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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I didn't even know about this feature until I stumbled over it while attacking a Pyro ammunition ship in GWX. Are you telling me it's always been there, in stock, RuB, and GW, without me noticing it
![]() If so, then now I feel like the guy who'd played SHIII for a year before he realized you could right-click officers and then use the buttons and switches at the stations they were assigned to ![]() But what the Heck - I also went for a year without finding the "." and "," (or "<" and ">", depending) camera feature that allowed you to track units. So what the Heck, maybe I'm just blind. It'd explain a lot:p. Quote:
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#17 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yeah I didnt even know it existed either
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#18 | |
Bosun
![]() Join Date: Dec 2006
Posts: 63
Downloads: 0
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the game suddenly changed. Of course I only got the game in September. Used this feature extensively in GW1.1a and its in UBWA 2 too. Then learned how to get in close and tight with my targets. Brittish DDs are much fun especially when you use electric torpedoes. "Looks like another one of our tankers struck a reef" "Must be rats" |
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#19 |
GWX Project Director
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Whatever the rate, I must admit to being glad that the ability to target individual regions on enemy ships is not present.
The "lock target" function in SH3 is a convenience that did not exist for U-boatmen in real life. The ability to lock to the CENTER of an enemy ship is still present and active in GWX. However, personally I never use it when I shoot. I find I am generally more accurate without the lock... and I like the opportunity to miss the target if I am off on my guesses. Now, we did redesign the invisible 3-Dimensional zones of each merchant ship in GWX. All I can think of is that potentially during this process, the ability of a player to specifically and automatically target individual sections of the ship was rendered inoperable. This may be a by-product of process due to our corrections of the damage properties of ships. (This does not apply to any variation of manual targetting.) I feel that what has happened... was an inadvertant fix. It is truth for us to say that no deliberate changes were made to the target locking feature in GWX... and removal of the function some users may classify as a bug... to infact be a benefit. |
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#20 | |
Bosun
![]() Join Date: Dec 2006
Posts: 63
Downloads: 0
Uploads: 0
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any documented bug is now a feature. |
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#21 | ||
GWX Project Director
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Just because you document something to be a bug... does not mean that infact it is a bug. ![]() Furthermore, I'm not going to be drawn into a flame war with you. I have far more important things going on this season. |
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#22 |
Bosun
![]() Join Date: Dec 2006
Posts: 63
Downloads: 0
Uploads: 0
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well it is a loss of functionality that you originally claimed did not exist.
and it is shown to exist and shown to be missing. that qualifies as the definition of a "Feature" |
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#23 | |
GWX Project Director
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In stock SH3 ships are automatically identified to the player via color code. We purposefully disabled that "feature" and do claim this to be a benefit/feature of GWX as well. Unexpected benefits/features of the GWX mod are recognized as such... unexpected... but not harmful. Sink them all mate! ![]() |
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#24 | ||
Bosun
![]() Join Date: Dec 2006
Posts: 63
Downloads: 0
Uploads: 0
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you intended to do this. You documented that you were doing this. There in lies the rub. The other feature vanished mysteriously. Once discovered and documented. You claimed it was a not intended but still a good thing. So it becomes a documented bug that was promoted into a "Feature". |
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#25 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Do you use GWX? If you don't then stop complaining, if you Do use GWX then stop Complaining...you get the picture?
Jeez, we do this mod for free and all we get in return is complaining If you don't like GWX then don't use it..no one is forcing you are they! "edit" sorry for hijacking the thread Synthesis |
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#26 | |
Bosun
![]() Join Date: Dec 2006
Posts: 63
Downloads: 0
Uploads: 0
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"Do it our way or die." |
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#27 | ||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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OK, so they unintentionally changed the game so that it become better in their opinion. How, exactly, is that a problem to you? Quote:
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Last edited by Safe-Keeper; 12-23-06 at 03:43 PM. |
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#28 | |||
GWX Project Director
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Anyway, why shouldn't we embrace unexpected finds if they fit within our aims? If this issue is causing you some sort of grief. Then I suggest you remove the GWX mod and go with something more to your liking. Again, I have addressed your issue with candor and honesty to the best of my ability. That is all. |
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#29 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Last post on this subject |
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#30 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Politeness pays. Your childish methods of insulting, puttings words in peoples' mouths, and in general being obnoxious does not. And if you can't convince the team to change their game to your liking, tough luck. Either ask someone to mod it for you, mod it yourself, or uninstall the game. It's really only those alternatives. Whining might be very effective against certain publishers (it got Jedi included in both Battlefront II and Galaxies although both were intended, with good reasons, to be Jedi-free), but to my experience, it does not work on the GWX team.
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