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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Helmsman
![]() Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
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All looks kinda familier....
i also tried to scale the textures on my mod....but to no avail.... http://www.subsim.com/radioroom/show...ight=anzacmick if there is a solution to the shell textures showing up all ****....id sure like to know. I do like the crispness of ur "hole"... BTW... where`d u get the idea? ![]() ![]() ![]() Last edited by anzacmick; 12-22-06 at 05:53 AM. |
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#17 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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![]() Quote:
I surely have to investigate it further and i really, really dont want to take someone els work and call it mine. it can be a plain misstake from my side. And if it is so i will sure delete the file and replace it whit a damage texture that ive made of my own. (and i guess i just picked the wrong one when i packed the file and that is not the file that i planned to use in this pack) But i must say that your damage texture you have made inspired me to make similar in same size. In thos ive made i changed the angle from black to white and transparetn to black, and transparent to white etc. Mate, i have fully respect for you and your artwork ![]() And i would never sink so low to take some one els work, iam really really sorry if this is the case. |
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#18 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Oki ive checked the file and you where right.
Damn i feel so ashamed now. ![]() ![]() ![]() ![]() ![]() That damage texture file was NOT the one i was intended to use in this mod. I must have selected it by misstake when i packed the file. The one ive did is a bit larger in size and are darker. Iam gona delete the file so it cant be downloaded anymore. I will upload a new version later on when i have time. Darn busy now in RL whit the upcoming christmas. I hope you accept my apologizes and i will be more carefull in the future. And for thos that dont understand what we are talking about i will say that this mod comes whit 2 files. One is called Expl_mask01_a.tga 256x256 pixels That file is the major file that actually show the impact what you can se on the screens. Then there is another small file that is in 2x2 pixels, called damage_metal_a.tga That file will lay it self over the Expl mask file and that file create shadows and dependant how it is done scratch marks or dust, etc. It is this file i have wrongly choosed and packed and that is made by Anzacmick. Once again,, My deeply Apologize,,,,, Vikinger. Ive edited the first post now also and deleted the file for DL. |
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#19 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Vikinger, I think the original looks just fine. I'm saving it and will try both of them.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#20 |
Helmsman
![]() Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
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Vikinger, no need for such a drastic action as to not host ur file....variety is the spice of life...
![]() just credit where it is due....thats all ![]() |
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#21 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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![]() Quote:
But as i said, it was a darn misstake and that file was not the one that was made for this mod. I would first have asked for your permission to use it and then put credits in the readme file also ![]() Anyway. Have a nice christmas ![]() Take care. Vikinger . |
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