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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Electrician's Mate
![]() Join Date: Jan 2007
Location: Wisconsin
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![]() And I agree that everyone should have a copy of Iron Coffins. While not completely accurate historically (as far as ships sunk and convoy actions they were involved in) it is still one of the Greatest personal accounts I've read. I believe GWX addresses many of the issues that AI was too easy. The only wish on my list here is that when escorts lose contact they would go into a ladder search pattern or line-abreast searches when multiple escorts are present. One of the greatest challenges for escorts was maintaining contact with a sub. With all the dc's they drop in-game, they wouldn't be able to use Any sonar effectively because the water is disturbed for minutes after a dc run is made. Attack runs under ideal conditions typically happened no faster that 20 minutes apart from each other. Creeping attack and Buttercup attacks would also be...interesting. That said I can see from a corporate view-point why they weren't included. Not everyone would hang with a simulation (game) if they would creep along for 20 minutes, flank to avoid dc's, creep along for 40 minutes only to be found again and after 8 hours of this be obliterated by a creeping attack you didn't hear coming. Would have been a nice option though for masochists like me ![]() Cheers!!!
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Past Hatteras the convoys sail, It seems the Allies will prevail. Churchill and Franklin share a grin, They know who's gonna win this sim. Finback |
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#17 |
Machinist's Mate
![]() Join Date: Jan 2007
Location: 400 meters to your right, calculating your speed
Posts: 126
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I think the AI is very good in GWX, I wouldnt change a thing. In the books it may seem like they had it harder, but I'll bet GWX does a good job with the AI. One thing to remember is that the real world situation would be more difficult, but for reasons that a game could never emulate. For example: missing home, sick of eating same old food, crew members being scared and panicked, CO2 levels rising, and of course the decisions you make mean your life. The point being that in a real life situation your decisions would be affected by all of those things, where as in the comfort of your home you are making all your decisions calmly without all this stress and the worst you risk is a "u-boat destroyed" screen instead of a watery grave. That gives you an enormous advantage over how it was for those in really doing this. From the viewpoint of how the enemy responds to your presence, I think in ways GWX is more difficult. I've said it once and I'll say it again, GWX is the most incredible mod (or collection of mods) ever made, I am just blown away by how real this game is, in all respects. SH3 sure is addicting isnt it?
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#18 | |
Lucky Jack
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![]() Like I also stated. ..no FIDO to contend with or sonobouy. To me the AI should be hard to overcome these two short comings alone. Some think the AI DD to good. I say no, they make it a challenge. We need more now....I say FIDO...if it can worked out. Nothing like a FIDO tail grabbin' your arse in the Atlantic ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#19 | |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
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his xo took the boat out without permission and got a of couple men killed. his LI was obviously a new recruit and was not trained properly enough to keep the boat trimmed. Wouldnt you be pissed too if all your friends were dying? a cry baby wow wowww |
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#20 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
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whats a FIDO???
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#21 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
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its a homing torpedo
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#22 | |
Lucky Jack
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Sonobouy also dropped. Could hear the uboat all day. Planes come and go for relief. The uboat boys were hating life when the CVE attack groups showed up in the neighborhood.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#23 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
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#24 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#25 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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well if anything comes out with that in it we`re screwed then lol
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#26 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#27 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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yeah i can imagine it wouldnt be easy to add something like that.
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#28 |
Seaman
![]() Join Date: Feb 2007
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I get the distinct impression that we really have it easy in the game.
The allies knowing your position thanks to a status report would certainly change this (I'm not sure if it is in the game?). |
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#29 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#30 | ||
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
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Weber's XO bent the boat and killed 2 men, His LI had no business being on any boat without being qualified to execute this most basic and necessary of manoeuvres, and staying alive was hard enough already without being sent out on suicidal missions by officers too far removed to properly grasp/care about what was going on. Imagine you've survived long enough for all of your friends to die, you realize at a certain point that the war is lost, you keep getting sent out on aimless patrols, guided by dangerous instructions, unable to properly defend yourself, and you can't even count on your crew to properly trim the boat. ![]() On a related note, Peter "Ali" Cremer's U-333 is an equally fascinating read, and a must for any aspiring Kaleun. ![]()
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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