend that it was a faulty batch of torps, and that I saved these 3 for inspection by the technical fellas. ![]() |
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#19 |
Frogman
![]() Join Date: Jan 2007
Location: Jersey - Channel Islands, UK
Posts: 305
Downloads: 30
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Are you sure there were no subnets? These are the problem while attacking in the harbours. Once i sent 4 torps into a Fiji but all detonations seemed pramature. Then i cheated and went to external view. I found subnets just before the ship and on torp's trajectory. Didn't finish it off though. I withdrew and went hunting somewhere else. I'm not gonna cheat myself now, am i?
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![]() GWX1.03/Cmdr2.7/plus all sorts of tweaks
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#20 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
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Sub nets grrr damm pain in the arses that they are
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#21 |
Weps
![]() Join Date: Jan 2007
Posts: 356
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I'm not sure about the stopwatch - I've had lots of cases where the stopwatch didn't show the red line, even though the time to target was shown on the TDC map (using manual targeting). I'd be 500m out, LOS, 30 seconds and boom! But no red line.
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#22 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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No subnets - I know 'cos I looked
![]() It wasn't a harbour or port, just some part of the Norwegian campaign. It was reported as a Task Force. |
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#23 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
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Ive noticed with my version of GWX(1.02) theres been no red line but have still had hits and that ole familiar glugging noise.
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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