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Old 11-03-06, 01:58 PM   #16
SubConscious
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Thank you for your dedication to the subsim community. Without your generic mod enabler, these forums would be stuffed to capacity with help messages from gamers who botched up their attempts at installing mods. Speaking from personal experience, I know that I wouldn't have experienced a fraction of the mods I have in effect now without your wonderful tool.

SH3 Commander is also absolutely essential (at least in my book). Having all of those tweaks and reports available at ones fingertips makes the game significantly more enjoyable. Tired of fatigue (that sounds redundant, doesn't it?)? You've allowed me to switch it. Don't like the time compression when close to the ocean floor? It's a click away. Randomized gramophone tracks - brilliant!

In short, you have been a Godsend to this community, and especially this gamer. Thank you very much for donating your time and energy to the creation, maintenance, and enhancement of these fantastic tools.

(And now your updating SH3 Commander again? You're the best! )
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Old 11-03-06, 06:45 PM   #17
Tikigod
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Thanks, for not abandoning the sh3 commander development...you can't quit until you get to version 1.4b....oh wait, you are on 2.7 nevermind....

improvements I would liek to see....if we may request them....I hate begging for more...but, I can't help it...

1) Wave speed drop down option...as posted here: http://www.subsim.com/radioroom/showthread.php?t=100159
with 2-3 speed options, default .6 or slow .5 , etc

2 ) General randomization folder (not date specific)
Not sure if this can be done...but, I was wondering if a general randomize folder can be created to drop any named directory and have the numbered directories within the named directories randomized...

Using the current date method is kind of hard to make a mod install...say for my pinup girls mod....I use the first date but, if someone else posted into that folder or they have randomized folders installed it kinda complicates things and makes it hard to remove later (unless they ar eusing jsgme for sh3 commander)...not to mention if they have 78 numbered directories and I posted 50...if sh3 commander picks a number above 50 the files will remain the same for that directory.

I'd like to have a general randomize folder like below and create a directory based on mod name and have numbered folders be randomized withing those directories.

Directory [General Randomizer]
Subdirectory [Pinup Girls] > Folders to randomize [0]-[49]
Subdirectory [Sounds] > Folders to randomize [0]-[9]
Subdirectory [Any Mod Name Here] > [0]-[2]
This way you don't have to worry about someone else using your folders and you can quickly delete a mod if u dont want to use it anymore instead of searchign for dates and textures.

3) Include more radomized features from Hollywood Chaos Mod with install...and let user disable or enable like the others with ";" in text file.

Examples: Randomized sensors of destroyers, etc.
Depth Charge Strength, etc
and others posted here: http://hollywoodchaos.blogspot.com/2...-settings.html

4) Kriegsmarine map pop up or displayed next to the patrol grid selector...(the map could be the size of the photos in the nightclub section) nothing too fancy. Just to get a quick look at where I want to sail today.

5) Randomize color of water (having it as an option in the drop down menu would just be fun) experiencing different visiabilty as you would see in scuba diving...instead of having to select a color manually each time and knowing what it is.... (I just want to be surprised and makes it interesting when trying to locate depth charges with observation scope and havign to deal with envirnmental elements)

6)
Include and apply the lit merchant ships made by Anvart (with spotlights incase it disables this feature if installed)

Last edited by Tikigod; 11-03-06 at 07:11 PM.
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Old 11-03-06, 06:53 PM   #18
AG124
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Default Ship Names

In the next release, could you add my six (or seven if you count the Chatham hospital Ship) ships releases to the Ship names file? I noticed they were not in the last release.

These would be the entries needed - I noticed some people using SHIII Cdr have reported sinking my ships and not getting any names (just 'CVW' or 'RC' for example):

AMM=GenericMerchantsAndTankers
RC=GenericMerchantsAndTankers
CVW=GenericMerchantsAndTankers
ECT=GenericMerchantsAndTankers
COT=GenericMerchantsAndTankers
CHT=GenericMerchantsAndTankers
CHH=GenericMerchantsAndTankers

Unless there is a different category into which they could go.
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Old 11-03-06, 06:59 PM   #19
JScones
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Thanks for the positive words guys.

I have now added a new Game Play option titled "Model the effects of:". Players can choose either "Malfunctions" or "Malfunctions + sabotage".

It will be SWITCHED OFF by default because it seems clear by the number of "SH3Cmdr is bugged and has broken my game" posts that a lot of players don't deal with readme files. Thus, the effects will ONLY be modelled if the option is MANUALLY switched on and one of the two effects selected.

A side effect of this change is that the "Randomised events_19*.cfg" files now become somewhat superfluous, and essentially duplications of the "fuller" "Randomised events.cfg" file. So, unless anyone has huge arguments for their retention, the "Randomised events_19*.cfg" files will go as part of this change (players can use the more flexible "ApplyToPeriod" setting in "Randomised events.cfg" anyway). For consistency, support for "Static settings_19*.cfg" files will also be removed.

I hate duplication anyway.

Modders: This change will require an update to your readme files - viz players will need to switch the option ON to gain the benefit of the features. SH3Cmdr will look for and use/ignore events based on the first three characters of the section title being "mal" or "sab" (case insensitive) - if you plan on adding more malfunction or sabotage effects to "Randomised events.cfg", please use these prefixes to ensure consistency.

Of course, any event not prefixed with "mal" or "sab" will be assumed to not be a malfunction or sabotage effect and will be randomised accordingly.

