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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Let's Sink Sumptin' !
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![]() ![]() --Mobilis in Mobili-- |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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#3 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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#4 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
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Well this will make for some interesting gameplay.
Besides no matter how late in the war we get, the enemy wont get any easyer. ![]()
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#5 | |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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#6 | |
Medic
![]() Join Date: Feb 2007
Posts: 160
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#7 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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SH3Gen sometimes told you to go recon neutral (and enemy?) harbours. It did have this tense atmosphere, even though I knew the neutrals wouldn't hurt me. Recon missions on enemy harbours - now there's a different thing entirely.
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#8 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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![]() I went to great lengths to get that type of "neutral port" - mission, like in "Das Boot" (supply in Vigo) or a fictional reconnaissance in swedish port. Now there still that Gibraltar-breakthrough mission in the back of my head .. Regarding concerns expressed in this threads: SHIV will be perfectly balanced through mods, I'm 100% sure. The interesting change is that the game will be very hard in the beginning, and getting easier later on - the exact opposite of the German U-Boat campaign. I say interesting because I prefer to play early war patrols, and they should be a real challenge for the Americans.
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Last edited by GlobalExplorer; 02-25-07 at 06:55 AM. |
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#9 |
Medic
![]() Join Date: Feb 2007
Posts: 160
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I just realized something else. The Gato is HUGE. I think it's about 50 feet longer than the IX. Are there any classes more in line with the VII.
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#10 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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![]() And If you play dead is dead you still have the adavantage of learning every thing from your mistakes where as real skippers were well dead.:p
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#11 | |||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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#12 | |
Ace of the deep .
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I am sure there will be a box that says enable realistic torpedo failures or something so you dont have to worry . Like SH3 it will be up to you if you want arcade or 100% realism or anything in between . This is a great feature . |
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#13 |
Ace of the deep .
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#14 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#15 |
Officer
![]() Join Date: Sep 2002
Posts: 245
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Well, I just pre-ordered and I am really looking forward to this.
I have been waiting since the original Silent Hunter for a return to the Pacific. Ahh, the hours spent waiting near Truk for some really juicy targets, or perhaps a warship to show up. Basking in the South Pacific sun, Hula girls, submarines that were actually designed to be lived-in, Hula girls, fleet operations (please, please, please), Hula girls, and Hula girls. The pacific has always been my preferred theater of operations. The variability of mission tasking (if present) will really make this a great sim. If someone only wants to sink ships, and nothing else will do - then I would venture to say "Stick with SHIII.". And, I have to admit, that it will be nice to be going about a campaign career knowing that there is a reasonable chance of making it through the entire war ![]() I like SHIII, but it is a little depressing knowing that after a certain point you are really in for it. That you are holding off the inevitable, so to speak. Did I mention I am looking forward to Hula girls? ![]() I will say that I am *very* concerned about rumors that SHIV has been "dumbed down" from SHIII. But I will hope for the best....
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\"One ping to find them all, One ping to link them; One ping to promote them all, and in the darkness sink them.\" with apologies to J.R.R. Tolkien |
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