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Old 01-02-07, 11:53 PM   #16
dertien
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That's a pretty good news for Günther Prien's underwater inshore Scapa Flow attack... if you know the position of the mines and the nets from B-dienst that is...

40 meters is not much, but... its not perfectamundo. I wouldn't wanna bump my feeble little VII into the side of the Hood battleship at 2 o'clock in the morning and wake up about 1000 angry sailors, if you catch my drift. Anyhow, it's still quite an achievement But Helga will need to be around to wipe that sweat of your forehead KL.

U using GWX or stock sh3 Seth ?


nice one!
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Old 01-03-07, 12:01 AM   #17
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Quote:
Originally Posted by dertien
That's a pretty good news for Günther Prien's underwater inshore Scapa Flow attack... if you know the position of the mines and the nets from B-dienst that is...

40 meters is not much, but... its not perfectamundo. I wouldn't wanna bump my feeble little VII into the side of the Hood battleship at 2 o'clock in the morning and wake up about 1000 angry sailors, if you catch my drift. Anyhow, it's still quite an achievement But Helga will need to be around to wipe that sweat of your forehead KL.

U using GWX or stock sh3 Seth ?


nice one!
GWX, of course!!
I think those 40 meters offtrack could be fixed with a better calculation. I havent calculated for turns, and the drop of speed in those turns. I have to make a note of the turn radius of the sub, and the speed drop at both submerged and surfaced level.I also have to consider the time between order given and actual response time from crew. Than calculate this into the navplot. It could be done, hmmmmm *_Seth_ puts on the thinking hat..*

Edit: I had Bernard to wipe away my sweat this time. But, NO MORE!! He found a rag in the machine room, that he used to wipe, and its was full of OIL! Like: Full of "Reporter-in-das boot-gets-oily-rag-in-face" full of oil! That stupid #@!%!!
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Old 01-03-07, 12:28 AM   #18
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[/quote]
Edit: I had Bernard to wipe away my sweat this time. But, NO MORE!! He found a rag in the machine room, that he used to wipe, and its was full of OIL! Like: Full of "Reporter-in-das boot-gets-oily-rag-in-face" full of oil! That stupid #@!%!![/quote]
:rotfl: :rotfl: Bernard when I ask him where is my logbook he said dont worry its safe and sound instead he shove it up his butt.
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Old 01-03-07, 12:29 AM   #19
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Talking about hardcore, U must have a lot of free time on your hands to be able to test that all.

For myself I would say that i'm not going to go on such risky endeavours,IMHO plotting a manual course all around britain, without the use of the UeberBernhard and the manual speed calculation of targets, is already going as far in terms of realism as one would want.
I've seen some recent movement in the 'sextant' mod department which I certainly encourage, but I feel that I am doing the work of 2 crewmembers already.

Furhtermore, I feel that there's a lack of female personnel in the Kriegsmarine on those long trips away from the heimat so, , enuf is enuf.

p.s. Nyees, let alone other things he wiped off with that rag..., Eins WO's forehead for example (sackratten) not to mention Frenssen's feet.
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Old 01-03-07, 12:41 AM   #20
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Quote:
Originally Posted by dertien
Talking about hardcore, U must have a lot of free time on your hands to be able to test that all.

For myself I would say that i'm not going to go on such risky endeavours,IMHO plotting a manual course all around britain, without the use of the UeberBernhard and the manual speed calculation of targets, is already going as far in terms of realism as one would want.
I've seen some recent movement in the 'sextant' mod department which I certainly encourage, but I feel that I am doing the work of 2 crewmembers already.

Furhtermore, I feel that there's a lack of female personnel in the Kriegsmarine on those long trips away from the heimat so, , enuf is enuf.

p.s. Nyees, let alone other things he wiped off with that rag..., Eins WO's forehead for example (sackratten) not to mention Frenssen's feet.
My time is precious,mate, but i use every bit of free time on SHIII and/or topics like this. My dream would be a SHIII without the map, and the only way to navigate would be with real-life instruments and maps...:hmm:
(When im flightsimming, i use real-life maps and navigation instruments. I actually use about 2-3 hours to plan a simple VFR flight, before even flying...)

At last, thit only raises the question: are the distances on the SHIII map similar to the real-world distances....?

Oh my god...i forgot Frenssen's feet....i have to hit the shower! NOW!!!
Im gonna chop that Bernard-@#s into pieces and send it to different continents!!!:rotfl:
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Old 01-03-07, 01:02 AM   #21
dertien
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Ok, realism is the thing I strive for as well, that's why in my days of flight simming I tossed away Mickeysofts Flight Sim series for the more in depth FLY 2.