Last edited by JScones; 11-03-06 at 11:11 PM.
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Old 11-03-06, 07:08 PM   #20
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Quote:
Originally Posted by Tikigod
1) Wave speed drop down option...as posted here: http://www.subsim.com/radioroom/showthread.php?t=100159
with 2-3 speed options, default .6 or slow .5 , etc
I'll have a look but no promises.

Quote:
Originally Posted by Tikigod
3) Include more radomized features from Hollywood Chaos Mod with install...and let user disable or enable like the others with ";" in text file.
For some reason a lot of players seem to fear text files.

Quote:
Originally Posted by Tikigod
4) Kriegsmarine map pop up or displayed next to the patrol grid selector...(the map could be the size of the photos in the nightclub section) nothing too fancy. Just to get a quick look at where I want to sail today.
Click on the next patrol grid on the main SH3Cmdr screen then click on the "M" button on the next screen that appears. SH3Cmdr displays SH3_MAP.jpg found under SH3's documentation folder. If you want a different map, just replace this file.
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Old 11-03-06, 07:13 PM   #21
JScones
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Quote:
Originally Posted by AG124
In the next release, could you add my six (or seven if you count the Chatham hospital Ship) ships releases to the Ship names file? I noticed they were not in the last release.

These would be the entries needed - I noticed some people using SHIII Cdr have reported sinking my ships and not getting any names (just 'CVW' or 'RC' for example):

AMM=GenericMerchantsAndTankers
RC=GenericMerchantsAndTankers
CVW=GenericMerchantsAndTankers
ECT=GenericMerchantsAndTankers
COT=GenericMerchantsAndTankers
CHT=GenericMerchantsAndTankers
CHH=GenericMerchantsAndTankers

Unless there is a different category into which they could go.
Hehe, BBW and I have already started overhauling the "Ship names.cfg" file - indeed, most of your list has been added already and will be part of R2.7. If you happen to have specific name lists of any of your ship classes, they can be added as "exclusives", rather than drawing on the generic list.

I'll point your post out to BBW for further consideration as there is one or two of your ships still not included, and I think BBW still intends on doing more work on the file.

BTW, we added CHT=PPL. Is GenericMerchantsAndTankers more appropriate?
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Old 11-03-06, 08:52 PM   #22
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No, that would be better actually.

There are several names I can give you - I will try to think of some right now:

AMM - Two names on class only - Pyro and Nitro.

COT - Actually a Japanese design, although not used as such in SHIII. Generic names will be fine for this one.

CTH/CHH - Chatham, Dorchester, and Cherokee (I think). You could just add these to the generic names, if they are not there already. There are probably others in this class but I don't know their names.

ECT - generic merchants and tankers - you can add Empire Celt to the list of names though.

I will get you some whale factory ships soon - it would make a good specific category since I am making another one.
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Old 11-03-06, 09:00 PM   #23
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Most excellent Jaeson. You've given us one great adventure after another with SHIII Commander.
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Old 11-03-06, 09:11 PM   #24
FUBAR295
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Quote:
Originally Posted by JScones
However, the constant problems caused by players forgetting to roll back SH3Cmdr has prompted me into action to do another release.

So far, SH3Cmdr R2.7 includes two major changes:

1. The creation of a very small, self-unloading Terminate and Stay Resident programme (for wont of a better description) which will handle the interaction between SH3Cmdr and SH3. This 18kb TSR will load just prior to SH3 and will sit idly by waiting for SH3 to exit (there's no impact on game performance btw). Once the player has exited SH3 the TSR will automatically display a reminder to rollback SH3Cmdr and will give the player the option of re-loading SH3Cmdr for this purpose. The player can comply or they can close or even ignore this message (perhaps until "later").
JScones,

Thank you for this option.

Now, I do rollbacks but I have a fuzzy idea what goes on but still do not understand exactly what a Rollback does or why its done. Hopefully this updated feature will make the process foolproof.

Good Hunting,
FUBAR
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Old 11-03-06, 10:36 PM   #25
AG124
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I forgot to mention the RC - just add her to the generic tankers and merchants section (with the name Rose Castle in the list) if possible.

Here are a few whale factory ship names from WWII:

Kosmos II
Kosmos III
Ole Wegger
Southern Empress
Empire Heritage
Hektoria
N.T. Nielsen-Alonso
New Sevilla
Sourabaya
Southern Princess
Sven Foyn
Terje Viken
Vestfold

All of these are British and Norwegian, except for the Vesfold which is Panamanian.

I will get more later.

EDIT - Another name Iambecomelife posted earlier is Bloemendal.
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Last edited by AG124; 11-04-06 at 12:07 AM.
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Old 11-03-06, 11:16 PM   #26
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Quote:
Originally Posted by AG124
ECT - generic merchants and tankers - you can add Empire Celt to the list of names though.
Already #0969 on the generic list.

Quote:
Originally Posted by AG124
I forgot to mention the RC - just add her to the generic tankers and merchants section (with the name Rose Castle in the list) if possible.
Already #2690 on the generic list.
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Old 11-03-06, 11:18 PM   #27
AG124
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I must have missed those - it is a very long list.:hmm: I should have used the search function.
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Old 11-03-06, 11:21 PM   #28
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Hehe, no dramas - for some reason I just thought they sounded familiar.

I've raised your comments with BBW - when he gets back on-line we'll get all the latest stuff added to the file.
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Old 11-03-06, 11:42 PM   #29
AG124
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Sounds good to me. And I will still try to find out the names of other Whale Factory Ships later.
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Old 11-03-06, 11:44 PM   #30
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Yes pls - when you're done send them to me/BBW to ensure that they get added.
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