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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
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I'm thinking the engine for SH4, since it's based on SH3, will have the same setup. I could be wrong, though. Perhaps forcing it works?
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#17 | |
Samurai Navy
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Forcing FSAA in GRAW and Vegas doesn't work though (my biggest worry being this scenario). Heck, give me SH3's graphics with transparent water and dynamic shadows and I'm happier than a pig in ....... lol
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#18 |
Samurai Navy
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Hmm, my hopes are somewhat renewed. I've been watching some little vids here and there, and it looks as if there are videos without the post-processing effects, BUT with the dynamic shine and whatnot. There does appear to be FSAA in the videos that are available (though it is hard to tell for sure), but I'm not sure how old/new the videos are. From the video on the Marinesims page (Dev Diary 2, IIRC), there doesn't appear to be much shimmering which is inherent with a lack of FSAA (though the there does appear to be quite a bit of jaggies/shimmering present on the sub cables). This leads me to beleive that either; A) The video was created before the Post-Pro. effects were added in, B) The Post-Pro. effects have been disabled, or C) FSAA does work with Post-Pro. enabled, but itwas too dark to the really see the Post-Pro.effects.
Seth, can you please n here and lay this issue to rest?
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#19 |
Loader
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you guyz do know that the current hardware could only do one or the other, its not ubis fault, on the 360 of course it could do both with its unified architecture.
The new 8800 can also do both, fear not ye sea dogs............ upgrade upgrade upgrade. lol EDIT : btw If shift page up turns on bloom, does pressing it again disable it? as it didnt seem to on my vista x64 install.
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#20 | |
Samurai Navy
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If the newer hardware can do both at the same time, and this negates the limitation within the software, then GREAT. I have a shiney new 8800 GTX that hasn't been installed yet just waiting to surface. ![]() Time will tell. ![]() With regards to your "bloom" question (I'm guessing you are referring to SH3?), I think if you hit it a few times it changes the intensity...until you get to the "off". I haven't checked in a while though, so I'm not positive.
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#21 |
Loader
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ahh cool, thanks for that, I will try later.
yes, agreed hardware wont help much if it is indeed software limited, oh the complexities of modern submarine warfare!
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#22 |
Sea Lord
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I don't think we should be worried. The gameplay tralier from gamespot seems to have AA turned on. The cables on the ships look too full and smooth, if AA was turned off they'd appear as pixelated dots.
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#23 | |
Silent Hunter
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#24 |
Sea Lord
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Here... looks pretty smoothed out to me. This sould alay some fears.
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#25 |
Ace of the Deep
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That last screenshot looks fine (in a 4:3 kinda way). There's other media out there where things look pretty smooth too. For code testing purposes or whatnot, AA may simply be off to not unnecessarily tax the hardware.
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#26 | |
Samurai Navy
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Hmmm, good point. I didn't think of that. We'll find out soon though I imagine. One of the members at the Official Silent Hunter forums at Ubi's site added my question to the "Ask the Devs" thread, so maybe we will here some official word soon.
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#27 | |
Ace of the Deep
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#28 | |
Captain
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![]() Barkhorn. |
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#29 |
Sea Lord
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This speculation is fun. Nothing like waiting for a game or mod to come out.
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#30 |
Ace of the Deep
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For mods, I have all the patience in the world, for new games -- not s much.
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