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Old 12-22-06, 08:45 AM   #16
Laffertytig
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ok heres my scenario in the med in june 1942. was spotted by a group of 4 destroyers at night and crashed dived, destroyers pinged me and made a couple of dd passes. i dived to 160 metres, went to 3 knots and rigged for silent running. they stopped pingin and droppin dd's but kept circling me for over 1 hour game time. cos they werent pingin i thought they must hear me so went to 0 knots and waited. yet after another hour they are still circling, no pinging no depth charges.

surely a sub at 160 metres, 0 knots and rigged for silent running shouldnt be heard by hydrophones? have they forgotten they have asdic?? and if they can hear me for some weird reason why arent they attacking me??

i realise this aint a GWX problem just the retarded AI at its best. how can it be so hard to program detroyers to act like destroyers, hell they done it in SH1 after all!

has anyone had any joy using any other AI mod?
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Old 12-22-06, 11:23 AM   #17
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Quote:
Originally Posted by Laffertytig
ok heres my scenario in the med in june 1942. was spotted by a group of 4 destroyers at night and crashed dived, destroyers pinged me and made a couple of dd passes. i dived to 160 metres, went to 3 knots and rigged for silent running. they stopped pingin and droppin dd's but kept circling me for over 1 hour game time. cos they werent pingin i thought they must hear me so went to 0 knots and waited. yet after another hour they are still circling, no pinging no depth charges.

surely a sub at 160 metres, 0 knots and rigged for silent running shouldnt be heard by hydrophones? have they forgotten they have asdic?? and if they can hear me for some weird reason why arent they attacking me??

i realise this aint a GWX problem just the retarded AI at its best. how can it be so hard to program detroyers to act like destroyers, hell they done it in SH1 after all!

has anyone had any joy using any other AI mod?
4 destroyers?????? No wonder they had a field day with you. All 4 working together.....perhaps it would have been best to turn on your heels and leave. I would be hard pressed to attack with 4 destroyers hanging around. Put that is just me.

Ok, as far as going silent and all stop. Of couse the destroyers will still circle your last known contact point. They know you did not blast off to the other side of the ocean....they know you are sitting below...just do not have the exact location. Seems realistic to me.....what, did the warships detect and lose contact then move on 5 minutes later....NO, they hung out in hopes to detect you again. Come on folks, you are not going to dive, go silent then have the warships move on 5 minutes later. Complete hog wash. They would circle and keep you down if they could take all day to do so they did.

Furthermore, I went by a destroyer on the surface on a clear night at 500m undetected.Hell, I was doing 10 knots and making all kinds of noise. The destroyer went on by and did not flinch. This was 1939. Furthermore I evaded an armed trawler and destroyer without issue. I was submerged at 1 kt and countered every search pattern they used. I got close to the bottom in hopes to throw off the ASDIC.

The time for arcade warships is over. "BE MORE AGGRESSIVE"

One more thing....did every u-boat that used every method of evasion work? NO! Be prepared to give up on some patrols and become a prisioner of war! Thanks GWX for making it real!
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Old 12-22-06, 12:48 PM   #18
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i think you've missed the main point of my post.

WHY ARENT THEY USING ASDIC?

its just bizzarre that these four dd's wouldnt use their prime method of detection and is a glaring AI bug, not with the mod but the game itself.
everytime a major mod comes out i come back to SH3 hoping it will be the classic sim it should be and everytime i end up wastin 3 or 4 hours on it only for the AI to sell it short.

it sure looks good though!! but looks alone dont cut it with me in a sim.
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Old 12-22-06, 12:50 PM   #19
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Quote:
Originally Posted by Laffertytig
has anyone had any joy using any other AI mod?
I still have a joy with vanilla SH3. Convoy escorts/destroyers are pictured quite well. Realistic behavior in my opinion. In RL, in early war, British did not even know that U-boats can go that deep and had depth charges with possible maximum depth setting of only 91 m.

The worst enemies of U-boats were aircrafts and hunter-killer groups, not convoy escorts. The later had a job to protect ships in convoy, not to hunt one sub for hours thus giving the opportunity for other subs to destroy the convoy.

In SH2, escorts/DDs were too tough in this respect and I think that SH3 devs did quite a decent job in getting this right.
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Old 12-22-06, 12:53 PM   #20
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Quote:
Originally Posted by Laffertytig
i think you've missed the main point of my post.

WHY ARENT THEY USING ASDIC?

its just bizzarre that these four dd's wouldnt use their prime method of detection and is a glaring AI bug, not with the mod but the game itself.
everytime a major mod comes out i come back to SH3 hoping it will be the classic sim it should be and everytime i end up wastin 3 or 4 hours on it only for the AI to sell it short.

it sure looks good though!! but looks alone dont cut it with me in a sim.
ASDIC was basically a cone projected from the front of the ship, not straight down. Also it was usless at about 400 feet ahead of the ship. Sonar was sometimes best to locate the uboat. Am I saying the game is perfect with ASDIC? No it is not but I believe it is as good as it can get with what the team had to work with. AI will always miss that human element no matter what we do.
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Old 12-22-06, 12:58 PM   #21
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Laffertytig
has anyone had any joy using any other AI mod?
I still have a joy with vanilla SH3. Convoy escorts/destroyers are pictured quite well. Realistic behavior in my opinion. In RL, in early war, British did not even know that U-boats can go that deep and had depth charges with possible maximum depth setting of only 91 m.

