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Old 05-04-07, 10:30 AM   #1
Skybird
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http://www.twcenter.net/forums/showthread.php?t=96588

Official patch 1.2, final version, is out, replacing the leaked (and buggy) version). readme says 650 MB, but it only is 613 MB.
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Old 05-04-07, 11:44 AM   #2
flintlock
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This is a heavyweight patch! :p
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Old 05-06-07, 07:26 AM   #3
GlobalExplorer
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Quote:
Originally Posted by Skybird
http://www.twcenter.net/forums/showthread.php?t=96588

Official patch 1.2, final version, is out, replacing the leaked (and buggy) version). readme says 650 MB, but it only is 613 MB.
Thats great news. Can you comment on the AI - how does it rate now? I have played all previous TW games and couldn`t enjoy RTW anymore because of the battlefield AI. As we all know it was rushing all the time, not defending and making you pay for a favourable position like it did so well in STW.

The last time I played MTW2 was with the 1.1 patch - and I found the AI pleasantly improved.

However, it should still be much better to offer a challenge, especially when in the defense.
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Old 05-09-07, 01:42 PM   #4
Tikigod
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Is there any good individual mods out? Mods so far released seem to be collections with weird names that I don't want to bother decyphering between the 100 or so posted.

So far the invidual mods I have found that I like are:
- Darker Nights mod (which darkens the night time textures so the torches and lighting standout)
- Unlock Unlockable Factions mod (a text file that unlocks all factions right away (instead of having to complete a campaign first)

What I am looking for:
-A way to extend the campaign with more turns. I read there is a way to make 1 turn = 1/4 year (4 seasons) rather than 1/2 (2 seasons) but, I can't seem to find the mod or link by itself. It seems to be included with collection mods which I want to avoid.
- A way to fix the assasins (they are pretty much useless against most targets by the time you skill them they die of old age)
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Old 05-09-07, 05:26 PM   #5
Happy Times
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Anno Domini has potential and more turns.

http://www.twcenter.net/forums/showthread.php?t=83370

"Anno Domini Mod is aimed to the strategical player who also love to have a campaign the most historically correct possible. To reach this goal we implemented a lot of new features respect to the Vanilla version. Everything comes at a price though so be warned that turns will run significantly slower than the original game.
Maybe you can use the extra time to think more on your next move as there is very little space to errors. Running a middle-age dinasty is a hard job filled with perils, traisons, lack of money and nasty neighbours. Not only the strongest can survive, but more often the most cunning.
"

http://www.twcenter.net/forums/showthread.php?t=83370
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Old 05-09-07, 05:27 PM   #6
NefariousKoel
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I haven't messed with it in a bit but changing the amount of turns in a game is a simple text edit in a preferences file.

I'm at work & can't recall which one it was right off. Sorry.
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Old 03-28-08, 10:56 AM   #7
kungfuserge
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Default Add-on 4 kingdoms

You can play my Mod on the extension 4 Kingdoms America's Campaign :

http://www.twcenter.net/forums/downl...o=file&id=1845

or

this one which is more playing the Blue Coats against the Indians; in fact I have modded both tribes - Apachea & Chichimeca

http://www.twcenter.net/forums/downl...o=file&id=1830

I also have modded the reloading of rifle of the Blue Coats which is now a breech reloading (type Winchester)

http://www.twcenter.net/forums/downl...o=file&id=1808


here is the blue coat mod including - curved sabre, american saddle, stirrups,
http://www.twcenter.net/forums/downl...o=file&id=1796

Blue Coats are lead by G.A Custer:






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Old 03-28-08, 11:38 AM   #8
Dowly
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Wow, that's nice.
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Old 04-01-08, 05:40 AM   #9
SmokinTep
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.....You know Custer can't win....
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