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#16 | ||||
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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No one is forcing you to play a mod that you dont like. If your mod the Improved U-Boat 1.02 mod is so great why are you playing GWX? Dont go round ripping into other peoples hard work with such immature and unhelpful words as UBER. i doubt you would have liked people to have pulled your work though the mud. ![]()
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#17 |
Watch
![]() Join Date: Dec 2006
Location: Argentina
Posts: 17
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Thank to everybody!
I'll try a sucide mission now: torpedos & collisons + some Deck Gun Not much hope, but... On the sucesive patrols, i will never took the "channel of death" path anymore. Maybe oRGy is right about the unrealistic early days in GWX. Im reading "The great war on the sea" by W. Nimitz (YES, Nimitz) and the reference about U-Boats vs DD in 1939-1940 seems to agree with oRGy. However i will keep trying with GWX.
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#18 |
Rear Admiral
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![]() ![]() Using the Historical Valeus into SH3 doesnt give you the HISTORICAL outcome it doesnt, why? simple you cannot model AI stupidity or unawareness. and I 180 Meters in 1939, Dont make me laugh. I have been detected a couple of times in 1939, I never dove deeper then 60 - 80 meters. and 1 time I had 5 DDs above me in the *ENGLISH* channel they KNEW I was there...they Pinged me, and guess what the Accuracy is so off that they dropped DCs 30 - 50 Meters around me not even doing the slightest damage. 30 meters was my MAX or else I slammed into the bottom...I had to manourve for a couple of hours...and I had some luck , it turned dark and I could creep away. but that was clear weather. and ofcourse 1939 is easy. but read the title of the game ''!!!!!SILENT!!!!! hunter 3'' dont take the enemy on easy. btw...maybe you should install SH3 again and try GWX before yourself before you blame the sensors beeing to uber. they are NOT. Stock Sh3 was ARCADE style, and now it gets a bit too realistic and BOOHOOO I get myself sunk too much. I cant duke it out on the surface anymore. I cant attack convoy in my rampage way. maybe you should act as a REAL uboat commander before complaing because in RL they could Cry that the Enemy sensors where to uber...why not...they where busy trying to be as silent as posible.....or they where sleeping with the fishes. If they where uber...why is my U-45 still alive ? and I made some errors and paid for it...but I had to change my way of playing the game. this game is about using ur brains! and not brutal force and sink the biggest ships.
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#19 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#20 |
Loader
![]() Join Date: Jun 2006
Posts: 84
Downloads: 28
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:hmm: I am a huge GWX fan. However, after extensive testing, in my humble opinion, I must reluctantly agree that the new DD sensor levels in GWX are just a tad (10-12%) too high, i.e. precise. I also believe that simply making it extremely difficult is not a guaranteed path of making it realistic.
Therefore, I am hoping and requesting the DD sensors may be slightly reduced for the January 31 update. ![]() |
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#21 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#22 |
Watch
![]() Join Date: Dec 2006
Location: Argentina
Posts: 17
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Due my particpation in this thread, i must admit that this is a very predecible discussion.
In my opinion, oRGY (who seems to abandon this thread) dont show a lack of respect, but this never was the objective of the thread. Cleaning up the mess they are two considerations: 1) The *English* Channel is almost a worst-case scenario: shalow, very patroled and narrow. 2) The AI of DD (and other warships) in the early days (1939 to Feb 1940) is maybe a little too precise. However this is not a downside of GWX, since it has a superb pdf Manual with a own definition of REALISM. To GWX users: ¿Have you escape DD's (2~5) attacks in shallow waters in GOOD weather? (even at night) .Is a simple cuestion, i just wont know yours experiencies. Which Grids near England are most "traveled by merchants" in 1939? the East Side? Experiencies are welcome. I repeat my regards to ALL the sailors.
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#23 |
Chief of the Boat
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This debate will never have an all party amicable conclusion where everybody rides off into the sunset whistling merrily
![]() Everyone is entitled to their opinion on the merits or otherwise of whatever MOD they use, rate or support. ![]() I don't suppose it would be too difficult for everyone to be positive about certain aspects of any MOD they have played or in fact negative on certain aspects of said MOD as well. ![]() I have played most if not all of the major MODS (apart from NYGM) in SH3 and was fortunate enough to be invited to beta test GWX so it could be reasonably assumed that I will have a certain element of bias toward GWX....that would be the viewpoint of some people yet I could counter claim that having had the experience of playing so many other MODs gives me the experience and or credibility of holding a valid viewpoint of my own. ![]() This thread reinforces my belief of how valuable and worthwhile it is being a member of such a great forum as this where people feel able to express such a wide and varied and diverse set of views in the spirit of open and honest/transparent debate. Might I suggest that rather than allow this thread to degenerate into a plethora of insulting remarks people kindly express which is their preferred MOD. They might also want to give a reason why. I'm of the opinion that GWX is head and shoulders above any other MOD and the sheer weight of the number of GWX users backed up by the astronomical number of posts is without a doubt fitting tribute to a MOD that will probably never be surpassed for years to come. ![]() |
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#24 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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STAY AWAY FROM THE ENGLISH CHANNEL!
