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Old 02-04-07, 07:37 PM   #16
kapitanfred
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Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by Madman_GNSF
First the Tb-29 is taken away from the Seawolf.

Second 2knots are taken away from the Seawolf's Maximum speed.

Now - the MK48 has reduced range.

I can accept the Mk48 having reduced range but stripping the Seawolf of the TB-29 and 2knots off its speed is not very good.

The Future of the Seawolf?

-The modders weld shut 4 torpedo tubes giving the Seawolf only 4 torpedo tubes?
-Reduce the max speed of the Seawolf to 35knots?

It seems that some people just can't accept that the Seawolf is that much better than all the other subs. My guess is the Akula and Kilo and 688i drivers are trying their hardest to make the Seawolf into something they can kill easier. Instead of maybe improving their tactics they decide its easier to make the Seawolf an easier target.

I thought the whole points of simulations is to simulate real life? if the Seawolf can go 40knots in real life - then it should go 40knots in any simulation. If the Seawolf has a TB-29 towed array sensor in real life - why on earth would you take it away?

Please modders - try to simulate real life and not take away advantages or disadvantages for any boat. Please.

Thanks

LT Madman TF74
GNSF
This "plea" to the modders is probably best put in a LW/Ami thread rather than in a 1.04 thread. But since you put it here...

Get your facts straight. Variable torpedo ranges are a product of 1.04, not LW/Ami. (EDIT: And it's getting really irritating that people are griping about the "ADCAP's" reduced range when the change effects ALL TORPEDOES!) The TB-29 is present in both 1.04 and in all versions of LW/Ami.

The argument "if the Seawolf can go 40knots in real life - then it should go 40knots in any simulation" fails on its own terms because you have not established that it does make 40 knots in real life. Even if you did bother to complete your argument, it is still rebuttable by the fact that torpedo speeds are essentially hardcapped by a glitch in the DW code. Having "realistic" sub speeds while having unrealisticly slow torpedo speeds would fcuk the game in the ass a lot more than having slightly slow speeds for both.
Molon Labe, Madman didn't mention anything about LWAMI. The topic is about v1.04 .

Quote:
Originally Posted by goldorak
And it seems people can't accept to play with autocrew (and particularly auto-tma) off.
Play the simulation as a skilled player will play and you'll see that the seawolf hasn't lost any real advantage to the 688i or akula.
It is easy to criticise the so-called advantage of the akula or 688i when auto-tma does all the dirty work isn't it ?
You've lost the plot there goldorak. Since when is there only one crew member onboard a submarine in real life?? I would've thought that the autocrew simulated additional personnel for that purpose.


As for players that play DW via Gamespy and are considered hopeless, I consider that as an insult. Something I would'nt have expected to read that from LuftWolf.
You are a respected member of the modding community and I take my hat off for the skills that you have but that's just about all in my opinion.
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Old 02-04-07, 07:39 PM   #17
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Quote:
Originally Posted by kapitanfred
As for players that play DW via Gamespy and are considered hopeless, I consider that as an insult. Something I would'nt have expected to read that from LuftWolf.
You are a respected member of the modding community and I take my hat off for the skills that you have but that's just about all in my opinion.
My personal experience informs my opinion.

It's a shame that what was on once on HyperLobby got completely destroyed, but ultimately I blame that on SCS for not providing greater support to those of us already in the community using HyperLobby before they moved DW to Steam and GameSpy for some misguided reasons.

And I never intended for this to be a popularity contest, the people I care to play with agree with me on this point.

Cheers,
David

PS And anyone who knows me here, knows I can be A LOT more insulting than that.
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Last edited by LuftWolf; 02-04-07 at 07:52 PM.
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Old 02-04-07, 07:52 PM   #18
kapitanfred
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Quote:
Originally Posted by LuftWolf
Quote:
Originally Posted by kapitanfred
As for players that play DW via Gamespy and are considered hopeless, I consider that as an insult. Something I would'nt have expected to read that from LuftWolf.
You are a respected member of the modding community and I take my hat off for the skills that you have but that's just about all in my opinion.
My personal experience informs my opinion.

It's a shame that what was on once on HyperLobby got completely destroyed, but ultimately I blame that on SCS for not providing greater support to those of us already in the community using HyperLobby before they moved DW to Steam and GameSpy for some misguided reasons.

