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Old 01-19-07, 04:09 PM   #16
ref
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Quote:
Originally Posted by Ducimus
EDIT: ( im refering to the watchman from the POV on the conning towers)

It IS possible to move the watchman so they dont block your view, and it HAS been done, but how exactly its done i don't know. I do know that it was done with the IX/3 and VII/3 conning towers in NYGM TW 2.2. They moved a couple of the watchman so their not blocking your view, and shrunk down "Gigantor the 8th wonder of the world" on the VII/3 tower. (forward starboard watchman, you know the one.... )
Moving the watchmans is not a problem, the vii/3 tower I'm not aware of what you're talking, if you can grab a screen capture an post it I'l take a look, however all watch crew members are the same size, perhaps he's "standing" higher if this is the case again a simple fix, in any case ( I didn't used NYGM) can you make a simple sketch to know where the watchman needs to be placed, I'll be working with the watch towers this wekend to fix some radar problems so as I'll have my hands already dirty I can make those fixes too

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Old 01-19-07, 04:18 PM   #17
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Just checked the turm Vii/3, one of the watchmans nodes is placed 30 or 40 cm over the deck , easy fix

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Old 01-19-07, 04:29 PM   #18
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Quote:
Originally Posted by ref
Just checked the turm Vii/3, one of the watchmans nodes is placed 30 or 40 cm over the deck , easy fix

Ref
Sweet.

I stand corrected. I love that. This is one scenario where im glad to be wrong. I'd really like to see everything all ironed out.

edit:

II'll draw a sketch later i guess. What id like to see is the port and starboard forward watchman pulled back a little bit so they don't obscure your view so much.

Have to add that it was my assumption that certain things required specialized tools as ive never seen them done before except by the people who bragged about them. So again, i stand corrected, thats awesome.
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Old 01-19-07, 05:12 PM   #19
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@ Boris

@ Boris

Love that screenshot
What U-Boat skin and water mod are you using?
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Old 01-19-07, 05:24 PM   #20
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That screenshot is not from SH3, its from a free open source subsim called Danger from the Deep.
Appart from the awesome looking water and the view from the conning tower, the game is nowhere near up to the standards of SH3, and is till in it's early stages as far as I can tell.
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Old 01-19-07, 05:25 PM   #21
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Quote:
Originally Posted by Ducimus
Have to add that it was my assumption that certain things required specialized tools as ive never seen them done before except by the people who bragged about them. So again, i stand corrected, thats awesome.
It would be so much easier with the proper tools, a lot of things that can be corrected :hmm: , but we have to stick to the old hex editor, or made the tools by ourselves.

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Old 01-20-07, 05:03 AM   #22
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How do you determine scale?
If X= 0.0 would X=1.0 be a 1 meter move?
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Old 01-20-07, 09:48 AM   #23
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0.1 = 1 mt.

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Old 01-20-07, 09:04 PM   #24
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Thank you Sir.
That helps me greatly follow along with you
and pick up more knowledge.
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