SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-07-06, 07:22 AM   #16
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

U-boats in the game are sturdy things. They even survive torpedo hits.
Safe-Keeper is offline   Reply With Quote
Old 11-07-06, 04:25 PM   #17
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,256
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by Safe-Keeper
I personally love mine-fields in the game. They add so much suspense and challenge and can give you some nasty shocks. One minute you're cruising about absent-mindedly at 512 time-compression, the next you're dropping the book you're reading and frantically scrambling your damage control team as your crippled boat is pulled below the surface by the flooding...

Oh, and watching AI ships hit mines has to be the greatest thing in the whole game. I once witnessed a destroyer run into a mine-field at attack speed, detonating no less than six mines before stopping (half of which went off solely because the crippled ship hung close by them. Apparently they've got proximity fuses or whatever they're called).
Yes, the mines are a nice addition. After I found out I was bobbing around in a minefield, things changed in respect of how to get the heck out without hitting another mine, getting DC from above by destroyer or plane! I was busy plugg'in along at 3 knots making all kinds of noise repairing my boat. Adds some excitment!
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 11-08-06, 01:15 AM   #18
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Love the minefields cos it's a little more exciting that just rocking up to a port and shooting up whatever is in there. Keep away from them if at all possible cos once you are in them they are a bugger to get out of.
TarJak is offline   Reply With Quote
Old 11-08-06, 12:23 PM   #19
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,256
Downloads: 90
Uploads: 0


Default

Especially if you are playing dead is dead....you do not hang out in ports with mine fields very much
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 11-08-06, 04:58 PM   #20
Segwin
Planesman
 
Join Date: Jun 2005
Location: Ohio
Posts: 187
Downloads: 127
Uploads: 0
Default

Nub question: Is there a way to tell you're entering a mine field (beside a KABOOM)? Are there certain areas to look out for?
Segwin is offline   Reply With Quote
Old 11-08-06, 05:25 PM   #21
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Besides cheating with the external cam? In friendly harbors follow the escort. In enemy harbors...well, harbor raids were not a regular feature of u-boat operations. I avoid them, myself.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-08-06, 05:36 PM   #22
The Munster
Ace of the Deep
 
Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
Besides cheating with the external cam? In friendly harbors follow the escort. In enemy harbors...well, harbor raids were not a regular feature of u-boat operations. I avoid them, myself.
So do I
__________________



GWX Team Member; Retired
GWX Home Page










The Munster is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.