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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
Uploads: 0
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JSGME, the best of the best, Thanks for all you do....Salud!
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#17 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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Wohoo, great! Thanks for the new JSGME! Love it!
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Gute Jagd und fette Beute! |
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#18 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Many thanks JScones.
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#19 |
Helmsman
![]() Join Date: Feb 2004
Location: Fresno, CA USA
Posts: 101
Downloads: 15
Uploads: 0
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The best compliment I can give you is that without SHIII Commander and JSGME I doubt I would still be interested and playing SHIII....thank you very much.
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Kind Regards, Harry J. Miktarian |
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#20 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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I know its called the "silent Service" but sometimes you have to just raise a ruckus and thank those of you who make the game more enjoyable for all of the rest of us.
You are one of those people along with many other Modders who spend their time to imporve the game for all of us.. A very big Thank you!!!!! |
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#21 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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no kidding |
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#22 | |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
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![]() Regards. |
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#23 |
Nub
![]() Join Date: Feb 2007
Posts: 3
Downloads: 0
Uploads: 0
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Newbie here. Just installed the Mod Tool. Question How do I get the Mod into the
"Available Mods" window of the tool. At present I am stuck. ![]() |
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#24 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Welcome to Subsim Mate,
In your SH3 installation folder there is a folder called MODS. D/L & extract your mod into that folder then run the JSGME.exe and you will see the mod of your choice on the left side of the window. Click on it once then choose 'enable mod' this will activate the mod and move it to the right side of the window.
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#25 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Have a look at Help files attached to JSGME. It's described there. Unpack your mod and move/copy the folder containing it into MODS folder that resides in your game installation folder. It's always best to read readmes attached to the mod (they shoulb be found in the "dosumentation" subfolder in the mod). Make sure the mod is prepared to use with JSGME (i.e. the structure of its files reflect the game's files structure). After you place the mod in your MODS folder and launch JSGME, it should be visible in the "Available Mods" window. PS. BTW: Polish translation of JSGME is available at the JoneSoft page. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#26 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() If you need to understand how to use JSGME have a look at these tutorials http://forums.totalwar.org/vb/showthread.php?p=1009484 http://forums.ubi.com/groupee/forums...3/m/3031058373
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#27 |
Nub
![]() Join Date: Feb 2007
Posts: 3
Downloads: 0
Uploads: 0
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How do I get new ADD Ons to list in the MOD Tool so that I can access them?
![]() Sorry give me a while. Just noticed several replies .... Will go away and read. At present put Mods into MODs file in SHIII Folder ... Ran MOD Tool ... no change. So will take a read and revert. Thanks to all so far. |
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#28 |
Nub
![]() Join Date: Feb 2007
Posts: 3
Downloads: 0
Uploads: 0
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Thanks for the links. For others .. Once you have installed the MOD installer simply create a file (with your required add-on) in the MODS folder.
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#29 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Thank you.
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#30 |
Stowaway
Posts: n/a
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Just received SH4 a few days ago and I can see where this will save alot of time and want to thank you as well, for your dedication and hard work....
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