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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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OK, so we know that AI ships have a 3D damage system, rather than the 2D system in Silent Hunter III. That is, instead of changing the texture of a ship when you hit it, you actually blow a 3D hole in it, like in for example Star Trek: Bridge Commander. My question is, do you think this will apply to submarines too? It'd be nice to undergo a heavy depth charge attack and have your boat look even more battered than U-96 at the end of Das Boot. As it is, the only 3D damage effects are the twisted artillery and anti-aircraft weaponry (and, with certain mods, a missing conning tower and whatnot).
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#2 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania
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I don't think I've read anything one way or another about 3D damage specificially for the subs, but I hope it's there. Since there seems to be many more damage types for ships I'm going to assume (yeah I know what that does) that they put them on the subs as well, it just seems logical to me that if they'd do them for one they'd do them for the other.
I really hope it's in there though. |
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#3 |
Eternal Patrol
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The SHIII devs said at one point that the reason they didn't make big holes for torpedo damage was that that would have meant spending many extra weeks and memory modelling the interior of every ship so the holes would look right no matter where they were on the ships.
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#4 |
Navy Seal
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If the ships get it, I don't see why the subs won't to some extent!
Plus it won't need to be as complicated as the ships', I think. They don't really need to model the interior in any great detail for this at all: a sub with a hole in the hull is a dead sub :p Which brings me to the next point - we had better get an animated death sequence! |
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#5 | |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
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Sub damage would be nice, 20mm and upwards ( not including the main guns )..how can you model the damage a 18.1" shell does...it would certainly remove your sub from the area
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#7 | ||
Watch
![]() Join Date: Nov 2006
Location: Minneapolis, MN - USA
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![]() "A ship is always referred to as "she" because it costs so much to keep one in paint and powder." -Fleet Admiral Chester W. Nimitz, USN |
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#8 | |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
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#9 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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You are a blood-thirsty lot. Although, I would also like to see 3D damage to the subs, including the conning tower, which didn't even show 2D damage affects in SH3.
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#10 |
Seaman
![]() Join Date: Dec 2005
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I'd be happy with some internal damage other than that one pipe that always sprung a leak. So along with fixing the damage model (all the 1 second repairs crap) have more internal animations corresponding to the damage done. So a little leak would be one valve going, heavy leak would be fire hoses going off like in the worst Das Boot scenes :P.
T. |
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