The worst enemies of U-boats were aircrafts and hunter-killer groups, not convoy escorts. The later had a job to protect ships in convoy, not to hunt one sub for hours thus giving the opportunity for other subs to destroy the convoy.

In SH2, escorts/DDs were too tough in this respect and I think that SH3 devs did quite a decent job in getting this right.
Not true on the destroyer escorts, if at all possible they would stay as long as possible to find the uboat! If at all possible take the hours needed to find the boat. This is just what I have read so I'm not arguing your point. I think the DD are on the money with GWX.
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Old 12-22-06, 01:17 PM   #22
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The AI is hard coded, as far as I know. No matter what the mod, it will ALWAYS come up short. Thems the haps.
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Old 12-22-06, 01:44 PM   #23
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And the good thing is that with all mods on the free market (you still can download RuB 1.45 or IuB ) plus the option of running stock game, I don't see why complaining. If you are not satisfied with how a mod goes, you can either tune it to your taste or try another one until you find what fits you. I am quite sure that even with supermods, most players are still adding little mods or playing with the config files. Well I am anyway... Today synchronized my NYGM and GWX sound base by picking up file by file which I liked better and adding some of Sailor's Steve mod...
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Old 12-22-06, 02:09 PM   #24
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I do the same

I have Rub 1.44 heavily modified with a lot of small mods
If you know the files structure and contents is not ivery difficult.
but before make a backup copy in a separate folder in case of errors .

I`m downloading GWX now, but i´m sure that i would rip and modify some things until it fit my taste.:hmm:

The main task of scorts is take the initiative to the submarine, forcing it to dive during some time , not stay chasing the boat forever. Aircrafts were the main cause of u-boat loses.
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Old 12-22-06, 02:31 PM   #25
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Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Laffertytig
has anyone had any joy using any other AI mod?
I still have a joy with vanilla SH3. Convoy escorts/destroyers are pictured quite well. Realistic behavior in my opinion. In RL, in early war, British did not even know that U-boats can go that deep and had depth charges with possible maximum depth setting of only 91 m.

The worst enemies of U-boats were aircrafts and hunter-killer groups, not convoy escorts. The later had a job to protect ships in convoy, not to hunt one sub for hours thus giving the opportunity for other subs to destroy the convoy.

In SH2, escorts/DDs were too tough in this respect and I think that SH3 devs did quite a decent job in getting this right.
Not true on the destroyer escorts, if at all possible they would stay as long as possible to find the uboat! If at all possible take the hours needed to find the boat. This is just what I have read so I'm not arguing your point. I think the DD are on the money with GWX.
And I have read/learned what I have said. So, it is true. So, I think the DDs are on the money with stock SH3.

You already expressed your view quite a number of times so that everyone should know about it. In turn, I was actually responding to Laffertytig's question and frankly not interested in your definitions of what is true/not true.
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Old 12-22-06, 03:00 PM   #26
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Quote:
Originally Posted by mr chris
The is a saying in the Army which runs true for GWX.
It is similar to what Danlisa said. But here goes.
Impervise, adapt and overcome
We have a saying in the police Force..."If at first you don't succeed...p*ss off and go home" lol
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Old 12-22-06, 03:13 PM   #27
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by mr chris
The is a saying in the Army which runs true for GWX.
It is similar to what Danlisa said. But here goes.
Impervise, adapt and overcome
We have a saying in the police Force..."If at first you don't succeed...p*ss off and go home" lol
Ah thats why England is in such a state :rotfl: :rotfl:
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Old 12-22-06, 03:35 PM   #28
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I come from a town in France where people have been fighting at sea against british ships for centuries. I had my part in a more peaceful way by sailing races many years in british waters and being once in the crew of a RORC champion boat.
There is an old saying there " If God put the british on an island, there must be a good reason"
(No offense intended, being from celtic background I have close ties with many parts of the UK)
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Old 12-22-06, 03:38 PM   #29
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Quote:
Originally Posted by Corsair
There is an old saying there " If God put the british on an island, there must be a good reason"
(No offense intended, being from celtic background I have close ties with many parts of the UK)
Yep the reason being to keep the human elite as one. :rotfl: :rotfl:
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Old 12-22-06, 04:24 PM   #30
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Quote:
Originally Posted by mr chris
Quote:
Originally Posted by Corsair
There is an old saying there " If God put the british on an island, there must be a good reason"
(No offense intended, being from celtic background I have close ties with many parts of the UK)
Yep the reason being to keep the human elite as one. :rotfl: :rotfl:
:rotfl::rotfl:
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