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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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You get contacts on the navmap ? and can then sail through the contact square on the map ? Or you can see the convoy and then sail through it ? |
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#17 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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#18 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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I am not sure what you mean, Dustyboats, but the map contacts will disappear if you zoom all the way in, as they are contact reports, not ships you are actually seeing. When you get close enough, they will appear in their actual position, and not disappear. (Unless weather is bad or you are submerged)
Also, the tail of the contact indicates what course they are on, so the there will be no contact if you go directly to the indicator on the map, since you will probably get there hours later. The thing is to go flank speed in a paralell line, and then turn sharply so your nose is on a 90 degree course to the intercept point. Use the ruler to calculate distance, and try to get within 3000 metres of the intercept point. Then its just a case of waiting with the finger on the trigger. Sorry if this is overexplaining, but I dont know what you mean yet. Oh, and welcome!
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#19 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
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Just remember to try to think like a U-boat captain. Ships and convoys can also change course. And they are not sitting still waiting on you to come and kill them. If possible, they will kill you instead.
Keep reading and playing. Remember to save now and then so you can go back to that spot just incase you need to. Don't worry, you'll get the hang of it eventually. |
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