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Old 01-25-07, 09:35 AM   #16
Dr.Sid
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Quote:
Originally Posted by FERdeBOER
Great news!!!
Only one question, correct me if I'm wrong but I couldn't see nothing in the readme about masts detected by surface radars... is still not possible?
Nobody said it will be possible.
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Old 01-25-07, 09:43 AM   #17
GakunGak
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Also one question: when i played 688i and the KILO was on the surface, i did not see any masts/antenas extended and when I picked him out on the radar, he did nothing, just floated in the water... I installed 1.04 patch. Is it possible to see AI kilo or other sub extend his equipment on the surface?:hmm:
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Old 01-25-07, 09:54 AM   #18
Molon Labe
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Quote:
Originally Posted by GakunGak
Also one question: when i played 688i and the KILO was on the surface, i did not see any masts/antenas extended and when I picked him out on the radar, he did nothing, just floated in the water... I installed 1.04 patch. Is it possible to see AI kilo or other sub extend his equipment on the surface?:hmm:
It's a pretty safe bet that if the Readme doesn't say it's been added, that it hasn't been added. (So, no.)
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Old 01-25-07, 12:59 PM   #19
Qppralke
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I've been through the readme . . . and it tastes sweet
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Old 01-25-07, 02:14 PM   #20
IotaSigma
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Thank you Sonalysts!! I can't wait to get home and install the patch!
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Old 01-25-07, 03:16 PM   #21
Captain Sub
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great now CMs have 50% chance to be hit by torps....and seawolfs an even lesser chance to survive the first wave of ASWs
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Old 01-25-07, 03:21 PM   #22
GakunGak
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@Captain Sub: I could swear i never saw the torpedo second from the left on your sig... What's his classification and tech specs?:hmm:
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Old 01-25-07, 03:28 PM   #23
Molon Labe
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Rocky: The change to the CM's is that there is a host-controlled option to set the rate that CM's cause torpedoes to detonate. It is not fixed at 50% and it does not reduce the chance that a torpedo will acquire and "hit" a decoy. So don't get excited unless you're hosting, and even if you are, don't get too excited...the decoys will still work even at the 0% detonation setting.

GG: That's the SS-N-27 ASM/LAM.
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Old 01-25-07, 03:42 PM   #24
GakunGak
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Got it! http://www.subguru.com/DW_missions/DW_ref_info.xls
THNX for the info!
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Old 01-25-07, 04:56 PM   #25
Officerpuppy
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Too bad the save game files won't work, I was still trying to complete the campaign, oh well, I don't mind starting over with a new patch
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Old 01-25-07, 05:19 PM   #26
Dr.Sid
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Quote:
Originally Posted by Officerpuppy
Too bad the save game files won't work, I was still trying to complete the campaign, oh well, I don't mind starting over with a new patch
Campaign progress should work I guess. Only in-mission saves would not work. Try it .. I don't have old campaign saves.
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Old 01-25-07, 06:54 PM   #27
Pirate
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Finally This is great news...
Almost didn't believe it when I saw it on the subsim frontpage news!!!
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Old 01-25-07, 10:56 PM   #28
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Thanks to Jamie and all the crew at SCS - you delivered !
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Old 01-26-07, 09:39 AM   #29
Captain Nemo
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I haven't had an opportunity to fire up DW with the new patch yet. I know the readme said "Added variable in "dangerouswaters.ini" which controls the likelihood of all weapons acquiring dead/sinking platforms" which presumably means that torps etc can aquire a target that is 100% dead, which they didn't before. However, has the bug been fixed that made dead ships/subs disappear after they had hit bottom?

Nemo
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Old 01-26-07, 10:55 AM   #30
Molon Labe
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Quote:
Originally Posted by Captain Nemo
I haven't had an opportunity to fire up DW with the new patch yet. I know the readme said "Added variable in "dangerouswaters.ini" which controls the likelihood of all weapons acquiring dead/sinking platforms" which presumably means that torps etc can aquire a target that is 100% dead, which they didn't before. However, has the bug been fixed that made dead ships/subs disappear after they had hit bottom?

Nemo
I don't think that's a bug, but an intended "feature." Why they wanted that, I don't know. But anyways, no, it hasn't been removed, which is a bit annoying in shallow environments. It's still a big improvement, though.
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