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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Soundman
![]() Join Date: Jul 2005
Location: Wagga Wagga
Posts: 141
Downloads: 43
Uploads: 0
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Mate,
Tried it, love it, however (I know theres always an however) ![]() ![]() Hope I havn't been to confusing:hmm: Regards, Shepelly
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#17 |
Soundman
![]() Join Date: Jul 2005
Location: Wagga Wagga
Posts: 141
Downloads: 43
Uploads: 0
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SORRY, wrong thread.
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#18 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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#19 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,746
Downloads: 171
Uploads: 0
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Hi gouldjg, I don't use GWX, mine is a mixture of over 80 mods but based on HT147, though the campaign files have been altered somewhat!!
![]() Is the zones.cfg file taken from GWX? if so could you print the active parts that you changed please so that I can manually CutnPaste into mine. ![]() Thanks.
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Sub captains go down with their ship! |
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#20 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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Hi Reece
All you need to do is dl my mod which is pretty much just the zones.cfg Then compare with your existing zones.cfg document. The changes are only on the special effects except where I tuned the ship sinking bubbles to create secondry explosions. As far as GWX latest version is concerned, I have yet to try it and probably will not get to try it for the immediate future. GWX team state this may interfere with their damage model. I have yet to see any adverse effect but be warned. I am holding on for the release of SH4 though I hope that the likes of Jscones GWX team etc etc are all waiting as I am to get into the game and look at what possibles we have to play with. Guys, the special effects are a doddle once you have a play with them. Just back up your zones cfg before tweaking. |
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#21 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I whant to give this Mod a try and see what it looks like but do you know if it's GWX 1.02 compat mate... Sorry if I missed something allready said.... ![]() ![]() ![]() |
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#22 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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As 1.02 does not include new ships there should not be a problem. The mod changes only the zone files. I haven't try it myself (I just love Von's Damage Model too much and I don't change it for anything) but I don't think there should be a problem in using it in 1.02
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#23 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I think this mod and idea as great potencial, and if its good as i know is Creator and the quellity of is work I whant to check it out... If it changes the zone damage files to much I don't know without trying it... And he seems to have not noticed any changes thought!:hmm: ![]() |
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#24 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,746
Downloads: 171
Uploads: 0
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Thanks gouldjg, I'll give it a try, I am still using the Hollywood mod (was that yours?), if that had changes to the zones.cfg then the version I use would be Stock 1.4b + Hollywood & now Special effects!
![]() Thanks. PS. I have a good file compare program - will use it! ![]()
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Sub captains go down with their ship! |
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#25 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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Hi. nice mod. I use it with GWX but, could you make a bigger smoks and fire??
http://img382.imageshack.us/img382/430/smokeey3.jpg They are too small. ![]() ![]() If you can do a bigger oil stain on water and make that this oil nad some derbit will be longer on water. It will be great ![]() |
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#26 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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This was a simple changing of some special effects text and a way to have some secondry explosions as the ships sink under the water. I played with GWX for about a month now and have yet to see any adverse effect. I cannot make bigger smoke but i did include some bigger fires. I did not want to overdo it though. All I did was tweak numbers = very unskilled modding but patience is needed with testing |
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#27 |
Frogman
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dead Link yea i knew its was 2007 so the link was dead
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#28 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Try here :
https://www.mediafire.com/file/2tbt8...ction.rar/file and https://www.mediafire.com/file/13afa...art_2.rar/file
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#29 | |
Frogman
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![]() Last edited by Tigerzhunters; 03-08-23 at 04:32 PM. Reason: Btw What Effect Do any sceenshot? |
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