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#16 |
Lieutenant
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That's a pretty good news for Günther Prien's underwater inshore Scapa Flow attack... if you know the position of the mines and the nets from B-dienst that is...
40 meters is not much, but... its not perfectamundo. I wouldn't wanna bump my feeble little VII into the side of the Hood battleship at 2 o'clock in the morning and wake up about 1000 angry sailors, if you catch my drift. Anyhow, it's still quite an achievement But Helga will need to be around to wipe that sweat of your forehead KL. U using GWX or stock sh3 Seth ? nice one!
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#17 | |
Ocean Warrior
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I think those 40 meters offtrack could be fixed with a better calculation. I havent calculated for turns, and the drop of speed in those turns. I have to make a note of the turn radius of the sub, and the speed drop at both submerged and surfaced level.I also have to consider the time between order given and actual response time from crew. Than calculate this into the navplot. It could be done, hmmmmm *_Seth_ puts on the thinking hat..* ![]() Edit: I had Bernard to wipe away my sweat this time. But, NO MORE!! He found a rag in the machine room, that he used to wipe, and its was full of OIL! Like: Full of "Reporter-in-das boot-gets-oily-rag-in-face" full of oil! That stupid #@!%!!
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#18 |
Grey Wolf
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[/quote]
Edit: I had Bernard to wipe away my sweat this time. But, NO MORE!! He found a rag in the machine room, that he used to wipe, and its was full of OIL! Like: Full of "Reporter-in-das boot-gets-oily-rag-in-face" full of oil! That stupid #@!%!![/quote] :rotfl: :rotfl: Bernard when I ask him where is my logbook he said dont worry its safe and sound instead he shove it up his butt. |
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#19 |
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Talking about hardcore, U must have a lot of free time on your hands to be able to test that all.
![]() For myself I would say that i'm not going to go on such risky endeavours ![]() I've seen some recent movement in the 'sextant' mod department which I certainly encourage, but I feel that I am doing the work of 2 crewmembers already. Furhtermore, I feel that there's a lack of female personnel in the Kriegsmarine on those long trips away from the heimat so, ![]() p.s. Nyees, let alone other things he wiped off with that rag... ![]() ![]()
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#20 | |
Ocean Warrior
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(When im flightsimming, i use real-life maps and navigation instruments. I actually use about 2-3 hours to plan a simple VFR flight, before even flying...) At last, thit only raises the question: are the distances on the SHIII map similar to the real-world distances....? Oh my god...i forgot Frenssen's feet....i have to hit the shower! NOW!!! Im gonna chop that Bernard-@#s into pieces and send it to different continents!!!:rotfl:
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#21 |
Lieutenant
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Ok, realism is the thing I strive for as well, that's why in my days of flight simming I tossed away Mickeysofts Flight Sim series for the more in depth FLY 2.
I can understand that you seek realism in flightsimming, maybe you want to own your own plane which is ![]() I want to learn to use real life instruments like yourself, the sextant, for example, if that precious GPS battery fails on your sailing trip, and the skies are clear it's nice to have it around and having the knowledge to use it. This being said, I will stop ranting. I was looking for a way to navigate without Gerhard and I just did my first patrol succesfully without him. I dunno if the distances are correct, I assume so in a simulation, but yes... its dangerous to assume before you have proof. I'll drink to that.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#22 |
Lieutenant
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Thinking logically, if you make that test again, and making no mistakes of your own, using a real map, and getting to the exact same point on the SH3map.
Then I would assume e=mc2 no ? maybe I'm wrong, but thats my logic.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#23 |
Ocean Warrior
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You are not rude, mate! Not at all!
![]() ![]() Im in on 100 bucks a piece to buy a VII boat, to test things out!!!!!! :rotfl: Everybody playes the game as they like, and thats not bad at all! You like it your way, i like it my way, some other like it his way..It should be fun, no doubt! Some like vanilla, some like GWX, some like NYGM..... We are all different, thank god for that! ![]() If i can suggest that we go back to topic, mate.... Not to be rude, but others might be looking for answers in this thread.. Thanx for excellent discussion, buddy!!! ![]() I'll drink to that too, mate! No hard feelings!! ![]() ![]() Cheers!
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#24 | |
Ocean Warrior
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THANX!! ![]() ![]()
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#25 |
Lieutenant
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Right ,right, wos drifting off again. Bloody Gerhard, will have him on potato peeling shift when I reach Kiel
![]() Well as far as I'm concerned, I am happy with the result I got from the thread. I got wot I wanted (manual navigation). There's only the problem now of the helmsman letting the boat drift off course. Will need to do some posting and testing to see if drift is really a factor in SH3, has it been modded or does it only seem so with the helmsman, And very importantly does he drift off course without using time compression. I've read the manual that came with my SH3 DVD, but it comes no way near the manual I used to have playing 'aces of the deep' in the old days. Furthermore, a new tool is needed for manual TDC target speed input. Started another thread here, hopefully the fantastic Wazoo and his henchmen will react: :hmm:
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#26 |
Ocean Warrior
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Sounds good, mate! BTW: The helmsman problem looks to be a hard-coded issue... I cant say i experienced that in my nav trial. but, as i stated, the trial wasnt a long one. I wouldnt go from Brest to Iceland with this way of navigating... I would end up in New York...
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#27 |
Officer
![]() Join Date: Mar 2006
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It's great you guys find this manual navigating to be so cool in the game.
It's a method I learned from the masters Don1reed and Dantenoc a long while ago. Also like to keep things realistic, but I also use my officers and crew to do things sometimes. It was a neat experience to manually navigate through the english channel. Night time on the surface and at daylight underwater, only surfacing for a few minutes to take a sextant reading of my position. And guess what... I survived the channel |
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#28 | |
Ocean Warrior
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#29 | ||
Grey Wolf
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#30 | |||
Ocean Warrior
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"_Seth_, also called Big white buffalotail, only go to channel when he want death....." *Dancing around computer*
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