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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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[quote=Safe-Keeper]That little Transport Steamer is just a beauty.
How long do you think it'll take the GWX team to pick up these ships ![]() [quote] Already spotted lol Bit too late to try and add now though Have to stop somewhere or will never be released Added to future works list ![]() |
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#17 | |
Pacific Aces Dev Team
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#18 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#19 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Thanks Sergbuto.
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#20 | |
Pacific Aces Dev Team
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#21 | ||
Sonar Guy
![]() Join Date: Oct 2006
Location: USA/Norway
Posts: 394
Downloads: 30
Uploads: 0
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#22 | |
Pacific Aces Dev Team
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#23 | |||
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#24 | |
Pacific Aces Dev Team
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#25 | |
Pacific Aces Dev Team
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[quote=Corsair]
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#27 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
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Very nice ships, Serg
Another way to add all ships including future cargo add ons would be to make some generic in convoys (in the campaign folder RND.mis file) so they vary every time you run into that same convoy. Even the novice can easily accomplish this by removing the class line. Below the first has the class and below that the same ship will now generate a variety of type 102 (cargo ships) because the class 102 has been deleted out Of course the negative side to this might be ships you do not want to appear in specific later war fast convoys and so one might not include these variable no class in those convoys. For me, adding these new ships means they will instantly be available to see without any editing at all as many convoys have a number of the class lines removed. It is my preference to have variety and the right way is the way you prefer. Wulfmann Original classed ship [RndGroup 76.RndUnit 5] Class=KLS Type=102 Origin=British Side=0 CargoExt=0 CargoInt=0 CfgDate=19390201 No=1 Escort=false SpawnProbability=100 CrewRating=2 Edited no class ship which will spawn from all available type 102 cargo ships [RndGroup 76.RndUnit 5] Type=102 Origin=British Side=0 CargoExt=0 CargoInt=0 CfgDate=19390201 No=1 Escort=false SpawnProbability=100 CrewRating=2
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#28 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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They are fantastic. Great work.
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#29 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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@ Wufmann - It does indeed work; I have made almost every single entry in my own campaign generic.
![]() ![]() The only problem was that I left some of my incomplete WIP ships in the British roster (I usually keep them under a 'nation' called AA Test Ships so they don't spawn) and they showed up with parts out of place and other problems.:p Kind of funny really. Wouldn't be a problem for most players though. ![]() |
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#30 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Sergbuto, sometimes when I access your page, the newest download links (such as these two merchants and the Air Attacks Mod) disappear.
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