And I never intended for this to be a popularity contest, the people I care to play with agree with me on this point.

Cheers,
David
What, your personal experience of people being hopeless!!! Then I apologise and shall retract my statement about "respected"
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Old 02-04-07, 07:53 PM   #19
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Quote:
Originally Posted by LuftWolf
PS And anyone who knows me here, knows I can be A LOT more insulting than that.
End Scene.

Cheers,
David
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Old 02-04-07, 08:01 PM   #20
kapitanfred
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Quote:
Originally Posted by LuftWolf
Quote:
Originally Posted by LuftWolf
PS And anyone who knows me here, knows I can be A LOT more insulting than that.
End Scene.

Cheers,
David
Then that must be the only skill that you have

End of discussion
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Old 02-04-07, 08:15 PM   #21
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Quote:
Originally Posted by fatty
But what is "real life?" Ranges and speed and equipment performance are all classified. We can come close but nobody here really knows (or is allowed to disclose) exact figures. So we have to tweak until we find something that we think is a fair representation.

And in the spirit of game balance, I'm pleased with the changes. I'm getting pretty bored of taking on three Seawolves in my 688i. I'm glad players will start mixing it up and branching into other platforms.

Thanks for the replies everyone. Where is the SubSim crew meeting for MP games these days?
Oh I missed this back then.

Well, that's an interesting question. The long and the short of it is that 1.03 hit us pretty hard. Most of us had gone over to play games at the CADC, but then we all kind of went our separate ways and some haven't come back (like OKO and Furia... ).

As of 1.04 and the new LWAMI's, we are basically starting over. Once I get the mod to a place that I can feel comfortable playing it without thinking of something I need to change, my primary focus is going to be to get a group of players together to play modded games, perhaps making weekly scheduled games using the CADC the way we used to and perhaps some more elaborate things.

Cheers,
David

@ KF I didn't mean to get into a pissing contest. To be honest, I haven't been on GS for months, but I wasn't impressed when I was there. Also, I'm HIGHLY biased towards modded games, which I suppose would be hard to find on GS, but I understand why people play the way they do.
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Old 02-04-07, 08:51 PM   #22
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Quote:
Originally Posted by KF
Molon Labe, Madman didn't mention anything about LWAMI. The topic is about v1.04
Ahem. Exhibit A.
Quote:
Originally Posted by Madman_GNSF
Second 2knots are taken away from the Seawolf's Maximum speed.
Exhibit B.
Quote:
Originally Posted by Madman_GNSF
The Future of the Seawolf?

-The modders weld shut 4 torpedo tubes giving the Seawolf only 4 torpedo tubes?
Exhibit C.
Quote:
Originally Posted by Madman_GNSF
Please modders - try to simulate real life and not take away advantages or disadvantages for any boat. Please.
Not to mention that taken as a whole, the post was a plea to "modders." It's not hard to figure out which modder in particular, considering exhibit A.

Wake up.
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Old 02-04-07, 09:33 PM   #23
kapitanfred
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Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by KF
Molon Labe, Madman didn't mention anything about LWAMI. The topic is about v1.04
Ahem. Exhibit A.
Quote:
Originally Posted by Madman_GNSF
Second 2knots are taken away from the Seawolf's Maximum speed.
Exhibit B.
Quote:
Originally Posted by Madman_GNSF
The Future of the Seawolf?

-The modders weld shut 4 torpedo tubes giving the Seawolf only 4 torpedo tubes?
Exhibit C.
Quote:
Originally Posted by Madman_GNSF
Please modders - try to simulate real life and not take away advantages or disadvantages for any boat. Please.
Not to mention that taken as a whole, the post was a plea to "modders." It's not hard to figure out which modder in particular, considering exhibit A.

Wake up.
WAKE UP!!! don't make an exhibit of yourself. Where the F does it say anywhere that it relates to LWAMI. There are other people around that mod.
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Old 02-04-07, 09:41 PM   #24
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Per the LWAMI 3.03 section of the LWAMI 3.04 read-me...

