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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Things that impress the crap outta me 1) Just of the East cost of England I did a hydro check and think I hear DOLPHINS?! WOW 2) Lighted ships...VERY COOL as I was pulling out of Willemshaven a tanker was coming in and passed 500m from my port... WOW WOW WOW 3) Modified Damage model VERY COOL 4) Modified Uboat behaviour in the sea ( rocking, pitching, rolling) WAAAAAYY COOOL. 5) all the radio traffic.... VERY COOL Basically GWX... VERY COOL ![]() ![]() |
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#2 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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GWX have a lot, perhaps hundreds, of others good news that aren't on the manual. Some examples: -Almost all ports have now land defenses (and no more that camera bug), -The icebergs now follow waypoints and will be visually detected by your crew (with a little luck you will find then now on the game!) -A lot of new airplanes and some of them with rockets against you (sergbuto mod added on GWX)! -Some planes in take off pattern, -Allied subs (submerged and surfaced) in historical patrol areas that can detect you and call for reinforcement. You also can detect them before and then try to sink them! -AA on the roof of the sub pens on Germany ports, -thousands of corrections on the RND waypoints (before this a lot of them could hit the land) -A new weather system behaviour: the most realistic and fun possible until now for sure! No more that long patrols with the same weather! (notice that we don't recommend the use of the Weather Generator mod with GWX - it's not more necessary - but it's compatible if you prefer it anyway) -A deep revision on the Campaign files with more historical Sea battles and main WWII operations (far more than ANY mod until now), new historical traffic on the RND all over the world, a deep adjust on the single contact issue, adjusts on the flotillas file with better historical patrol grids per flotilla, etc, etc: So, the best live world for SH3 ever! We on the GWX Campaign Team will write a complete addendum for the GWX manual with all the news very soon. ![]() Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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@The GWX team
You have taken a great game and turned it into a masterpiece! I hope Ubi are watching 'cos you guys set the benchmark very high. |
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#4 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
Uploads: 0
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Living harbors! Now THAT'S a treat!
(people should keep in mind that until yesterday, I was only playing vanilla SHIII, so if there is any old stuff brought up by me, please inform me ![]() BTW, do you still have to speed on at top 256 to be able to meet any planes?
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#5 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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1) The Gwx team could have sold this mod for $20 a copy EASY! AWSOME job guys... VERY professional. 2) UBI would do well to CALL you guys and offer you at the very least, Beta test positions for SHIV... I really think they should bring you guys in to help build SHIV... |
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#6 |
Watch
![]() Join Date: Jan 2006
Location: Rotterdam/holland
Posts: 25
Downloads: 0
Uploads: 0
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POSITIVE
- Love the seagulls when you depart out of a harbour. - sound of the me109 is better. superb, i wish il2 had such a sound - dragable chronometer is included now - i like the (nav) lights on the ships - many shipmodels - damage model is much better now. - textures - sea is much better, i sometimes get the feeling that i am really there. - smoke and explosions are great! - i have met a beautifull red cross ship. Wow really great work. NEGATIVE - periscope depth isn`t the periscope depth. You have to watch your depth now. but this can also be positive. - silent running isn`t the silent running - stutters (still) - long loadingtimes - hanging (strange) sounds (when submerged) - you can`t aim precisely anymore when you unlock a target. - i see dark green spots in the dark when you look at the horizon. - I have to tome down the ai. Because you can`t rid of a destroyer now. Thats great but not for the beginning of the war. But its a cool mod!! And i thank the team for the great work. Last edited by hornetsting; 12-19-06 at 05:47 PM. |
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#7 |
Ace of the deep .
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OMFG , OMG , OM , O .
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#8 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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GWX guys, I like the new damage model (even though I find it a bit too easy, wouldn't mind 25-30% increase in toughness) and secondary explosions are just lovely. My only question is: Is it possible to get rid of that immersion killing message "NA: She's going down!"? If not, is it possible to replace it with something else at least?
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No its not possible to remove it
Believe me the Kpt tried What ever you replace it with will still mean the same thing and you know the ship is sunk |
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