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Old 02-10-07, 12:49 AM   #16
Heibges
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Quote:
Originally Posted by mookiemookie
Quote:
Originally Posted by Heibges
Totally false.

In endless travels across the Bay of Biscay have never seen any difference playing at any time compression.
Not totally false. As danlisa and Sailor Steve said, the game checks at intervals as to what is around you. This isn't subjective and based on observations, it's pure game mechanics. See this post for the full explanation: http://www.subsim.com/radioroom/show...10&postcount=6
And you believed that.

The Dev's said it would be totally stupid for them to make the TC operate like that.
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Old 02-10-07, 01:38 AM   #17
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Your link makes the most sense to me Mookiemookie. I fail to see how my Commodore 64 could ever keep up with all the calculations required otherwise!
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Old 02-11-07, 01:00 PM   #18
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Quote:
Originally Posted by Heibges
And you believed that.

The Dev's said it would be totally stupid for them to make the TC operate like that.
Of course I believed that. Why wouldn't I? You make it sound as if it's ridiculous to think that's an accurate description of what's going on.

Where did the developers say any differently? I'd like to read that.
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Old 02-12-07, 06:21 AM   #19
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Quote:
Originally Posted by mookiemookie
Quote:
Originally Posted by Heibges
And you believed that.

The Dev's said it would be totally stupid for them to make the TC operate like that.
Of course I believed that. Why wouldn't I? You make it sound as if it's ridiculous to think that's an accurate description of what's going on.

Where did the developers say any differently? I'd like to read that.
Me too.

Whole my experience (for example almost ramming a DD when going fast on 4096 TC without being noticed about her presence) tells me the mookiemookie's link says true.
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Old 02-12-07, 06:44 AM   #20
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This weekend I had time to try a patrol at lower TC settings. All my previous patrols I've used TCs of 1024 and above to reach my grid and any ship encounters have been from map contacts which I've chased down. I've almost never been attacked by aircraft.

So I start out from Kiel and run across the North Sea at high TC until I start to get close to the Orkneys and Norway. From here on in I run at no greater than 256 round the north of the UK and onto my grid over Rockall Bank (thanks for that BdU! ). On my way round I am attacked countless times by aircraft!! The trip becomes a constant surface-dive-surface-dive until I'm out of the range of air cover. So, from my personal experience, I can vouch that running at lower TC makes a huge difference in the incidence of air attack.
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Old 02-12-07, 06:49 AM   #21
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try doing a 256 TC patrol in 1945 around the coast of england :rotfl: :rotfl:
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Old 02-12-07, 07:08 AM   #22
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In any debate there needs to be evidence for both sides of the argument.

We have old and new posts/findings to support the claim that TC will reduce ship/aircraft sightings/encounters.

Therefore we must take this to be the case as there has been no hard evidence that this is not true.

However, a thought to leave you with....

Would running around at high TC in SH3 Stock be the same as High TC in a supermod?

IIRC Stock SH3's aircraft would jump on you in force (i.e 10 - 20) at a time & were very easy to shoot down.

Would the high volumes of aircraft increase the chances of seeing/receiving aircraft reports during TC.

The amount of aircraft and the easyness at which they could be shot down was thought to be unrealistic and as such the Air Power Mod was born. This mod, which is evident in all major mods in some variation, aimed to reduce the amount of aircraft attacking you as well as making them harder to fight against.

With the advent of the Air Power Mod could the reduced number of aircraft effect the chances of dropping out of TC?

The crux of this discussion comes down to a simple question.(depending on the whether the above is true) - Do we want a realistic simulation or an arcade shooter?

Note - I have used aircraft as example it's easier.
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Old 02-12-07, 07:11 AM   #23
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Danlisa
i have no clue of what you have just written means:rotfl:
i think my brain is still sleeping
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Old 02-12-07, 07:40 AM   #24
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Well I havent noticed much differentce due to time compression, but what about speed of the sub...

IF you travel at ahead flank, or ahead slow is there more or less sightings ?
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Old 02-12-07, 07:54 AM   #25
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Quote:
Originally Posted by DaMaGe007
Well I havent noticed much differentce due to time compression, but what about speed of the sub...

IF you travel at ahead flank, or ahead slow is there more or less sightings ?
The faster you go, the bigger area you patrol in a given time. If you had enough speed, you could even patrol whole the Bay of Biscay or even whole the Atlantic. In my opinion speed affects number of contacts in the way that you patrol bigger part of the see and are more likely to spot something.
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Old 02-12-07, 07:59 AM   #26
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There is a limit...
Once you go faster than the optimal speed regarding fuel consumption, you will patrol a bigger area in a given time, but a smaller area overall.
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Old 02-12-07, 08:00 AM   #27
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Thats an interesting thought Abd Von Mumit

I havent actually tried it to see for myself, but I was thinking traveling slower would have more ships crossing your path instead of you zipping through the gaps.

kinda like riding a bike across a freeway, too slow and you get hit, fast and lucky enough you make it across through the gaps. (Not the perfect analogy, just to paint the picture clearer)

Last edited by DaMaGe007; 02-12-07 at 09:08 AM.
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Old 02-12-07, 08:10 AM   #28
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For me the best tool for finding ships is the hydrophone with my personal ears behind (amazing how many contacts even experienced crew will miss) around 20m deep and all engines stopped. I usually do it every 3 hours in areas where traffic is likely to be. I reckon this is how I find 2/3 of my targets.
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Old 02-12-07, 10:31 AM   #29
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Quote:
Originally Posted by DaMaGe007
Thats an interesting thought Abd Von Mumit

I havent actually tried it to see for myself, but I was thinking traveling slower would have more ships crossing your path instead of you zipping through the gaps.

kinda like riding a bike across a freeway, too slow and you get hit, fast and lucky enough you make it across through the gaps. (Not the perfect analogy, just to paint the picture clearer)
One of the NYGM guys did an analysis of the optimal speed to patrol at. You can read that here: http://files.filefront.com/Patrol_Gr.../fileinfo.html
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Old 02-12-07, 10:37 AM   #30
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Thanks
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