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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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@ Filax - did you place .cfg files for ships in each nation's roster folder? If there are no ships in the roster folders, then the nations will not show up in the museum.
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#17 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Moin Anvart,
Quote:
![]() Regards, DD
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#18 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
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:hmm: this seems to be a thread with a lot of people knowing a lot about flags so sorry to interfere, but noone has been able to help me. If I want to replace a flag in SHIII what do I do then? I have the small programm called DattexExtract, but every time I want to replace a flag with a more detailed one, it refuses to do so because of difference in size. Any ideas?
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#19 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
Quote:
I assume you want to import higher detailed textures, so...
If you change the flag mesh itself it has no influence on the animation as it is hardcoded in the Flag.dat/FlagS.dat. Youīll have to edit 25 frames containing 70 vertices, each coded by 6 bytes. Thatīs 10500 bytes to change. ![]() Regards, DD
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#20 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
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@DivingDuck:
Okay, thanks very much for the detailed information ![]() |
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#21 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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IIRC the flags are 128x64 size
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#22 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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![]() Quote:
Ref |
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#23 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
Quote:
Hereīs what Iīve found out: ![]() ![]() Hope thatīs of any use for you. Regards, DD
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#24 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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![]() Quote:
![]() Ref |
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#25 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
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Please, could someone tell me where it's possible to download Pack3D?
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#26 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
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@Bigboywooley:
I know exactly what is wrong now! ![]() |
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#27 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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I could never get on with the data extract Use pack3d http://ultrashare.net/hosting/fl/30077313a7/ |
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#28 | |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
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![]() Quote:
![]() ![]() I'm just glad that you guys with the knowledge, skill, and talent keep turning out your magic for this sim ![]()
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#29 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
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Moin,
@U-snafu: Someone must do it, right? ![]() @ref: I forgot to mention some additional information. Quote:
EA 93 B1 36 46 7E 71 3D controls the size. Iīve managed to resize the flag but unfortunately not to the exact size I wanted to. Setting the first 3 bytes to FF results in a smaller flag, setting them to 00 results in a bigger flag. Changing the fourth byte (36) to values lesser than 35 or higher 37 results in disappearance of the flag. I think itīs getting to small/big to see when exceeding 35/37. Note that the flagīs position changes when altering these values. The highlighted values (.. .. .. 36 .. .. .. 3D) are the same at the beginning of each frame. So I assume that the first three bytes define the position of the "basic" vertex. And that would be vertex #6/25, I guess. All three values (X,Y,Z) are the same (7CD4 7CD4 7CD4). 36 seems to be some kind of multiplier. The following three bytes possibly define the last vertex in the row. But Iīve no idea about the last byte (3D) then!??? I canīt imagine they use four bytes to define the position. ![]() I would be content with a tool that converts all vertices to the 6 bytes format. Hope you manage to write your tool asap. Regards, DD
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Last edited by DivingDuck; 12-07-06 at 08:52 AM. Reason: new approach |
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#30 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
![]() I so have no idea what you are talking about DD Good job Ref does I suppose ![]() |
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