SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-16-07, 04:45 PM   #16
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Abd_von_Mumit
Don't you think it would be quite unrealistic to shoot two torpedoes on the same side of your boat? It would start listing because of that.

I don't remember name of the Kaleun that sunk Royal Ark, but he reported that immediately after firing his 4 bow torpedoes the boat almost surfaced because of sudden loss in weight (happily they managed to keep it submerged).
Actually it's unrealistic to use the 'Salvo' switch at all; they didn't have one. Salvoes were fired one at a time, about five seconds apart. Firing that rapidly would still cause the problem you mentioned. I'm just pointing out that they didn't hit one button and fire two or more torpedoes automatically.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-16-07, 04:50 PM   #17
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Sailor Steve
Actually it's unrealistic to use the 'Salvo' switch at all; they didn't have one. Salvoes were fired one at a time, about five seconds apart. Firing that rapidly would still cause the problem you mentioned. I'm just pointing out that they didn't hit one button and fire two or more torpedoes automatically.
Does that also apply to the spread angle setting of the salvo routine as well? Was the spread angle actually achieved by manually selecting different sections, or were they able to select a spread angle pattern for firing a series of torpedoes?
  Reply With Quote
Old 01-16-07, 05:38 PM   #18
Lovro
Sailor man
 
Join Date: Aug 2006
Location: Slovenia
Posts: 46
Downloads: 0
Uploads: 0
Default

Approach is the mother of a s sucessfull attack. I've been using the same srategy since the SHIII came out and with all the mods and it works!

1)Intercept the convoy with about 2h of advatage (I wait even more if the night is close)
2)Submerge and silent run paralell ahead of convoy 3-5 km away from their course
3)fiddle with range speed and course and start adjusting targeting computer
4)turn for a nice 90° shot and supercrawl just to maintain P deph
5)a few periscope popups for final observation and re-cheking data (protractor to check AOB because if ussualy not precisely 90°)
6)about the time convoy passes at 0°gyro angle you shuld be just 1km away or even betwen the convoy ranks (stern tube kills )
7)sink 'em all- let god sort them out

*8)bitching because only 2 of 5 torpedos actualy detonated on diffrent targets meaning there was nothing wrong with solution they were just duds (happend the last 2 times- luckily one of the 2 was a C3 one shot kill... imagine that...and it wasnt even a keel shot )

Tactic is very adjustable if there are a bunch od DDs you can still take the perfect 0°gyro shots from great distances and still actualy hit something because you a get very accurate solution.
The only problem is the frontal escort when you get close and personal for 300m-1km shots but if the convoy is not alerted he's no problem at all- just wait with the engines stopped and he'll pass (he once marched only 20m away and I was like 20m deep nervously listenig to hydrophone wondering if he's going after me- in the end he just passed by:rotfl: )
Lovro is offline   Reply With Quote
Old 01-16-07, 05:56 PM   #19
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Where did go the lucky times of SH2? I remember (it was just a month or two ago, before I bought SH3 finally) one mission. I met a 'task force' - 1 carrier with 7 destroyers. Hit the fat one with 1 torpedo, but it immediately changed its course and ran away, and all the DDs were then after me. I sunk 5 of them, and the 2 others... just ran away in a direction opposite to the carrier's one (I was too slow to chase them). After that I understood that SH2 is no more any challenge, even though I'd always played with 100% realism settings. :rotfl:
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 01-16-07, 06:04 PM   #20
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Abd_von_Mumit
Where did go the lucky times of SH2? I remember (it was just a month or two ago, before I bought SH3 finally) one mission. I met a 'task force' - 1 carrier with 7 destroyers. Hit the fat one with 1 torpedo, but it immediately changed its course and ran away, and all the DDs were then after me. I sunk 5 of them, and the 2 others... just ran away in a direction opposite to the carrier's one (I was too slow to chase them). After that I understood that SH2 is no more any challenge, even though I'd always played with 100% realism settings. :rotfl:
I wish
sunk a carrier tonight in the north sea
hit a Dido too but he crawled off
Trouble is the 6 - yes 6 - escorts didnt
Docked with 12% hull integ
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 01-16-07, 06:06 PM   #21
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Quote:
Originally Posted by bigboywooly
I wish
sunk a carrier tonight in the north sea
hit a Dido too but he crawled off
Trouble is the 6 - yes 6 - escorts didnt
Docked with 12% hull integ
What was the sea depth at the spot?
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 01-16-07, 06:11 PM   #22
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

