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Old 12-21-06, 07:26 PM   #16
nvdrifter
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Quote:
Originally Posted by Cap_Observatore
Any problem if I patch this mod at sea? As we are changing CFG numbers, I think we can´t do it t sea.

[]´s
You are right. It might cause problems. I was making changes and testing during a campaign game while saved at sea. It kept ending my mission after loading. So it might be safer to wait until docking at port, uninstall the old version, and then install the new version.
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Old 12-21-06, 08:14 PM   #17
Rubini
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Thanks Nvdrifter!
LRT mod is yet better now!

Keep up the good work and please release the stock lite version. Democracy is the best way for this great community! And, let's say...Sergei deserves it!
Thanks Nvdrifter for this great mod, thanks Serg for all you made for SH3!

Best regards,

Rubini.
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Old 12-22-06, 12:54 AM   #18
nvdrifter
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Longer Repair Times LITE v1.31 mod 'LRT' for use with vanilla stock SH3 v1.4b now available for download.

Due to player requests, I have released an LRT LITE v1.31 for use with the vanilla stock SH3.

**This LITE version of Longer Repair Times (vanilla stock SH3) v1.31 only adds much longer U-boat repair times and much slower U-boat compartment flooding times. All other aspects and features of vanilla stock SH3 are preserved. I released this LITE version as a courtesy to give players the choice of having only longer U-boat repair times without the other changes the regular LRT 1.31 version makes.**

Download here:

http://files.filefront.com//;6400125;;/
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Old 12-22-06, 03:05 AM   #19
sergbuto
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Thanks for that. Me and friends of mine have a common SH3 setup for multiplayer and they appreciate your mod quite much, nvdrifter.
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Old 12-22-06, 06:24 PM   #20
shanetrott
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I'd love to try this mod out but cannot download it from file front. Have been trying for the last 3 days with no luck. Is it available from anywhere else?

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Old 12-22-06, 06:57 PM   #21
nvdrifter
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Quote:
Originally Posted by shanetrott
I'd love to try this mod out but cannot download it from file front. Have been trying for the last 3 days with no luck. Is it available from anywhere else?

Ok, I made a second mirror here (all 3 versions are included):


http://www.savefile.com/files/358804
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Old 12-22-06, 08:52 PM   #22
shanetrott
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Thanks nvdrifter.

I have just downloaded and am looking forward to installing and giving it a go with GWX!

Keep up the great work!

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Old 12-24-06, 10:36 AM   #23
Samwolf
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To nvdrifter:

Could you let me know what sections of the Basic.cfg you changed in the LRT Lite for GWX you changed?

GWX has two basic.cfg files, one is in the Late War Sensors mod and I'd like to include the Longer Repair Time changes in that version, otherwise when I enable the Late War Sensors mod I'll lose the longer repair times.

TIA.
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Old 12-24-06, 02:03 PM   #24
Tikigod
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I'm still confused as to the difference in Lite Version vs. the Regular version of LRT.

I think the difference needs to be written out more clearly about the changes you get with both.....

The post makes it sound like the Lite version is only for GWX users...but, when I you open the Mod there are two versions for JSGME...both GWX compatible.

So, then Im to think LITE just means there is a 10% difference in rate of flooding and rate of repair based on another statement suggesting there are only two changes.

If that is the case what is the meaning of the statement: "I released this LITE version as a courtesy to the GWX team and to give players the choice of having only longer U-boat repair times without the other changes the regular LRT 1.31 version makes."

This makes me think now there are more changes than just the 10% adjustment in repair and flooding that the LITE version makes. What changes does the regular version make that are exempt in the LITE version?

This is very confusing.
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Old 12-24-06, 08:35 PM   #25
nvdrifter
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Originally Posted by Tikigod
I'm still confused as to the difference in Lite Version vs. the Regular version of LRT.

I think the difference needs to be written out more clearly about the changes you get with both.....

The post makes it sound like the Lite version is only for GWX users...but, when I you open the Mod there are two versions for JSGME...both GWX compatible.

So, then Im to think LITE just means there is a 10% difference in rate of flooding and rate of repair based on another statement suggesting there are only two changes.

If that is the case what is the meaning of the statement: "I released this LITE version as a courtesy to the GWX team and to give players the choice of having only longer U-boat repair times without the other changes the regular LRT 1.31 version makes."

This makes me think now there are more changes than just the 10% adjustment in repair and flooding that the LITE version makes. What changes does the regular version make that are exempt in the LITE version?