I can understand that you seek realism in flightsimming, maybe you want to own your own plane which is , and have a hands on all the VFR, IFR, ILS, pre flight operations and preparations etc, know how the radionavigation works, NDB's VOR's etc... which is a great addition if you wish to become a student pilot. But no rudeness intended, IMHO SH3 remains and will always remain a game. A very simulation oriented game, but still a game, unless the whole SH 3 community donates 100 dollar, buys a VII boat and tests out what they have learned in the modded version of SH3, posts it here and convinces me otherwise. And even if it were a sim, with real benchmarks, it would not make us more than nostalgic u-boat captains 60 years+ past our due date, not airline pilots to be.

I want to learn to use real life instruments like yourself, the sextant, for example, if that precious GPS battery fails on your sailing trip, and the skies are clear it's nice to have it around and having the knowledge to use it.

This being said, I will stop ranting. I was looking for a way to navigate without Gerhard and I just did my first patrol succesfully without him.

I dunno if the distances are correct, I assume so in a simulation, but yes... its dangerous to assume before you have proof.

I'll drink to that.
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Old 01-03-07, 01:13 AM   #22
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Thinking logically, if you make that test again, and making no mistakes of your own, using a real map, and getting to the exact same point on the SH3map.

Then I would assume e=mc2 no ?

maybe I'm wrong, but thats my logic.
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Old 01-03-07, 01:14 AM   #23
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You are not rude, mate! Not at all! This is an excellent discussion, and i agree with you, SHIII is and will always be a game. So will FS2004 & FSX also! I only try to seek every bit of realism i can get! (I have actually taken flight lessons, but had to stop when i joined the army...wasnt time enought..But i will continue when i get more time on my hands..)

Im in on 100 bucks a piece to buy a VII boat, to test things out!!!!!! :rotfl:

Everybody playes the game as they like, and thats not bad at all! You like it your way, i like it my way, some other like it his way..It should be fun, no doubt! Some like vanilla, some like GWX, some like NYGM..... We are all different, thank god for that!

If i can suggest that we go back to topic, mate.... Not to be rude, but others might be looking for answers in this thread..
Thanx for excellent discussion, buddy!!!
I'll drink to that too, mate! No hard feelings!!

Cheers!
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Old 01-03-07, 01:17 AM   #24
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Quote:
Originally Posted by dertien
Thinking logically, if you make that test again, and making no mistakes of your own, using a real map, and getting to the exact same point on the SH3map.

Then I would assume e=mc2 no ?

maybe I'm wrong, but thats my logic.
:hmm: Yeah, that would prove if it works or not! EXCELLENT!!!!
THANX!! I'll get right on it when i have more time, and i will post the results, mate!
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Old 01-03-07, 01:28 AM   #25
dertien
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Right ,right, wos drifting off again. Bloody Gerhard, will have him on potato peeling shift when I reach Kiel

Well as far as I'm concerned, I am happy with the result I got from the thread. I got wot I wanted (manual navigation). There's only the problem now of the helmsman letting the boat drift off course.

Will need to do some posting and testing to see if drift is really a factor in SH3, has it been modded or does it only seem so with the helmsman, And very importantly does he drift off course without using time compression.

I've read the manual that came with my SH3 DVD, but it comes no way near the manual I used to have playing 'aces of the deep' in the old days.

Furthermore, a new tool is needed for manual TDC target speed input.

Started another thread here, hopefully the fantastic Wazoo and his henchmen will react:

:hmm:
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Old 01-03-07, 01:37 AM   #26
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Sounds good, mate! BTW: The helmsman problem looks to be a hard-coded issue... I cant say i experienced that in my nav trial. but, as i stated, the trial wasnt a long one. I wouldnt go from Brest to Iceland with this way of navigating... I would end up in New York...:rotfl:
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Old 01-03-07, 04:35 AM   #27
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It's great you guys find this manual navigating to be so cool in the game.

It's a method I learned from the masters Don1reed and Dantenoc a long while ago.

Also like to keep things realistic, but I also use my officers and crew to do things sometimes.

It was a neat experience to manually navigate through the english channel. Night time on the surface and at daylight underwater, only surfacing for a few minutes to take a sextant reading of my position.

And guess what... I survived the channel
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Old 01-03-07, 05:16 AM   #28
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Quote:
Originally Posted by JohnnyBlaze

And guess what... I survived the channel
IN GWX??????????????
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Old 01-03-07, 05:19 AM   #29
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Quote:
Originally Posted by _Seth_
Quote:
Originally Posted by JohnnyBlaze

And guess what... I survived the channel
IN GWX??????????????
I did too but wit damage.
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Old 01-03-07, 05:27 AM   #30
_Seth_
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Quote:
Originally Posted by azn_132
Quote:
Originally Posted by _Seth_
Quote:
Originally Posted by JohnnyBlaze

And guess what... I survived the channel
IN GWX??????????????
I did too but wit damage.
...You guys.... You got cohones!! ...

"_Seth_, also called Big white buffalotail, only go to channel when he want death....." *Dancing around computer*
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