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Old 02-24-07, 09:24 PM   #1
ref
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Default GWX Lowered DF Antennas Optional Mod [Release]

As some players found unrealistic (others annoying ) the rotating DF antennas we've decided to release as an optional mod for GWX the lowered antennas version of the watch towers, this mod does not disrupt the rotating radars feature.
Check the download links on the GWX page under the Optional Mods section

http://www.users.on.net/~jscones/GWX/

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Old 02-24-07, 09:42 PM   #2
NiKuTa
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So now DF antena is always lowered ?. If yes this mod isn't for me. I like this DF Antena mod but, when will be avaible mod with option to left and rise a DF antena ?
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Old 02-25-07, 05:32 AM   #3
Pirate
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Thanks

Thank you for giving us the alternative
I prefer them lowered.
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Old 02-25-07, 05:57 AM   #4
Anvart
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Quote:
Originally Posted by ref
As some players found unrealistic (others annoying ) the rotating DF antennas we've decided to release as an optional mod for GWX the lowered antennas version of the watch towers, this mod does not disrupt the rotating radars feature.
Check the download links on the GWX page under the Optional Mods section

http://www.users.on.net/~jscones/GWX/

Ref
Why such not universal decision?
Do you have problems to raise/lower DF antenna?
Or you have problems to control your animation (<-->)?
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Old 02-25-07, 07:56 AM   #5
ref
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Quote:
Originally Posted by Anvart
Why such not universal decision?
Do you have problems to raise/lower DF antenna?
Or you have problems to control your animation (<-->)?
Just as I posted some users didn't like the antennas so I decided to gave them a choice, personally I found all this discussion about them rotating 360º or rotating 180º or if they where 20 cm higher in real life totally useless, after all it's just eye candy as they don't have any functionality on the game, I prefer to mod something more important to the gameplay.

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Old 02-25-07, 09:00 AM   #6
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I speak for myself!

Personally, I think the rotation of the DF antenna in GWX is very good and it really gives the impression of a searching pattern.

The reason I prefer without the DF antenna is because it shows above water at PD operations, which gives a very undesirable effect.

If the antenna was retractable like the radar, with a shortcut key, I think the above would not be a problem and would also not constitute a problem for the players that simply do not like the loop raised and rotating as they could simply lower it.

Now, if Anvart has the knowhow to lower and raise the DF antenna, he could share it with Ref so that he would implement it on GWX.
This way GWX would have the universal solution that Anvart himself speaks about!
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Old 02-25-07, 02:58 PM   #7
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Quote:
Originally Posted by Pirate
I speak for myself!

Personally, I think the rotation of the DF antenna in GWX is very good and it really gives the impression of a searching pattern.

The reason I prefer without the DF antenna is because it shows above water at PD operations, which gives a very undesirable effect.

If the antenna was retractable like the radar, with a shortcut key, I think the above would not be a problem and would also not constitute a problem for the players that simply do not like the loop raised and rotating as they could simply lower it.

Now, if Anvart has the knowhow to lower and raise the DF antenna, he could share it with Ref so that he would implement it on GWX.
This way GWX would have the universal solution that Anvart himself speaks about!
???
:rotfl:
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Old 02-25-07, 02:57 PM   #8
Anvart
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Quote:
Originally Posted by ref
Quote:
Originally Posted by Anvart
Why such not universal decision?
Do you have problems to raise/lower DF antenna?
Or you have problems to control your animation (<-->)?
Just as I posted some users didn't like the antennas so I decided to gave them a choice, personally I found all this discussion about them rotating 360º or rotating 180º or if they where 20 cm higher in real life totally useless, after all it's just eye candy as they don't have any functionality on the game, I prefer to mod something more important to the gameplay.

Ref
You have not answered questions.

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Old 02-25-07, 05:39 PM   #9
ref
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Quote:
Originally Posted by Anvart
You have not answered questions.

I know I can raise/lower the antenna with your method, and I also can control the animation writing a new entry for the statemachineclass using my method for rotating it, I think that with more work also raise/lower it, it's just that I refuse to keep working on a mod that for my taste is ok as it is, and it's not worth the extra effort, if the radioDF sensor was functional, and the rotation or raising lowering the antenna affected the gameplay I'll continue to work on it, as it doesn't and the DF antenna has the same functionality as the side emblem or a flag I'll continue to work on other things that I consider more usefull, like the disturbance DCs produce on the sensors when they explode, which I think will bring a new realism feature to the sim.

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Old 02-25-07, 05:50 PM   #10
Sailor Steve
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Yeah, make it raise and lower! Also make it so it only turns in time with the radioman's hands. What? The radioman's hands don't turn the wheel? There's something else you have to fix! And while we're at it, the Type II's galley stove doesn't turn red when it's heated up! What? The stove doesn't heat up? I want to see food cooking! And a fat chef! And a working head! What do we pay you for anyway? What?
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Old 02-26-07, 01:27 PM   #11
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Quote:
Originally Posted by ref
Quote:
Originally Posted by Anvart
You have not answered questions.

...
and I also can control the animation writing a new entry for the statemachineclass using my method for rotating it,...
Ref
I don't know what you have made. I did not see yours mod.
I thought you used animation, for example IntTorpedoDoors animation with editing.
OK. I have understood and I shall not disturb you any more.
Bye, bye.
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Last edited by Anvart; 02-27-07 at 02:19 AM.
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