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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Frogman
![]() Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
Downloads: 281
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Hi There,
I think if you use SH3 mini tweaker you can change the ammunition outfit there, in GUNS_sub_sim. Hope this helps. RR |
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#17 | |
Eternal Patrol
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The smallest ship to carry armor in any navy was the light cruiser, usually with 3-4 inches of face-hardened armor, which a 3.46" (8.8cm) round might not penetrate anyway. If you want to carry AP shells and fight those on the surface, be my guest. ![]() As for starshells and night actions, if you can see it well enough for a torpedo then you can see it well enough for a deck gun. You really don't want to light up the night sky when you're in a submarine.
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#18 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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IIRC there really isnt much difference between the HE and AP ingame anyway
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#19 |
Engineer
![]() Join Date: Jul 2002
Location: Canada
Posts: 202
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As always gents a weath of info thanks very much.....Hans man the deck gun!!!!
Vader
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#20 | |
Swabbie
![]() Join Date: Dec 2021
Posts: 5
Downloads: 12
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I'm not using GWX but have the same problem because of ahnenerbe widegui (ref to the problem: https://www.subsim.com/radioroom/sho...215433&page=34 if you read along the next 10 posts or so) in that thread no one has an answer, but I suspect the same thing has been done for the widegui to be compatible with all those mega mods that do away with AP and SS shells, the only problem is for those of us that don't use the mega mods and have a very limit amount of HE shells and have AP and SS shells onboard that we can not use. I wish Mush had just replied to this thread with how to enable it via menu cfg but seen as he only PM'ed it, does anyone else know how to get them back in the UI? To clarify, AP and SS shells are onboard my boat (only using wide GUI and SH commander mods), just can't select them as their UI elements are missing from the deck gun view. Sorry again to being back this old thread but thank you for any help you can give. |
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#21 |
Gefallen Engel U-666
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ravenzahadoom!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#22 |
Ocean Warrior
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I can't look in detail right now, but in the stock game the relevant menu entries start at G38 I3. Searching the menu.ini file for the shells will give you all you need to know.
If you know what you're doing these entries can easily be added to any gui, though with a widescreen gui, one would have to change it's position entries to fit the widescreen gui. Be careful if you don't know how to work with the menu.ini file as screwing it up will cause the game to not load, etc.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#23 | |
Swabbie
![]() Join Date: Dec 2021
Posts: 5
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Damn, I have no idea how these files work, not much of a modder. I am good at following instructions though which is how I usually manually mod games by using past examples. I wonder if that's too much to ask? Think of it this way, it might help 100's of people in the future ![]() |
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#24 |
Ocean Warrior
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I'd be glad to but as I can't run that gui I wouldn't be able to test it and going back and forth without myself being able to test it first would be a huge mess, especially when trying to get the positions correct.
But in a very general nutshell, here's what to do. Jump in, the waters fine. ![]() 1. Make a backup of your existing menu.ini file. Only work with that copy. 2. Copy the shells info. you're wanting from a menu.ini that has it in it. I.e., stock. An easy search of the file will find what you need. 3. Paste that info. at the end of the relevant section of the file. In this case from my earlier glance at the file, the G38 section may be where to look. But via your search of the file, double check this. There is another way to add info. to the file but use this way for now. 4. Now renumber the entries you put into the file. I.e. if the last number of the last existing entry in G38 is G38 I10, the first entry you put in would be G38 I11. Each new entry you put in gets the next number in sequence. Make sure this is right or the game won't load. 5. If not present in your install, add the relevant .tga files to it. Their name and location would be in the file entries you copied from the file you're using to work with. 6. Note the Position line in the entries. You will need to adjust these to fit where you want the icons to show in the gui. 7. When done, save the file and make a JSGME mod folder to install it with. Do not simply copy/paste any files over the existing ones unless you enjoy re-installing the game. At one time there was a guide to working with the menu.ini file somewhere. Maybe try a google for it.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 12-26-21 at 11:01 PM. |
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#25 |
Admiral
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@ravenzahadoom...
Sage advice there, that is, from John Pancoast. ![]() ![]() ![]() M. M.
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#26 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
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Latemail has a tutorial manual for the Menu_1024_768.ini file here ;
https://www.mediafire.com/file/jgde6...IniPdf.7z/file should help you. Make sure you follow John's advise, you will not go wrong. Good hunting, FUBAR295
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#27 |
Swabbie
![]() Join Date: Dec 2021
Posts: 5
Downloads: 12
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Thanks for the info guys, I'll see what I find in the menu.ini files. Also I found no menu.cfg file, was that just a typo on MM's part on the post from back in 2007?
And to be sure, what I'm looking for is the settings from the original menu_1024_768.ini that are missing from the widegui's menu_1024_768.ini (even tho it's actually 1920x1080) in relation to shells (check around G38). And Fubar thanks for the link, but I totally did not understand that guide at all, I'm guessing the author's first language isn't english? I think if I can just transfer over the settings from the original ini I can live with it not looking in the right place for widescreen (as long as it's clickable), funny thing is the widegui mod does indeed have the tga files for the shells which is weird, so I guess the modder adapted the mod for super mod use sometime later and just forgot to delete the shell files, or maybe the game just needs those files present even if not used. Ohh and one last thing, do I need to add anything to en_menu.txt? this file from what I can tell has the pop text when you hover over menu/UI elements. |
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#28 |
GLOBAL MODDING TERRORIST
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STOCK SH3 menu_1024_768.ini example........
[G38 I2] Name=SS_label Type=1029;Static text ItemID=0x38000014 ParentID=0x38000000 Pos=901,212,27,20 Color=0xB4B4B4FE Font=14 Text=674 TextFlags=0x5 Wide screen menu_1024_768.ini example...... [G38 I2] Name=;SS_label Type=1029;Static text ItemID=0x38000014 ParentID=0x38000000 Pos=1660,242,27,20 Color=;0xB4B4B4FE Font=;14 Text=;674 TextFlags=;0x5 Get rid of the ; on Name= Color= Font= Text= TextFlags= You need to go through each setting down from [G38 I2] |
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#29 |
Ocean Warrior
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There you go Jeff did the hardest part for you; the positioning.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#30 | |
Swabbie
![]() Join Date: Dec 2021
Posts: 5
Downloads: 12
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Anyway, thank you very much. I'm sure this will help a few others who google 'no AA SS Shells with widegui mod for sh3' or something similar ![]() |
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