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Old 12-21-06, 12:54 PM   #16
CCIP
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I recently made an HT add-in for NYGM 2.3 on request of a couple of people from WaW.

Here it is:

http://www.megaupload.com/?d=PHDGM82A
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Old 12-21-06, 07:39 PM   #17
U768
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I would like to ask a question to Steibler on the 3rd flotilla, its use is not foreseen in the version 2.3, it is pity!
It would be possible to revise the flotilla file certainly?
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Old 12-21-06, 08:38 PM   #18
Zinmar
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Are ya'll going to help upgrading the mod Avant has come out with enabling the radar to rotate and be stored away? Just curious....(nudge, nudge)
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Old 12-21-06, 11:42 PM   #19
Rubini
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Stiebler wrote
Quote:
...
3. U-Snafu’s Flak Defence for U-boat Pens.
These are placed on most of the U-boat pens. Because of the way they are constructed, they will give ‘Aircraft seen’ messages in port.
...
I solve this little trick for GWX: no more "Aircraft spotted" for AA on roofs. If you want and U-Snafu agree I can show you how you can adjust it for NYGM's users. Just contact me.

Rubini.
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Old 12-22-06, 12:02 AM   #20
Rubini
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Quote:
Originally Posted by poor sailor
I have a solution for adding HT mod to NYGM v.2.3 Campaign_SCR.mis file.

1- Open SH3 mission editor
2- Open scripted layer
3- Select Campaign file from data\campaigns\campaign\Campaign_SCR.mis (that file which came with v.2.3)
4- Select Merge option from file menu
5- Mark merged data as savable and tick the savable box and OK
6- Now find the file which came in additonal documentation in NYGM v2.2 Harbor traffic mod - Campaign_SCR.mis
7- Open it
8- Click on Save scripted layer as in File menu
9- Now again find In your directory installed game as said in #3 Campaign_SCR.mis
10- Click on Save, overwrite it and that's it

You have the HT mod and NYGM v.2.3 Campaign_SCR file.
Stiebler correct me if I wrong, but I think that it's a good solution.
This will not work. When you merge files using the ME the result is that all the same units will be overwrite and will collied as soon as you enter in game.
Better use the one provide by CCIP.
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Old 12-22-06, 04:51 AM   #21
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Thanks Rubini, I've learn every day
Your idea of no more "Aircraft spotted" for AA on roofs is very well. I would like that fix for NYGM mod.
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Old 12-22-06, 09:54 PM   #22
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Will SH3Patrol v1.6 be released as a stand-alone mod to replace 1.2A?
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Old 12-23-06, 08:43 PM   #23
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Still confused.

So the HT that came in 2.2 goes OVER the 2.3 install. I only lose sub pen AA?
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Old 12-24-06, 05:33 AM   #24
KLARCH
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The above link by CCIP for HT add in for NYGM 2.3 is HT plus AA for subpens.
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Old 12-24-06, 10:48 PM   #25
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Stiebler ask me to show here how to get rid of that "Aircraft spotted" issue for the U-Snafu AAroof mod.
I make this solution for GWX, but as we are all players and I'm not owner of any mod only for me, I offered the solution for NYGM players too. This community deserves peace and integration.
I said to Stiebler that this requires at least some skill to adjust as this is not really a mod but a way to sortie things on the SH3 folders structure. Well, let me try to explain how to do this (sorry for my bad english):

1. First of all I suggest to make a correct clone of the stock AA platform. So we will have the stock one for land uses and the new one for roof use.
2. After rename it correctly is then necessary to change its type to 306 (air environmental), this way we get rid of that camera bug and also no more "Aircraft spotted", it's easy. But have another secrets below.
3. Then, put the main cloned and renamed files on the data\air folder.
4. Until here we get rid of that camera bug and that message. But the unit will still appears on air folder and also on the Museum as an airplane. Then...
5. Put the respective .cfg file ( attention to use correct names) in the land folder of the countries that you want (for example: Data\Roster\German\Land, not on the Data\Roster\German\Air folder ). This now get rid of the museum problems. (Air unit on roster land folder? yes, exactly this!)
6. It's all. Just open the Mission editor and place this new AA over the subpens roofs . The high is 25m IIRC. All will run well. In GWX we also use Search lights on roofs then is very cool to see an air attacks on ports with AA and search lights on roof , etc.

Well, I guess that this need some skills with modding job so perhaps the NYGM team could make it for the NYGM players.
All credits of the AAroof mod are for U-Snafu.

I hope that this could help!
Marry Xmas and Happy New Year.
Peace to our world!

Rubini.
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Last edited by Rubini; 12-25-06 at 08:20 AM.
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Old 12-25-06, 07:43 AM   #26
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Thks, mate will give it a try...

Also totally agree with you on your statement : "This community deserves peace and integration."

This is the exact time for peace...

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Old 12-26-06, 04:35 AM   #27
Lanzfeld
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Stiebler (or anyone else in the know...,)

Can I use "Moosemeasure Accurate Ruler Mod" with NYGM?

Also...the alternate dials mod in 2.2 just changes the face of the heading indicator?

Last edited by Lanzfeld; 12-26-06 at 06:22 AM.
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Old 12-26-06, 02:53 PM   #28
Lanzfeld
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When i do enable the alternate dials mod the only difference I can see is the small heading indicator. Anyone else see anything else different? I like the first one (the one that installs with 2.2) better.
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Old 12-26-06, 03:01 PM   #29
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The default is from boadinstrument mod which has red bezel for 3 dials. The alternate one is from I-can't-remember-by-who-now which has slightly different dials face but particularly different in the compass (look at the inner dial - which caused some discussion the other day) and that's also may be default of GWX.
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Old 12-28-06, 05:22 PM   #30
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@Rubini,

Many thanks indeed for generously posting your fix (above) for U-Snafu's flak guns for the benefit of NYGM users.

Happy New Year to you!

Stiebler.
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