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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Mr. Bad Wolf
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well, I changed the dates because of my sources (except Uruguay)! Rewrite? well, look I wrote all the cities you can see in the preview! I did! I released a beta version just a couple of days ago, which could be used for stock users as well. When GWX came, I simply tried to use the merge function in SH3 editor, but removing dublicates! This way it could be used with GWX as well, cause someone told me, he experienced a CTD, when applying the beta version! Just one of my usual "ballacks" comparisons: if a scientist wants to find a cure for a decease, is he required to start from scratch and thus making more errors, or may he not use the allready at hand made discovered research results from other scientists to fasten his research? So basically, if I have an idea - about putting cities on the map around the entire world in SH3 - I can only work from scratch making a stock version improvement, and then it's illegal for me to make a compatible version for GWX? Basically that's what you're saying to me! Adding GWX before? NO, NO; NO; NO; NO; NOOOOOOOOOOO! Read part 3 of my last commentary again! I DO NOT CLAIM TO BE THE AUTHOR OF GWX!!!!!
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#17 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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it is a simple usage of others work to credit yourself in SHIII community .... ![]() Read VonHelschings Post above... You ar raping the work of: GWX Team “Kpt Lehmann” Project Manager “AG124” Shipping; 3D Modeling “bigboywooly” Campaign Scripting “Boris” Lead Graphic Artist; German Translations “Cdre Gibs” Chief of Shipping, 3D Modeling, Hydrodynamic Physics, and Sensors Coding “Dowly” Graphic Artist “Ducimus” Expanded Flotillas “fubar” Graphic Artist “gouldjg” Effects Modeling; Damage and Sensors research “ichneumon” Graphic Artist “JCWolf” Graphic Artist “JScones” Chief Architect of Expanded Flotillas; Campaign Research; Quality Control; Documentation; Installer “MRV” Sound “Nippelspanner” German Translations; Sound “Pablo” R&D (Research and Documentation) “Pants” Chief Researcher “Ref” Chief of 3D Modeling “Rubini” Chief of Campaign Scripting “Scirè” Campaign Scripting “Syxx_Killer” Quality Control “VonHelsching” Chief of Damage Modeling And: GWX Beta Testers “Dancanovas” “Danlisa” “Deep_Six” “Ducimus” “ecm747x” “Etna” “Fredbass” “GT182” “HunterIXC” “Irish1958” “Jaxa” “Jimbuna” “KapitanFred” “Kpt. Munson” “Kylania” “Melnibonian” “Mobeygrape” “mountainmanUK” “Mr Chris” “P-Funk” “Respinus” “Stabiz” “U-snafu” “Venatore” No more then 45 people who worked on this Mod ! Do you understand now!:hmm: |
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#18 | |||
Mr. Bad Wolf
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2) I don't expect to receive gratitude from GWX team, as I break some of the intended features of GWX! I just provide an alternative, as you provide an alternative to stock, NYGM, RuB, LivingSH3 etc. What I could wish for you, is simply that you GWX Team members just ignored me instead of calling me a stealing parasite or what is worse!! At least, I don't go out and charge money for my changes! If people don't like my changes, they can just disable the mods again..... 3) I didn't expect to be attacked this harshly, just because I provided an alternative, so it's difficult to keep up with defensive commentaries and answers, and now Christmas is coming up, so I will try think positive instead and hope for you to do the same! And please don't feel that I P*SS on your mod, it's a great mod! I just like it with all the cities, so I did a merge for myself, but offer it to others for free! So merry Christmas to you! And thanks for your all your previous work! ![]()
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#19 | |
Mr. Bad Wolf
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I do change things back to the original version such as map updates! Yes, I like to see the icons blue/red/green, GWX team does not! It's as simple as that! On the other hand, I just can't let you accuse me for stealing GWX and publishing it as my own! With GW and GW-UA, I stated GW-UA should be enabled after GW1.0, thus users could clearly see the changes! If they like it, is it your choice, if they may use it or not? Yes, I intend to apply most of the same changes again to fit my likings like map updates! So what if some users don't like it your way? Is that really so offensive to you? Well, sorry! I think you GWX team members have made a great job, but you have changed some stock features, which I preferred! And again, I don't claim your mods to be my work, though you and a few others may think so! If I base my work on yours, well, then I feel sorry if that offends you! That's still not my intention! And no matter what I say, you just don't believe me! So obviously it's pointless for me to continue to argue.... But still: Merry Christmas to you too!
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#20 | |
Mr. Bad Wolf
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Finally someone who understands me a little! ![]() I wish you and your family a merry Christmas, and may you enjoy plenty of joyful Christmas spirits with family and friends for the time coming! ![]()
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#21 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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But i also see that you miss completely our point of view, and in the half way you also don't get the some thing we are trying to explain to him....:hmm: One thing I didn't ever insulted him in any form... ![]() Another cut the Part of the 'Christmas Spirit' thing just to get feelings involved here and justifying The Means to reach an end... ![]() 'Christmas Spirit' as nothing to do with what we are stating here bro... |
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#22 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
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You seem to be missing my points.
Let me ask the question again: Why do you think the GWX Dev Team is angry with you and not any other modder that made mods for GW or GWX? Why? I´m trying to help you understand. This has nothing to do with any mistake or your UA mods that "make" or "break" GWX. Von |
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#23 | |
Admiral
![]() Join Date: May 2003
Location: Midlands, UK
Posts: 2,139
Downloads: 22
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It was merely an observation, nothing more.