279mtrs
I asked enough times :rotfl: as I sank lower and lower
Lucky was a XXI



__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 01-17-07, 12:22 PM   #23
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Albrecht Von Hesse
Quote:
Originally Posted by Sailor Steve
Actually it's unrealistic to use the 'Salvo' switch at all; they didn't have one. Salvoes were fired one at a time, about five seconds apart. Firing that rapidly would still cause the problem you mentioned. I'm just pointing out that they didn't hit one button and fire two or more torpedoes automatically.
Does that also apply to the spread angle setting of the salvo routine as well? Was the spread angle actually achieved by manually selecting different sections, or were they able to select a spread angle pattern for firing a series of torpedoes?
Yes and no. The gyro angle had to be manually set for each torpedo, but the captain would tell them "Salvo of four, spread left and right five degrees", or something to that effect, and the torpedo crew would set each fish. There were enough men so this was always done at the same time.

Then "Fire one!"
"One way, sir!"
"Fire two" etc.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-17-07, 12:35 PM   #24
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Albrecht Von Hesse
Quote:
Originally Posted by Sailor Steve
Actually it's unrealistic to use the 'Salvo' switch at all; they didn't have one. Salvoes were fired one at a time, about five seconds apart. Firing that rapidly would still cause the problem you mentioned. I'm just pointing out that they didn't hit one button and fire two or more torpedoes automatically.
Does that also apply to the spread angle setting of the salvo routine as well? Was the spread angle actually achieved by manually selecting different sections, or were they able to select a spread angle pattern for firing a series of torpedoes?
Yes and no. The gyro angle had to be manually set for each torpedo, but the captain would tell them "Salvo of four, spread left and right five degrees", or something to that effect, and the torpedo crew would set each fish. There were enough men so this was always done at the same time.

Then "Fire one!"
"One way, sir!"
"Fire two" etc.
It doesn't seem as if one can manually independantly fire a salvo as it was actually done then, as things work in game? As the only way of having spread angle take effect is if you use the salvo switch selection. I suppose, just like the periscope lock button not actually existing as a real button/switch/etc., the salvo switch selection can just be interpreted as, not an actual switch per se, but as the firing team acting together as a unit. :hmm:
  Reply With Quote
Old 01-17-07, 05:49 PM   #25
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

That's true as well. A 'salvo' that fires them a few seconds apart probably would have been the most accurate. As it is, the Salvo switch is a good compromise.

I usually leave the initial setting unchanged and just start firing.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-17-07, 06:18 PM   #26
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Sailor Steve
That's true as well. A 'salvo' that fires them a few seconds apart probably would have been the most accurate. As it is, the Salvo switch is a good compromise.

I usually leave the initial setting unchanged and just start firing.
All things considered, and considering past experiences with salvo shots (not good btw) I think I'll change how I 'salvo'.

For whatever reason, almost always if I salvo fire multiple torpedoes I very rarely have them all hit. I'm careful to adjust the spread angle so that the spread width at point of impact is around 70% of the total hull length, but it seems as if the lead torpedo, instead of striking forward of the aimed point, impacts at the aimed point. Which means the trailers are hitting further and further behind. It's only when I'm at 1.500 meters or less that they seem to all impact.

So I think what I'll do from now on for salvo firing is independently set the speeds, depths and pistol settings the same for the torpedoes I want to salvo-fire, open all the doors first, then simply 'walk' my aiming points from bow to stern, firing as I go.
  Reply With Quote
Old 01-18-07, 05:03 AM   #27
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,501
Downloads: 63
Uploads: 13


Default

Quote:
So I think what I'll do from now on for salvo firing is independently set the speeds, depths and pistol settings the same for the torpedoes I want to salvo-fire, open all the doors first, then simply 'walk' my aiming points from bow to stern, firing as I go.
That's precisely what I do Albrecht
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.