Quote:
Seawolf—The Max speed of the Seawolf is now 38kts. The Seawolf is still easily the quietest, fastest, and most heavily armed submarine in the world. ;-)


EDIT: Please reference my edit of the patch request post.

Quote:
Originally Posted by sonar732
EDIT: Yet, to keep the DoD off their backs for revealing classified information.

I'm tired of seeing people wine about their views on what is suppose to be true and real when most of them haven't "been there, done that" and wouldn't pull that information out of us anyway!
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Old 02-04-07, 09:59 PM   #25
Molon Labe
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Quote:
Originally Posted by kapitanfred
WAKE UP!!! don't make an exhibit of yourself. Where the F does it say anywhere that it relates to LWAMI. There are other people around that mod.
Even if it referred to other modders (and I defy you to cite to another circulated mod that reduces the speed of the SW to 38 knots, to prove that it could possibly be about anything but LW/Ami), you would still wrong about the topic his post being 1.04 and I would still be right about a thread about "1.04 reluctance" being the wrong place to plead with the modders about the changes they made. So, what exactly is the point you're trying to make?
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Old 02-05-07, 10:05 AM   #26
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Gosh some people have to relax around here.

I WAS TOTALLY WRONG in a few of my points. Completely wrong. I can admitt that AND I can say THANK you for clearing it up.

Are people allowed to make a point - get proved wrong - and move on??

I hope so.
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Old 02-05-07, 10:10 AM   #27
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Quote:
Originally Posted by Madman_GNSF
Gosh some people have to relax around here.

I WAS TOTALLY WRONG in a few of my points. Completely wrong. I can admitt that AND I can say THANK you for clearing it up.

Are people allowed to make a point - get proved wrong - and move on??

I hope so.
Yes, you are a gentleman.

Let me know if you have any other questions, etc.

Cheers,
David
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Old 02-05-07, 11:38 AM   #28
Molon Labe
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Quote:
Originally Posted by Madman_GNSF
Gosh some people have to relax around here.

I WAS TOTALLY WRONG in a few of my points. Completely wrong. I can admitt that AND I can say THANK you for clearing it up.

Are people allowed to make a point - get proved wrong - and move on??

I hope so.
Of course you're allowed to. And it's a good thing that you do. It is a little strange though, that you'd ask this question in the same post that you concede, rather than ask sometime after the concession.:hmm:

If the lamentation is directed at me, I should also hope that I can disprove other incorrect assertions that have not yet been conceded (despite overwhelming evidence, sadly), especially those assertions addressed directly to me. :p
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Old 02-05-07, 02:52 PM   #29
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Quote:
Originally Posted by LuftWolf
People who play DW on GameSpy are hopeless.

On the other hand, its good people are playing DW anywhere.

My advice is to keep up DW 1.04, use LWAMI 3.05+QuickFixII, and find much better games with SubSim community members.

Cheers,
David
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Old 02-05-07, 02:53 PM   #30
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Quote:
Originally Posted by Madman_GNSF
First the Tb-29 is taken away from the Seawolf.

Second 2knots are taken away from the Seawolf's Maximum speed.

Now - the MK48 has reduced range.

I can accept the Mk48 having reduced range but stripping the Seawolf of the TB-29 and 2knots off its speed is not very good.

The Future of the Seawolf?

-The modders weld shut 4 torpedo tubes giving the Seawolf only 4 torpedo tubes?
-Reduce the max speed of the Seawolf to 35knots?

It seems that some people just can't accept that the Seawolf is that much better than all the other subs. My guess is the Akula and Kilo and 688i drivers are trying their hardest to make the Seawolf into something they can kill easier. Instead of maybe improving their tactics they decide its easier to make the Seawolf an easier target.

I thought the whole points of simulations is to simulate real life? if the Seawolf can go 40knots in real life - then it should go 40knots in any simulation. If the Seawolf has a TB-29 towed array sensor in real life - why on earth would you take it away?

Please modders - try to simulate real life and not take away advantages or disadvantages for any boat. Please.

Thanks

LT Madman TF74
GNSF
they are Akula players who basically want to get the seawolf as easy kills.

If you are talking about LWAMI mod i will laugh my ass off.

Also, i smell this stench of those who think they have a better game by making it the way they want they lure the people playing their dumbdata by improved models for example.
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