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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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1) Grid Assignments:
SH3 and SH3Commander are poor at giving you historically correct grids. SH3 will give you grids that are inland, too far for your boat, in neutral shipping lanes and in waters too shallow for the type IX boats. Choosing your own grid is not very historical either, but often it is the best option. Set the grid in SH3Commander and you will still get the renown bonus. For extra realism; never go more than 1 square away from your grid unless chaseing a convoy. (someone write a grid selecting program! ![]() 2) Manual Targeting Some people use it, some don't. Personally I don't see much point in playing SH3 if you are guaranteed a hit every time with out putting some effort into it. Automatic targeting also means you don't need to spend time shadowing the convoy to get good targeting data; which makes the game too easy for a lot of players. To start learning the process of manual targeting read this: **http://www.paulwasserman.net/SHIII/ and start by enabling the auto map update thingie in SH3 realism options. Once you are confident, disable the map updates and have some fun. ![]() 3) GWx Graphics They make me horny too. **Note that you don't need all the tools the tutorial uses. The tools in GWx will work ok. |
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