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Old 10-30-06, 11:36 AM   #16
Sailor Steve
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I only use one install. Whenever I want to try a new supermod I simply make a complete copy of my Data folder in a safe place, then install away. Anything I don't like I can always use the original to restore the files I want. Simple as pie, piece of cake...just don't ask the mod's creators for help when you screw it up; you're on your own then.
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Old 10-30-06, 11:45 AM   #17
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One of the main things i love about GWX is...it gets harder as the war progresses as it should do, as in RL.
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Old 10-30-06, 11:49 AM   #18
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That's not fair Pants. You're teasing us
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Old 10-30-06, 11:58 AM   #19
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Quote:
Originally Posted by Potoroo
We're not talking about GW, we're talking about the new and currently unreleased GWX.
Perhaps I'm missing something, but if the GWX mod is anything like GW install process, what difference does it make? you can still specify the install pathway, appending C\Program Files\Ubisoft\Silent Hunter 3\mods\the grey wolves mod or whatever...
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Old 10-30-06, 12:35 PM   #20
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Based on the original post, I'm assuming that GWX will have to be installed on a fresh install of SH3 v1.4b...that is unless an update version will also be made available.

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Old 10-30-06, 05:28 PM   #21
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Quote:
Originally Posted by scrapser
Based on the original post, I'm assuming that GWX will have to be installed on a fresh install of SH3 v1.4b...that is unless an update version will also be made available.

scrapser
This is the only way that Team GWX knows for sure that their mod will install without any issues.

With so many copies of SHIII floating out there and not knowing what mods have been installed, this is the best thing.
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Old 10-30-06, 06:08 PM   #22
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Quote:
Originally Posted by Potoroo
Does the auto-installer at least give you the option of choosing the installation folder you want to use? If it doesn't that's a major design flaw. Having it doesn't impede the install-and-play user but it does unnecessarily impede the modder.

For example, my stock installation is my guaranteed clean installation. No mods. It doesn't even get played. It's only there to copy from. If I install GWX it will absolutely NOT go anywhere my stock installation. No mod ever will.
No sweat. All you need to do then is temporarily rename your stock SH3 copy to say... "xSilentHunterIIIx" Make a fresh install from the SH3 disk... patch it to 1.4b... install GWX... and finally rename the new SH3 copy "SilentHunterIIIGWX" or whatever you like... make a shortcut from the executable to your desktop.

Lastly go back and rename "xSilentHunterIIIx" to "SilentHunterIII" and you are done.

You guys are panikin' over nothin'
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Old 10-30-06, 06:43 PM   #23
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Quote:
Originally Posted by Razman23
Quote:
Originally Posted by scrapser
Based on the original post, I'm assuming that GWX will have to be installed on a fresh install of SH3 v1.4b...that is unless an update version will also be made available.

scrapser
This is the only way that Team GWX knows for sure that their mod will install without any issues.

With so many copies of SHIII floating out there and not knowing what mods have been installed, this is the best thing.
Sounds fine to me. Just checkin'

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Old 10-30-06, 06:58 PM   #24
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Well, I love auto installers! (with options) Long live tools that prohibit us clowns from messing up stuff that really shouldn`t be messed with. I have NO clue how many times I`ve had to reinstall SH3.
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Old 10-30-06, 09:34 PM   #25
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Quote:
Well, I love auto installers! (with options) Long live tools that prohibit us clowns from messing up stuff that really shouldn`t be messed with. I have NO clue how many times I`ve had to reinstall SH3
Abso friggen lutly
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Old 10-30-06, 10:20 PM   #26
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Quote:
Originally Posted by Kpt. Lehmann
You guys are panikin' over nothin'
Having the autoinstaller autodetect the default installation and only install into it is no guarantee it's installing over a clean 1.4b. OTOH, any effective test that any given SH3 instalation is clean would work regardless of the path, so your strategy is fundamentally flawed. It won't do what you intend it to do and it unnecessarily inconveniences some users.

One of the rules of good program design is that you never unnecessarily take away choice from the user. By all means provide defaults but you should never force your code to install somewhere the user doesn't want. I'm sorry but you clearly haven't thought this through very thoroughly.
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Old 10-30-06, 10:31 PM   #27
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I agree that the auto-installer ought to give the user some control. And I know that I can rename my default folder to something else and so on but you know that having to manually change stuff is gonna make someone screw up.

I like the idea of the installer scanning to see if it is SH3 1.4b. However I do think that you should be able to select a different path for the mod install. This wouldn't even affect the whole obcession with making sure people can't blame the modders. Make it so the installer detects the installation and if its patched and let us direct it where to look. That is easier and simpler than having to rename folders and such. In fact making the directory selectable (with a suggested default) and having a little answer to the scan if it's wrong of "the installation is not patched to 1.4b" or "there is no SH3 installation present" would make it very obvious to the user what he did wrong.

I'mjust giving you feedback here. Regardless of what you think and do I'm gonna be playing GWX.
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Old 10-30-06, 10:47 PM   #28
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Well I for one am greatful for auto installs,such a pain to put in a mod and hunt and peck in the directoryfor the right path.I want to get it an play it.I really am hoping thou that escorts ability to see at night (visuallying speaking of course) has been fixed,this one thing really kills the game for me.
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Old 10-31-06, 12:06 AM   #29
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Quote:
Originally Posted by danlisa
That's not fair Pants. You're teasing us
How's this. If my previous knowledge of GWX and its campaign are not terribly out of date, GWX will probably hold you over tell SH4 hits the shelves. The dev teams signiture pic..its kind of a clue.

Of course.. im not on the project anymore (resigned) , so i could be blowing alot of hot air too I look forward to seeing GWX come to fruitration. Infact, i may even abandon my own mod after its released. ( and ive been working on my own game for over a year now )
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Old 10-31-06, 12:14 AM   #30
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i am waiting for GWX............i am waiting,i am.........

mfg lupo!
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