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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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The databases are probably the most extensive of any wargame, and the guys who maintain it are really good about responding to suggestions. For example, I didn't like that they didn't include aircraft stores on the LPD-17. Since a MAGTF's Aviation Combat Element is mission tailored, it should be able to carry AH-1s, UH-1s, CH-53s, or MH-60S, without having to redeploy them to an LHD to get them resupplied. They fixed that problem very promptly. They basically devote all the effort into improving the content of the sim instead of the fancy graphics. The result is a simulation where you really have the opportunity to think about an awful lot of stuff that a real commander of a small fleet would have to think about. |
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#17 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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Well .. theoretically there is nothing impossible on making sim with both graphics and database, especially if it is mod-friendly.
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#18 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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In truth, naval sims don't need a lot of 3d graphics. Most of the warfare is conducted over the horizon. This isn't to say that there isn't room for UAVs, electro optics, infrared sensors, synthetic aperture radars and even mark 1 mod 0 eyeballs, but I don't think one loses a lot by not having amazing graphics in the case of naval sims. In a submarine I spend a small fraction of my time looking through the periscope. In the FFG, I mostly look at the radar and ESM screens. It's nice to have, but it's sort of a fancy extra. Let's face it, naval warfare is an awful lot of sailing around looking at nothing. Graphics in a naval sim, to me, are something I can take or leave. If the naval sim DOES have 3D graphics in it, they better be really great. If they're really great, then they add a lot to the feel of the sim (it's nice to be able to look out of the bridge wing or watch a torpedo hit a target), but only if the content is there. If the content isn't there, then the feel will be wrong no matter what the graphics are like. If the choice has to be made, I'd rather them concentrate on making a terrific sensor and weapons models or making the AI behave smartly over graphics, and if they do feel like they've done everything possible to make the AI, radar, and sonar as great as they can possibly be THEN they should worry about graphics and then they better be ABSOLUTELY AMAZING. I guess that's what makes naval sims kind of hard to make... |
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#19 |
Swabbie
![]() Join Date: Nov 2002
Posts: 14
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I have to jump in here and say that I wholeheartedly agree with SeaQueen's statements - graphics are nice to have, but it's all about the database and engine (AI, etc).
And of course I have to add my plug about having more driveables/flyables/operables in the sim. I can't play any game without wondering what it's like to operate the enemy sub/ship/airplane/tank/whatever. If anyone remembers Janes Fighter's Anthology, it was easily extensible in this manner. By certain manipulation of the save files and other methods I don't offhand remember, you could fly or drive practically anything in the sim - all the planes and most of the ground vehicles. Now it was lower fidelity than what we have here in DW but still kinda cool in a way ![]()
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SaxMan |
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