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#1 |
Swabbie
![]() Join Date: Oct 2006
Posts: 7
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Hello, first post here and I must say I love silent hunter 3, the stock damage in game is ok but I prefer to add more realisim to it and I have tweaked everything to get it just how I like it except flooding. I have found a nice little tweak program that allows me to change the rate at which the boat floods but I hate when one room fills up and your mission is over because of flooding. Is there a way to get around this? Say I get Dced and I have damage and sink to the bottom but don't get to a crush depth and one room fills up but it doesn't end the mission I want this and I cannot figure out how to get it. Any help? I don't know much about how real that woulda been in the war but wasn't there a way to shut rooms off with sealed doors to stop the flooding?
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#2 |
Swabbie
![]() Join Date: Oct 2006
Posts: 7
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No idea's?
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#3 |
Officer
![]() Join Date: Jun 2006
Location: Periscope Depth...
Posts: 237
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While I can't help you with this I do agree that just because a room floods doesn't mean its not totally impossible to get home (Just very hard). So anyone have a theory at least?
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"His masters voice!" ![]() "FASTER! FAAAASSSTTER!" "All submariners have one universal wish regardless of nation, cause, or creed. That wish is that the boat goes up and stay up one more time then it goes down." ~Hybris 8/22/07 |
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#4 |
Swabbie
![]() Join Date: Oct 2006
Posts: 7
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I thought that maybe you could just seal the room off and stop the whole boat from flooding, in theory though I guess you couldn't really do that because it would cut half of the ship off. I'm not to sure about what kind of pumping mechanisims subs used but I thought maybe once a room was flooded and it was sealed it could be pumped some how? I don't know if you could do that in real life, even if it is not realistic I don't want my mission to end just because one room gets flooded. I have fought some battles out for hours where it comes down to me and a destroyer or a single ship and my crippled subs mission gets ended because a room got flooded, fights I could have won if the mission hadn't ended. I'm desperatley looking for a fix if anybody could pls help me.
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#5 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
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A flooded compartment would alter trim and other properties of a sub, making it almost impossible to control. Even if it was a small compartment, the disruption to the crew would be incredible.
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#6 |
Fleet Admiral
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There is a thread somewhere here that talks about an up coming mod as part of GWX that lets you mess with trim. I don't know if there is a way to seal off a compartment that's totally flooded. I agree with Bookworm_020 that control and disruption would almost certainly scupper your chances of actually getting home, let alone fighting a battle.
I found this site which talks about salvage operations for flooded/sunk submarines which was completed by the USN around the end of WWII. http://www.maritime.org/fleetsub/air/chap6.htm In reading this I guess it might be possible to get underway with a submarine fitted with this sort of system, but I don;t think you'd want to be messing with this whilst under attack. I don't recall reading anywhere about uboats having such a system.:hmm: Anyone else know if they carried this sort of equipment? |
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#7 |
Fleet Admiral
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http://uboat.net/allies/ships/uss_bogue.htm tells about U-758 which "put up heavy antiaircraft fire from her new quadruple 20mm cannons. She eventually submerged, withstood depth charge attacks by destroyer Clemson, and escaped despite a flooded compartment." Sot it was possible! that still leaves the question as to whether this could be modelled under SH3. Perhaps messing with the damage settings, but that might give you an invincible sub.
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