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It would seem that you chaps are miffed that he used your mod to make his own additions (a small point but not the main issue ->)where those additions might render some aspects of GWX inoperable for one reason or another and he seems to be getting a disproportionate amount of flak for doing so in the same spirit in which you all undertook to create your mod. He's not claiming GW/GWX as his own personal creation just like you lot are not claiming SHIII as your own personal creation. But one has to supercede the other to its end surely? It looks more like a case of stepping on somebody's toes without expressly meaning to do so, there's no thunder to be stolen here surely? Is this something your team can afford to be a little magnanimous about, even flattered by, given the spectacular success of the most recent instalment of TGW? Anyways, I've said my bit and I don't intend getting into an argument with anyone over this; it was my contention that some of the responses to this topic were a bit harsh considering the nature of the forum and its inhabitants and this thread.
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when you’ve been so long in the desert, any water, no matter how brackish, looks like life ![]() |
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#24 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I don't want to fan any flames here as this is between the GWX Team & Carotio.
I assume that the issue here is one of politeness and courtesy. You must ask for permission before using/altering anyone's files. Whether they end up in a release or not. I remember when I made my first U-boat skin, I asked Fubar for his permission to use his skin as a base for mine. I waited day's for a reply, but he did reply with permission as long as there was correct aknowlegement to himself & the GW team where the skins were taken from. It's professional courtesy. If I'm way off the mark with this then I apologise and shall delete this post.
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#25 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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jumpy ..quote .."Is that not what you've done to SHIII to a greater or lesser extent with the help and luxury of a lot of people to 'beta test'."
"luxury" ? That's a real 'headscratcher' and 'chinrubber' :hmm: that one ! We [the Beta-testers], felt it a privelage to be invited to do this and, I'm sure I can state on behalf of the other Beta-testers that we all thoroughly enjoyed the experience ! |
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#26 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I have no problem with anyone creating mods for GWX. Doesn't phase me in the slightest. If someone does an "undo", or an "easier gameplay" add-on, cool. It simply makes GWX accessible to more players. But just think about what actually tends to happen here. "Someone" mods component x and in the process inadvertantly breaks component y. They don't realise this and release. It's not overly apparent that component y is related to component x, at least insofar as the player is concerned. The player gets a CTD or some other random problem. So, what do they do? They post to the GWX thread "why does my GWX crash?". A GWX dev comes along and spends z amount of time trying to determine what the problem is, only to be told at some later date "oh yeah, forgot to say, I installed someone's mod, but he says it doesn't affect this part, so it must be GWX". No amount of disclaimers or other warnings will stop this from happening. However, CARE when creating GWX "compatible" mods will. I am not talking knowingly breaking GWX or knowingly changing it in ways that weren't originally intended. Heck, I expect that to happen. And it already has. But let me ask; would you have guessed that an Axis Uruguayan ship in an Allied convoy was the result of this mod, or a GWX flub? And to this end, this is why Carotio has drawn the team's ire and not other GW or GWX modders. Can you see it from the point of view of the GW devs, who have to ultimately support this stuff? |
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#27 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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any opinion or What ever in this forum, bro... But truthly this with Carotio goes way back in time... You can reed this posted by KPT Lehnman: I quote "Furthermore, Carotio has in the past demonstrated an UNWILLINGNESS to properly credit the modders whose work is damaged in the process by failure to include the original documentation with his core file download... Also, by plastering his name all over the loading screen... can be said to pass the entirety of the work off as his own. Carotio may make himself out to be a martyr swallowed up by the big bad grey wolves all he likes." We didn't said this to any other Modders or Mod creations, Some of the Team members worked more some others less but sure we have the right to feel "GWX Raped Apart"and sure the guy that wrote the Campaign have that right, and sure the one that Made the graphics or, ships or Damage model, or what ever, because if you add to that Personal real life sacrifice and endeless hours of work without sleeping and for after watching a guy coming and in "Ten" minutes "Raping" all you've done... ![]() Without any Permision to do so.... How would you feel?:hmm: |
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#28 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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JScones is right. Technical support for GWX is hard enough when dealing with our own bugs and mistakes.
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#29 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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I definately see where the GWX team is coming from...
If you are going to mod there work then 1. Get permission 2. Give proper credit where it is due 3. Check,double check,and if need be triple and quadruple check your work before release to make sure you did not screw up something else while you were fiddling with your tweaks.And if it does,you had best be be ready to change those items that it did break.For example removing ships from convoys that will be problematic due to your changes. This is your job as the modder not anyone elses who downloads your mod.Modding like this does not entail a simple slap job change of a few numbers here and there and your ready to go.With a mod as complicated as GWX is and with as many changes the GWX team have made to the game any outside mod that changes part A will undoubtedly break part C,D and maybe E.So that will need to be dealth with by the modder who makes the mod. And if said modder does not do this and claims all is well and works then the GWX team have to deal with all the questions on why does my GWX install not work when it is not the GWX teams problem but the problem of a modder who did not check his work and released a faulty mod. |
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#30 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Dallas Texas
Posts: 129
Downloads: 0
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![]() ![]() As an outsider to this argument, would it not be a good idea to put some sort of agreement process together? For example, I love GWX, but I dont want to use a mod that the GWX guys haven't said its ok and will not break thier mod! So if there is a mod I fancy, I scroll down to see if any of the mod team have commented (which is why I am here) Now I know you guys worked hard on this mod and totally agree that someone should not take your work, change a few lines and then claim it as new. However, I also agree with the OP who states that changing a mod to do something slightly different is ok as long as the original modders have given permission. So I would suggest that a process could be as simple as a mod is released and has quoted that the original modder/s (named of course) have okayed thier work to be used. If this goes in the standard 1st post then no need to scroll down looking for clues and walking into a cat fight :p |
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