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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Stowaway
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![]() Believe me, I wish there was a way to get longer repair times without screwing with the crew efficiency ratings . But that's the only way to do it (that I know) without the damn cource code. ![]() |
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#17 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Wow, what an incredibly useful thread. It actually shows pro's, con's and others for optioning a Mod. I wish every mod could have such open and objective discussion as to what the relative plusses and minuses were without all the emotional "Who shot john".
That said, what exactly do I loose if I go with LRT instead of LRG - am I just loosing some accuracy of surface ships (I spend most my time underwater!) - or is there a lot more. There will still be merchants with machineguns, I hope, if I go with LRT? Does Cdr Gibs have time to answer such inane questions? |
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#18 | |
Ocean Warrior
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#19 |
Watch Officer
![]() Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
Uploads: 0
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I intend to avoid the problem entirely!! Aviod escorted ships at all costs!!
HB |
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#20 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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My advice is not to mess with the default setup of GWX as only the Dev's know what will break if LRT is added. My hunch is that alot will change or become deactivated as a result of adding LRT.
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#21 | ||
Stowaway
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And I am in no way trying to put down the GWX team for the deicisions they made when developing GWX. They did an awesome job. ![]() |
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#22 |
GWX Project Director
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No worries Nvdrifter.
Your disclaimer is good enough for me. That statement isn't an easy one to place on your mod to be sure. I just wish things were simpler, and we could all have the cake and eat it too. ![]() |
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#23 | |
Stowaway
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-shorter range guns for ai ships and aircraft (according to GWX team members) -much higher U-boat hit points -much faster U-boat crush speeds -much, much longer U-boat repair times -tougher U-boat equipment -set crew efficiencies (skills no longer dependent on crew efficiency ratings) -much slower U-boat compartment flooding times -much more vulnerable U-boat crew on topside -much less vulnerable U-boat crew below deck -each compartment has it's own armor rating (no longer dependent on hull integrity) I really think some people here like to criticize my mod without even trying it. ![]() ![]() |
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#24 | |
Stowaway
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#25 | ||
GWX Project Director
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Its just that thanks to a few... who LOUDLY COUNT THE RIVETS our modifications AND yours, collectively and/or independantly, come under the microscope. You've given credit where credit is due and have stayed constant and honest in an interesting field. More power to you. I hope you enjoy GWX... We put alot of good stuff in there. ![]() KL |
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#26 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Well, I love both these mods - soo much. I love the rangefinding radar, and I love sitting at the bottom for 2 days until my diesels get repaired. I really can't make up my mind.
I did some playtesting tonight, did the Bismark mission about 8 times, here's what I found (hopefully not to be interpreted as loud rivet counting). In each test, I would surface, take some damage, and crash dive to see what happens. In GWX-LRG, I surfaced, died instantly, 3 times. Seems pretty realistic to me I suppose. The combination of the rangefinding radars and GWX's more rapid Hull Integrity = 0 death made for a nearly instant (I mean, less than 20 seconds) appearance above the surface before death screen. In GWX w/LRT, I surfaced, drove around for about 2 minutes, with bullets zinging all over the place, my ship slowly turned red. All the men in two compartments died and the sub started flooding all about - and then dead screen. What's it worth? I am still heartwrenchingly torn between two mods I love. I am not sure a U-Boat could stand a 5 inch round, or two, like I received with nvDrifters, before I went down. On the other hand, the 2 min repair times are just wierd for me, being a big Das Boot fan. It seems if I play on the surface at all, GW will give me a more accurate picture of how foolish that would be. If I play underwater, LRT will model the suspense of flooding and repair better. But if I use LRT, I will be more apt to surface and try to run at flank - knowing they don't have rangefinding radar. That's it, it must be a double install. Sorry for the Rant. I will just have to alternate patrols. Cheers guys, two great, great additions to the community. By the way, it was Bismark 2, Nelson 6. |
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#27 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Well, well...I'm a big fan of the LRT mod.
And I will put my best to help Nvdrifter (if needed lol) to achieve the best balance to use it with GWX. All ppl on the GWX team already knows my opinion about this. I just want to say that stock GWX already have a excelent work on the Uboat damage issue. The best one from any mod until now. Kudos to Kaptain Lehmann for this. But I yet like and prefer LRT mod. In truth I will only mess with it in next january because i will go in a family trip for the next 25 days. And the best of this is that we will have more options on the way to play SH3! ![]() Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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