SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-15-07, 04:11 PM   #16
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by Corsair
Quote:
Originally Posted by Keelbuster
Silence isn't so important when they have active sonar. Silence is your friend on your approach. When you are escaping, the key is to get distance from your attacker. Do this with flank bursts when he does a DC run. Go fast for longer than it feels comfortable, then drop down to 3kts, and make sure your enemeies are ~180 to you. Then, when you feel like you've opened up a bit of distance (to make the active sonar a little less effective) and you're profile is slim, go silent. And pray. Repeat as necessary, and add a BOLD to the beginning if you can. If you just sit there at 1kts, you'll never get away from them as they can continually get you with active. The trick of going down to 260 is a bit of an exploit - it gets you under the active cone, but it relies on having a really low (perhaps artificiallys so) crush depth. I don't operate under 150, and I rarely even have to go that deep.

Kb
This might work in stock game or if there is only one DD over your head. If using NYGM or GWX and more than one DD, then one will sit there and listen while the other(s) do the attack run and will hear your flank speed burst. (Have been trapped often doing that)
Anyway they don't use active sonar for no reason, and if you're pinged it means you did something wrong... I do also quite often...
The only really good tactic is to get away without being detected at all, which is relatively easy during the "happy times", but forces you as the war goes on to shoot from further away and really think twice before making an attack, which I find is better than allowing to shoot at anything that moves in any conditions.
Well, i played NYGM for a few careers. I'm good, but I get detected sometimes. It's a reality of the business. Once I was detected in calm water by 3 black swans in the late war. They quickly began to ping triangulate me. What i'm saying is that in those circumstances, it does you no good to sit there at 1kts. You'll just get a DC up yer hatch. You have to move. And if you're going to move, move quickly. It's desperate. Yea - one's probalby listening, but two are actively pinging you. So you bail. You run like hell. In all the confusion, with one destroyer blazing away with depth charges, the one listening might not hear you for like 10 seconds. Those seconds allow you to reduce your profile and get a few hundred metres away. Sometimes, like 1 in 5 times, those few hundred meters will allow you to slip away silently - the next circle the DD makes with active sonar _might_ just miss you because of your distance and your slim profile. That's how i get away. It works. BOLD helps too.

I won't bet my boat on the 'sit deep and hope they don't find me' strategy.

Kb
__________________
Keelbuster is offline   Reply With Quote
Old 02-15-07, 04:15 PM   #17
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

And anyway what is great in this game is that there is no "set piece" tactic, it's all depending of the tactical situation, the environment, the weather, the type of sub, the type of DD, the experience of their crew, the time of day/night, the year we're on, etc...
I think all the guys playing for some time now have been sunk enough times to know that what worked in one situation did not work on some other.
So we all developped our own tactics with experience, and although there are some general tips, it's part of the pleasure to try different things to find out by yourself.
My favourite tactic is definitely to plan my attacks so I have a very reasonable chance to get away undetected, even if it means sinking only 1 or 2 ships in a convoy instead of 4 or 5 (or even let it go). If we look at our careers, most of us will find that greed was the main reason why we got sunk.
I hate going back from a IXB or IXC to a IIa in Kiel in Sept 39 again...
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Old 02-15-07, 04:26 PM   #18
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

Quote:
Originally Posted by Keelbuster

Well, i played NYGM for a few careers. I'm good, but I get detected sometimes. It's a reality of the business. Once I was detected in calm water by 3 black swans in the late war. They quickly began to ping triangulate me. What i'm saying is that in those circumstances, it does you no good to sit there at 1kts. You'll just get a DC up yer hatch. You have to move. And if you're going to move, move quickly. It's desperate. Yea - one's probalby listening, but two are actively pinging you. So you bail. You run like hell. In all the confusion, with one destroyer blazing away with depth charges, the one listening might not hear you for like 10 seconds. Those seconds allow you to reduce your profile and get a few hundred metres away. Sometimes, like 1 in 5 times, those few hundred meters will allow you to slip away silently - the next circle the DD makes with active sonar _might_ just miss you because of your distance and your slim profile. That's how i get away. It works. BOLD helps too.

I won't bet my boat on the 'sit deep and hope they don't find me' strategy.

Kb
Hey, you're the Kapt'n on your boat, that's why you get the big Reichmarks... It's your call.
Sorry don't know about late war, I play DiD and am probably not good enough because even if I am cautious, I never got that far yet ( but I am working on it).
Having 3 Black Swans on your back is surely not a good experience. Would think once you get there it's pretty hard to survive whatever the tactic.
This is why I do most of my homework on trying to understand why I have been detected so I try not to do the same mistake twice (I said I try...). I believe a lot more in the preventive part of the tactics, even if it means let a nice juicy convoy get away because it's daylight / calm weather / shallow waters.

PS : Anyway however fast you move submerged, they will always move faster than you... Also the deeper you are, the more time it takes for the cans to come to you and you can get away by increasing speed a bit without going to flank. I found flank speed was always giving a big "hey I'm here" signal and I try not to use it when submerged. I also tend to have always my rudder 10° to one side or the other as it changes aspect without taking on speed.
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander

Last edited by Corsair; 02-15-07 at 04:40 PM.
Corsair is offline   Reply With Quote
Old 02-15-07, 05:09 PM   #19
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by Corsair
I also tend to have always my rudder 10° to one side or the other as it changes aspect without taking on speed.
Ah - good to know.
__________________
Keelbuster is offline   Reply With Quote
Old 02-15-07, 05:23 PM   #20
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Phil
Quote:
Originally Posted by Biggles
don't forget that silent running is just taking the speed down to 3 kts. lower it to 1 kts. that used to help ME in -41.....but now when it's May -43 for me.....
how do you lower it to 1 kt?
Beside each of the three guages at the bottom right is a little button. Clicking it changes the Compass to a Rudder Guage, the Depth Guage back and forth from shallow (25 meters) to full, and the Engine Telegraph to a 'Knotmeter', which lets you select an exact speed.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-15-07, 06:43 PM   #21
Phil
Helmsman
 
Join Date: Nov 2004
Location: Newark delaware
Posts: 110
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Morts
aight
dive your boat down there
go to around 210-260
nice tactics captain custard lol, just kidding
Phil is offline   Reply With Quote
Old 02-15-07, 06:48 PM   #22
Morts
Admiral
 
Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
Default

hey
it aint my problem ur boat got crushed:rotfl:
Morts is offline   Reply With Quote
Old 02-17-07, 02:16 PM   #23
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

To illustrate my previous posts, I had yesterday a close encounter with a Black Swan escorting a merchant in the Med March 42. Beautiful night, calm weather. I had underestimated the speed (was announced by radio as medium and I calculated my intercept a bit too short) So I was a bit far away and thought I could get away by increasing my speed at periscope depth to 1/3 to close up... False move...
Anyway she picked me up. Soon as I saw the searchlight on, I went to dive at slow speed silent running directly towards her so as to stay a short time in her sonar cone. Was pinged for a few seconds of course but as we travelled opposite directions the first DCs went boom behind me. Made my usual 10° rudder turns left and right. By the time she found me again I was around 120m. She always came at me some 30/40 degrees from one side (there the importance of being at the hydrophone station) so just by turning inside her course as soon as I heard the engines revving up for the run (and the bearing staying fixed), the DCs always were aside of me without having to increase speed more than to 1/3. After 45 mns she lost me and as I was moving on opposite heading to the merchant, she had to go back to her escort duties. I still believe silent escape works. Just stick your ears behind the hydrophone and don't panic. Of course I admit it's a little more tricky when they are 2 or 3 and when they have nothing else to do but chasing you around...
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.