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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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I recently made an HT add-in for NYGM 2.3 on request of a couple of people from WaW.
Here it is: http://www.megaupload.com/?d=PHDGM82A |
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#17 |
Sailor man
![]() Join Date: Jun 2005
Location: France
Posts: 43
Downloads: 105
Uploads: 0
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I would like to ask a question to Steibler on the 3rd flotilla, its use is not foreseen in the version 2.3, it is pity!
It would be possible to revise the flotilla file certainly? |
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#18 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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Are ya'll going to help upgrading the mod Avant has come out with enabling the radar to rotate and be stored away? Just curious....(nudge, nudge)
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#19 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Stiebler wrote
Quote:
Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#20 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Better use the one provide by CCIP. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#21 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Thanks Rubini, I've learn every day
![]() Your idea of no more "Aircraft spotted" for AA on roofs is very well. I would like that fix for NYGM mod. |
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#22 |
Navy Dude
![]() Join Date: Sep 2006
Location: Melbourne, Australia
Posts: 173
Downloads: 1
Uploads: 0
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Will SH3Patrol v1.6 be released as a stand-alone mod to replace 1.2A?
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#23 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Still confused.
So the HT that came in 2.2 goes OVER the 2.3 install. I only lose sub pen AA? |
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#24 |
Helmsman
![]() Join Date: Jun 2006
Posts: 106
Downloads: 68
Uploads: 0
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The above link by CCIP for HT add in for NYGM 2.3 is HT plus AA for subpens.
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"There is nothing so likely to produce peace as to be well prepared to meet the enemy." - George Washington |
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#25 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Stiebler ask me to show here how to get rid of that "Aircraft spotted" issue for the U-Snafu AAroof mod.
I make this solution for GWX, but as we are all players and I'm not owner of any mod only for me, I offered the solution for NYGM players too. This community deserves peace and integration. I said to Stiebler that this requires at least some skill to adjust as this is not really a mod but a way to sortie things on the SH3 folders structure. Well, let me try to explain how to do this (sorry for my bad english): 1. First of all I suggest to make a correct clone of the stock AA platform. So we will have the stock one for land uses and the new one for roof use. 2. After rename it correctly is then necessary to change its type to 306 (air environmental), this way we get rid of that camera bug and also no more "Aircraft spotted", it's easy. But have another secrets below. 3. Then, put the main cloned and renamed files on the data\air folder. 4. Until here we get rid of that camera bug and that message. But the unit will still appears on air folder and also on the Museum as an airplane. Then... 5. Put the respective .cfg file ( attention to use correct names) in the land folder of the countries that you want (for example: Data\Roster\German\Land, not on the Data\Roster\German\Air folder ). This now get rid of the museum problems. (Air unit on roster land folder? yes, exactly this!) 6. It's all. Just open the Mission editor and place this new AA over the subpens roofs . The high is 25m IIRC. All will run well. In GWX we also use Search lights on roofs then is very cool to see an air attacks on ports with AA and search lights on roof , etc. Well, I guess that this need some skills with modding job so perhaps the NYGM team could make it for the NYGM players. All credits of the AAroof mod are for U-Snafu. I hope that this could help! Marry Xmas and Happy New Year. Peace to our world! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 12-25-06 at 08:20 AM. |
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#26 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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Thks, mate will give it a try...
Also totally agree with you on your statement : "This community deserves peace and integration." This is the exact time for peace...
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#27 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Stiebler (or anyone else in the know...,)
Can I use "Moosemeasure Accurate Ruler Mod" with NYGM? Also...the alternate dials mod in 2.2 just changes the face of the heading indicator? Last edited by Lanzfeld; 12-26-06 at 06:22 AM. |
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#28 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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When i do enable the alternate dials mod the only difference I can see is the small heading indicator. Anyone else see anything else different? I like the first one (the one that installs with 2.2) better.
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#29 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
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The default is from boadinstrument mod which has red bezel for 3 dials. The alternate one is from I-can't-remember-by-who-now which has slightly different dials face but particularly different in the compass (look at the inner dial - which caused some discussion the other day) and that's also may be default of GWX.
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#30 |
Fuel Supplier
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@Rubini,
Many thanks indeed for generously posting your fix (above) for U-Snafu's flak guns for the benefit of NYGM users. Happy New Year to you! Stiebler. |
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