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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Sea Lord
![]() Join Date: Feb 2004
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The Dev's said it would be totally stupid for them to make the TC operate like that.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#17 |
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
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Your link makes the most sense to me Mookiemookie. I fail to see how my Commodore 64 could ever keep up with all the calculations required otherwise!
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#18 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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Where did the developers say any differently? I'd like to read that.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#19 | ||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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Whole my experience (for example almost ramming a DD when going fast on 4096 TC without being noticed about her presence) tells me the mookiemookie's link says true.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#20 |
Sailor man
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This weekend I had time to try a patrol at lower TC settings. All my previous patrols I've used TCs of 1024 and above to reach my grid and any ship encounters have been from map contacts which I've chased down. I've almost never been attacked by aircraft.
So I start out from Kiel and run across the North Sea at high TC until I start to get close to the Orkneys and Norway. From here on in I run at no greater than 256 round the north of the UK and onto my grid over Rockall Bank (thanks for that BdU! ![]() |
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#21 |
Admiral
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try doing a 256 TC patrol in 1945 around the coast of england :rotfl: :rotfl:
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#22 |
Navy Seal
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Location: Cornwall, UK
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In any debate there needs to be evidence for both sides of the argument.
We have old and new posts/findings to support the claim that TC will reduce ship/aircraft sightings/encounters. Therefore we must take this to be the case as there has been no hard evidence that this is not true. However, a thought to leave you with.... Would running around at high TC in SH3 Stock be the same as High TC in a supermod? IIRC Stock SH3's aircraft would jump on you in force (i.e 10 - 20) at a time & were very easy to shoot down. Would the high volumes of aircraft increase the chances of seeing/receiving aircraft reports during TC. The amount of aircraft and the easyness at which they could be shot down was thought to be unrealistic and as such the Air Power Mod was born. This mod, which is evident in all major mods in some variation, aimed to reduce the amount of aircraft attacking you as well as making them harder to fight against. With the advent of the Air Power Mod could the reduced number of aircraft effect the chances of dropping out of TC? The crux of this discussion comes down to a simple question.(depending on the whether the above is true) - Do we want a realistic simulation or an arcade shooter? Note - I have used aircraft as example it's easier. ![]()
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#23 |
Admiral
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Danlisa
i have no clue of what you have just written means:rotfl: i think my brain is still sleeping |
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#24 |
Watch Officer
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Well I havent noticed much differentce due to time compression, but what about speed of the sub...
IF you travel at ahead flank, or ahead slow is there more or less sightings ? |
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#25 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#26 |
Ace of the Deep
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There is a limit...
Once you go faster than the optimal speed regarding fuel consumption, you will patrol a bigger area in a given time, but a smaller area overall. ![]()
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#27 |
Watch Officer
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Thats an interesting thought Abd Von Mumit
I havent actually tried it to see for myself, but I was thinking traveling slower would have more ships crossing your path instead of you zipping through the gaps. kinda like riding a bike across a freeway, too slow and you get hit, fast and lucky enough you make it across through the gaps. (Not the perfect analogy, just to paint the picture clearer) Last edited by DaMaGe007; 02-12-07 at 09:08 AM. |
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#28 |
Ace of the Deep
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For me the best tool for finding ships is the hydrophone with my personal ears behind (amazing how many contacts even experienced crew will miss) around 20m deep and all engines stopped. I usually do it every 3 hours in areas where traffic is likely to be. I reckon this is how I find 2/3 of my targets.
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#29 | |
Navy Seal
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Location: Houston, TX
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#30 |
Watch Officer
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Thanks
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