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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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I hereby proclaim this thread dead.
Raise it again, and your a thread necro! Last edited by Ducimus; 03-06-07 at 02:28 PM. |
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#2 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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Could you please briefly answer the following:
1) How does this effect a typical convoy attack in GWX? 2) How does this effect a typical night time convoy attack in GWX? 3) How does this effect a typical aircraft evasion GWX? 3) How does this effect a typical PT boat evasion GWX? 4) How does this effect a typical lone merchant attack GWX? 5) Have all (non-warship) units in GWX been changed? 6) Is it possible to give BBs better visuals to reflect the huge binoculars and number of spotters they had? 7) Is it possible to give all units poorer visibility in the early war years? Thankyou ![]()
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#3 |
Rear Admiral
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thread is dead
Last edited by Ducimus; 03-06-07 at 02:28 PM. |
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#4 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
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This sounds like a great addition with a lot of potential. Thanks a lot for the work you've done!!
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#5 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
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Nice work Ducimus. Didn't know you could do this. The only thing is that the aircraft spotting seems very high compared to reality; visually spotting a sub across miles of sea was hard, but more importantly, I don't see how you could physically see further than 30km even in perfect conditions...
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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I asked this in the post about changing the motorcycle on your departure dock. http://www.subsim.com/radioroom/showthread.php?t=104635
I could never understand why there isn't anything on any docks except where you depart from. Just having static equipment would be nice. As long as nothing moves, it shouldn't cause problems with frame rates I'd think. Duc, would this be possible with you mod too?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#7 | |
GWX Project Director
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Regarding aircraft spotting U-boats, I've done deep research into this area/field personally. Very often you could see the wake LONG before aircraft radar or any on-board mark-1 eyeballs picked up the actual sub itself sub. Then, there is the whole thing concerning oil slicks... not represented in SH3. The definitive and primary source of information concerning aircraft vs. U-boats in GWX was "Dark Sky, Deep Water" by Norman Franks. Something else that you must understand regarding the visual sensors in GWX as they stand in general. They yield a POTENTIAL (not a certainty) of seeing a reasonable distance based on first hand accounts and modern range estimations from a known point to another known point. You can indeed see 30 km on a clear day. (In GWX we are limited to 16km for obvious reasons.) This POTENTIAL spotting is influenced by several atmospheric variables. Also, ship-mounted optics were REGULARLY superior/more powerful, and greater in number, than available U-boat optics and were set at higher elevations ergo yielding higher potential ranges. Read page 10 of the GWX manual, though it is and will likely remain fairly general in nature, it may shed a little light on the subject. |
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#8 | |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#9 | ||
Eternal Patrol
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As far as shooting goes, a single-barreled gunsight mounted on a cannon will always loose to a nine-or-fifteen-foot stereoscopic rangefinder.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Rear Admiral
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#12 |
Rear Admiral
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![]() Last edited by Ducimus; 03-06-07 at 02:50 PM. |
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