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#1 |
Pacific Aces Dev Team
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Yes, it does. A stock swordfish attacks and bombs with diving. I have set it up as a level bomber. Then at low heights this fairly looks as a torpedo bomber run. The question is how to make these planes always get spawned and do the attack approach at low heights.
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Well I guess if you add them to one type of airbase only - say the small one
C:\Program Files\Ubisoft\SilentHunterIII\data\Land LAB_SmallAirBaseGB [Unit] ClassName=LargeAirBaseCa UnitType=406 MaxSpeed=0.000000 MinSpeed=0.000000 Length=1 Width=1 [AirGroup 1] StartDate=19380101 EndDate=19401225 Squadron1Class=FBHurricaneMk1 <--------Replace with the Swordfish Squadron1No=2 Then make sure those airbases are the ones close to coastal areas As for the height not sure if you can adjust that in the .sim file in the aircrafts folder |
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#3 |
Pacific Aces Dev Team
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I specifically meant spawning at low heights. SIM file defines only the lowest height for the aircraft. Probably, it will be necessary to script squadrons at low heights in the RND layer using convoy waypoints to simulate torpedo bomber waves from a carrier as well as along the coast to hunt outgoing and returning U-boats along with their escorts.
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#5 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
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![]() ![]() ![]() ![]() ![]() ![]() After a few munits... WOW!!!!! Your making a Beufighter too?! ![]() ![]()
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#6 | |
Pacific Aces Dev Team
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#7 | |
Pacific Aces Dev Team
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Last edited by sergbuto; 11-01-06 at 03:41 PM. |
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