This is very confusing.
Tikigod, I will try to clarify any confusion. The inluded readme files clearly list what the features are in each version. But I will list them again here:

LRT v1.31 (GWX):

a) Much longer U-boat repair times than vanilla SH3-

This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 72 hours (or more) to repair. Also expect to abort more often back to base due to heavy damage, just like it was in real life.



b) Less U-boat crew compartment deaths below deck, and greatly increased chance of crew deaths on top deck-

This was implemented because crew deaths inside U-boat compartments caused by depth charges happen much too often in vanilla SH3. In real life, most U-boat crew deaths were caused by drowning due to flooding or pressure hull failure, being killed on the top deck by enemy gunfire from aircraft or ships, being killed by bomb explosions on top deck, or drowning or freezing to death in the open sea after abandoning the U-boat. Most U-boat crew deaths were not caused by the actual depth charge explosion.



c) Removed the cheat message saying 'We may have been detected.'-

This is an obvious cheat that had to be removed for realism reasons.



d) Much slower U-boat compartment flooding times-

This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With DRM, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding.



e) Less U-boat instant death (game over) screens from 0% Hull Integrity-

I am trying to lessen the instant death screens due to hull integrity reaching zero percent (due to depth charges, enemy shells and bombs). What I have done is greatly increased all u-boat hitpoints and gave each compartment it's own armor rating (no more dependence on hull integrity). Now there is less relevance of hull integrity, except when diving past crush depth. All u-boat crush speeds were greatly increased to make up for the increased U-boat hitpoints. You won't have much time to live once hull failure begins (when going past crush depth). Internal and external u-boat equipment will still be damaged normally.


----------------------------------------------------------------------------------

LRT LITE v1.31 (GWX):

a) Much longer U-boat repair times than vanilla SH3-

This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 72 hours (or more) to repair. Also expect to abort more often back to base due to heavy damage, just like it was in real life.



b) Much slower U-boat compartment flooding times-

This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With DRM, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure or death from running out of oxygen while sitting on the sea floor trying to repair, and much less likely to die from actual complete compartment flooding.


----------------------------------------------------------------------------------

LRT LITE v1.31 (for use with stock vanilla SH3):

a) Much longer U-boat repair times than vanilla stock SH3-

This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 72 hours (or more) to repair. Also expect to abort more often back to base due to heavy damage, just like it was in real life.



b) Much slower U-boat compartment flooding times-

This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With DRM, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure or death from running out of oxygen while sitting on the sea floor trying to repair, and much less likely to die from actual complete compartment flooding.


----------------------------------------------------------------------------------

Now, the section listed below (in all 3 readme files) is the changes or fixes that were made to all 3 versions of LRT v1.31 since the last version of LRT v1.30:

What's new in this version of Longer Repair Times Mod v1.31:


-Major features no longer disabled. Long range AI guns and sensors efficiencies no longer affected when playing with Longer Repair Times Mod v1.31 installed.

-U-boat compartment flooding now starts sooner at 10% compartment damage (previous version was 20%)

-I placed a few small easter eggs. Can you find them?
(*please note* easter eggs were not placed in the LITE versions of LRTv1.31)


And of course, only one version at a time of LRT v1.31 can be used when playing. I hope this helps.

Last edited by nvdrifter; 12-24-06 at 08:54 PM.
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Old 12-25-06, 06:39 AM   #26
Preuss
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nvdrifter,

i use the fantastic GWX Mod. Your repairtime patch for GWX is very importantly to complete GWX and make GWX to a outstanding Submarine simulation.

I thank you for your work and write in the next day´s my experiences with your modification.

Preuss
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Old 12-25-06, 06:48 AM   #27
Laffertytig
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do either of these files change any of the AI sensor files? ive been havin some issues with destroyer AI and am wonderin if usin this mod along with GWX is maybe causing it
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Old 12-25-06, 07:27 AM   #28
nvdrifter
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Quote:
Originally Posted by Laffertytig
do either of these files change any of the AI sensor files? ive been havin some issues with destroyer AI and am wonderin if usin this mod along with GWX is maybe causing it
The ai sensor files are not changed in any version of LRT v1.31.

LRT v1.30 did cause problems with GWX ai sensors. I removed the download link to LRT v1.30 and strongly recommend players only use LRT v1.31 instead.

Last edited by nvdrifter; 12-25-06 at 07:38 AM.
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Old 12-25-06, 07:36 AM   #29
nvdrifter
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Quote:
Originally Posted by Preuss
nvdrifter,

i use the fantastic GWX Mod. Your repairtime patch for GWX is very importantly to complete GWX and make GWX to a outstanding Submarine simulation.

I thank you for your work and write in the next day´s my experiences with your modification.

Preuss
Preuss, thanks for your input. I will admit that LRT v1.31 isn't perfect, but I think it's an important mod addition to help simulate the difficulties U-boot captains had to face. 1 or 2 minute repair times just cannot realistically simulate U-boot warfare. And keep a lookout for an updated LRT v1.32 release sometime in the near future. I am always trying to fine tune it to get the right feel and balance.
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Old 12-28-06, 05:47 AM   #30
Pascal
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hello!
how to recovery the original green bar in compartiment ?
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