Of course this doesn't help you in your current situation, but that should be the lesson learned here. ![]() ![]()
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#25 | |
Lucky Jack
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![]() For best shipping routes, in your map screen, upper left hand corner you can click and drag down the shipping lanes map. Use this as a guide for the grids you would see activity. Also, early years you will see single ships when you hit 40-41 it is convoy city. More ships then you care to count. PS. Welcome aboard!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#26 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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Come on guys, I'm now on my 13th patrol on my career in mid 41, averaging 50000 tons per patrol, 70+ realism, and I'm not an excelent player, I had bad encounters with DDs, and I had to cripple my way back home, but the only cases they detected me was because I had planned a bad approach to a convoy or I tried to sink more ships than I should in one attack, if you do your homework and you're not too greedy it's not difficult at all. You must remember that GWX is ment to be a simulator, if you wan't some arcadish thing go back to stock, don't take this advice in the bad way, is the same as if you play falcon 4, it took me two or three months to be able to finish a couple of straight missions, and the way I learn was with a f16 pilot handbook, once I read it I realize how bad I was doing things. You can't approach a faster, better armed oponent in some sort of cowboy duel, you must be sneaky...
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#27 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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![]() I have the same view. I'm in February 1942 in GWX and I'm having 40-60000 tons per patrol. I think that if you plan your attacks carefully and you are a bit patient you can get away with murder in GWX. DDs are dangerous but not deadly. I have attacked a couple of convoys using different tactics. I have done night surface attacks, proper submerged attacks, even an attack while I was stationary with a depth below keel at 2m!!!! If you're sneaky and you think like a U-Boat Captain you can achieve a lot. I always try to set up ambushes instead of attacking guns blazing, but I can understand that it takes time to learn the techniques. My suggestion to everyone is to keep trying. GWX is a fantastic mod and if you stick with it and experiment a bit you will get the rewards. If you try different tactics you will soon find the ones that work for you. It's all about patience ![]() ![]() ![]()
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#28 |
Rear Admiral
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Am i going to have to make with the MS Paint pictures to illustrate things again?
edit: Meh. http://www.subsim.com/radioroom/show...62&postcount=3 Last edited by Ducimus; 01-23-07 at 07:59 PM. |
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#29 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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On a whim I tried and made it thru the Channel in Oct of 40. I know... stay away from the Channel, yes I've said it too. But curiosity got the better of me and I had to give it a go.
Hug the southern coast If they come looking for you, run Silent and at 1, but no more than 2 kts. If they drop DCs, go to Flank speed, get as low as you can, until the last one explodes and drop back to 1 kt. If they circle and drop DCs again and they're a ways off, you're in the clear. So come to a full stop and sit still . It might be a long wait but as long as you are still Silent and at 0 kts, you'll make it out of there alive. I had to do this twice. Once N. of Calais and once N. of Cherborg. Pucker factor of 10 each time. I've also done the sit and wait thing many times before in the first 5 patrols of GWX, and it works. No sound no movement and they don't seem to be able to find you. On my way back to Lorient in the 5th patrol in BE39 I had a Black Swan hunt for me for over 3 "game" hours while I sat still. He ran by within 150 meters and didn't even know we were there. Tho 200 meters further on he kept dropping DCs. Kept doing figur 8s around us and hadn't a clue. Now on the other hand, enemy a/c are the hard part and they will radio in the warships. If you see enemy a/c, dive and stay down changing course often for the next 2 hours of game time. Do not use TC over 2 tho. For some reason anything over that and you're detected.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#30 |
Rear Admiral
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Isn't it amazing how hard shallow water can make things out to be? I mean you have two major chock points in the game.
English channel and the straight of gibralter. The former can acutaly be a challenge, the later is just boring. Hell, i take the soundman out of his stations so it goes by faster. |
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