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Old 01-29-07, 12:37 AM   #1
Ducimus
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Default REL- Additional Visual nodes for GWX

I hereby proclaim this thread dead.

Raise it again, and your a thread necro!

Last edited by Ducimus; 03-06-07 at 02:28 PM.
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Old 01-29-07, 01:39 AM   #2
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Could you please briefly answer the following:

1) How does this effect a typical convoy attack in GWX?
2) How does this effect a typical night time convoy attack in GWX?
3) How does this effect a typical aircraft evasion GWX?
3) How does this effect a typical PT boat evasion GWX?
4) How does this effect a typical lone merchant attack GWX?
5) Have all (non-warship) units in GWX been changed?
6) Is it possible to give BBs better visuals to reflect the huge binoculars and number of spotters they had?
7) Is it possible to give all units poorer visibility in the early war years?


Thankyou
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Old 01-29-07, 02:00 AM   #3
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thread is dead

Last edited by Ducimus; 03-06-07 at 02:28 PM.
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Old 01-29-07, 04:47 AM   #4
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This sounds like a great addition with a lot of potential. Thanks a lot for the work you've done!!
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Old 01-29-07, 09:49 AM   #5
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Nice work Ducimus. Didn't know you could do this. The only thing is that the aircraft spotting seems very high compared to reality; visually spotting a sub across miles of sea was hard, but more importantly, I don't see how you could physically see further than 30km even in perfect conditions...

Otherwise, Hope the GWX team take note of this.
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Old 01-29-07, 09:55 AM   #6
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I asked this in the post about changing the motorcycle on your departure dock. http://www.subsim.com/radioroom/showthread.php?t=104635

I could never understand why there isn't anything on any docks except where you depart from. Just having static equipment would be nice. As long as nothing moves, it shouldn't cause problems with frame rates I'd think.

Duc, would this be possible with you mod too?
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Old 01-29-07, 10:27 AM   #7
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Quote:
Originally Posted by oRGy
Nice work Ducimus. Didn't know you could do this. The only thing is that the aircraft spotting seems very high compared to reality; visually spotting a sub across miles of sea was hard, but more importantly, I don't see how you could physically see further than 30km even in perfect conditions...

Otherwise, Hope the GWX team take note of this.
The ranges that we've posted and sometimes discuss are not a numbers that we simply pulled out of our hats.

Regarding aircraft spotting U-boats, I've done deep research into this area/field personally. Very often you could see the wake LONG before aircraft radar or any on-board mark-1 eyeballs picked up the actual sub itself sub.

Then, there is the whole thing concerning oil slicks... not represented in SH3.

The definitive and primary source of information concerning aircraft vs. U-boats in GWX was "Dark Sky, Deep Water" by Norman Franks.

Something else that you must understand regarding the visual sensors in GWX as they stand in general. They yield a POTENTIAL (not a certainty) of seeing a reasonable distance based on first hand accounts and modern range estimations from a known point to another known point.

You can indeed see 30 km on a clear day. (In GWX we are limited to 16km for obvious reasons.)

This POTENTIAL spotting is influenced by several atmospheric variables.

Also, ship-mounted optics were REGULARLY superior/more powerful, and greater in number, than available U-boat optics and were set at higher elevations ergo yielding higher potential ranges.

Read page 10 of the GWX manual, though it is and will likely remain fairly general in nature, it may shed a little light on the subject.
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Old 01-29-07, 11:18 AM   #8
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Quote:
Originally Posted by Kpt. Lehmann
Also, ship-mounted optics were REGULARLY superior/more powerful, and greater in number, than available U-boat optics and were set at higher elevations ergo yielding higher potential ranges.

Read page 10 of the GWX manual, though it is and will likely remain fairly general in nature, it may shed a little light on the subject.
I always assumed the Germans had the finest optics in WWII. I guess you learn something new every day.
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Old 01-29-07, 11:57 AM   #9
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Quote:
Originally Posted by Payoff
Quote:
Originally Posted by Kpt. Lehmann
Also, ship-mounted optics were REGULARLY superior/more powerful, and greater in number, than available U-boat optics and were set at higher elevations ergo yielding higher potential ranges.

Read page 10 of the GWX manual, though it is and will likely remain fairly general in nature, it may shed a little light on the subject.
I always assumed the Germans had the finest optics in WWII. I guess you learn something new every day.
German optics were among the finest. When actually spotting something, binoculars are binoculars, and eyeballs are eyeballs. Submarines usually spotted bigger ships before the subs were spotted, because the targets were bigger. However, usually isn't always, and it's a mistake to stay surfaced after you've spotted them, because sooner or later they will see you.

As far as shooting goes, a single-barreled gunsight mounted on a cannon will always loose to a nine-or-fifteen-foot stereoscopic rangefinder.
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Old 01-29-07, 12:07 PM   #10
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Quote:
Originally Posted by oRGy
Nice work Ducimus. Didn't know you could do this.
Just to reiterate, the core of this , is the AI_sensor file with the additional visual nodes. I did not create this. It came from NYGM TW 2.0. How they created it ive no idea. But with the "mod war" well and over, i have no qualms about using idea's they've had that i think are good. Personnaly i think the AI_visual with additional nodes is an elegant solution to various problems. The trick is setting the sensor's and enviormental variables right.
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Old 01-29-07, 12:19 PM   #11
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Default Wow thats Awesome

That is totally wicked I cant wait. MM
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Old 01-29-07, 12:45 PM   #12
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Thread is dead.

New one here:
http://www.subsim.com/radioroom/showthread.php?t=106956

Last edited by Ducimus; 03-06-07 at 02:50 PM.
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