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Old 12-30-06, 05:11 PM   #16
Schatten
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Quote:
Originally Posted by C-4
That's a really good point, but isn't it possible to just simulate submarines as neutral ships cruising the seas UNTIL they encounter the player's sub? I personally don't really care that sub X is attacking convoy/Task Force Y 1000 nm away, but it'd be really good if occasionally some friendly/enemy submarine is attacking me/my target convoy/task force.

That's just what I think. in this case, we'd be seeing some sort of computer power requirement similar to what we're seeing now in a combat situation, perhaps using a bit more power. I don't think CPU should be a problem if we do this kind of simplification.

C-4
That wouldn't be a half bad compromise there, if the computational load is the reasoning.

They'd have to change the neutrality flag on/off switch from a date one to a positional one but we already sort of have that with the map contact reports bubble but that would probably work decently if they could tie the flag switching to a certain radius around your own boat.

Interesting idea.
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Old 12-31-06, 05:21 PM   #17
Oesten
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Only 18 Japanese submarines out of 127 lost in WWII were sunk by Allied subs (16 by US subs, 2 by British.)

http://www.combinedfleet.com/ss.htm

Of those 18, I suspect that the vast majority were caught by surprise on the surface and sunk.

So all that's needed really for SHIV is Japanese submarines that act like the AI ones in GWX - i.e. sailing as surface vessels, and being sunk like surface vessels.

For realism, only torpedoes should be used against a Japanese submarine in SH4 - never the deck gun.
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Old 01-01-07, 02:04 PM   #18
edjcox
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AI Submarines

Unsuspecting surfaced AI submarines would be the most logical to implement.

After that allowing sound tracking torpedoes to fell the foe beneath the surface for some initial period (shallow depth) while the AI transitions from surface to depth might also be reasonable.

Beyond that, an at depth duel would be most cumbersome and a higly improbable given the weaponary and sensor limitations of the time.

One case were guns were used to advantage was at Pearl Harbor were one of the mini subs attempting to enter Pearl was attacked and successfully sank by a DD Ward with a single round through the mini's conning tower. (the sub was recently discovered along with the hole)

A surface duel between pig boats would be realistic but I suspect the urge to dive would be overwhelming to any Captain and that course of action would inevitably lead to sensor limitation and loss of contact....

All in all the above logic and game limitations would be doable without major impacts and difficult code implementations. One might initiate these chance sub encounters based on operational areas, randomness, time during war, and perhaps a time of day with dawn and dusks and lighter evenings preferred...




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Old 01-01-07, 06:16 PM   #19
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