SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-29-16, 11:32 AM | #16 |
Frogman
Join Date: Mar 2002
Posts: 303
Downloads: 0
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[QUOTE=Pacific Fleet;2437764]Look familiar?
[IMG]http://images.akamai.steamusercontent.com/ugc/261597225396068426/6D6FD4E9360E584D81E3CABB7A3135096803610F/QUOTE] Deleted the Image picture to save some bandwidth. I hope. But I love the look of that map. Really looks cool. I'm in the mood for a new sub game that's made to work with Microsoft Windows 10 out of the box.
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Regards, Moose1am My avatar resembles the moderator as they are the ones that control the avatar on my page. |
09-29-16, 11:46 AM | #17 | |
Frogman
Join Date: Mar 2002
Posts: 303
Downloads: 0
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Quote:
I was able to play Silent Hunter 1 and II and the Destroyer Command games on my Dell Computer which had an intel 1 MHz CPU. It had a CD/DVD player and I didn't even try to configure Windows XP to run those old Microprose games that I loved. I played all those old games on my Packard Bell 398SX computer running windows 3.1 and DOS 5 or 6. Fleet Defender was one of my favorite even though it was never smooth and was laggy as hell on my 386SX computer. I tried to add more RAM but broke one of the tabs on the Ram slots that holds the SIMM Chip in place tight and could only use have the max amount of ram. I was thinking that adding twice as much ram would have helped the game run smoother. It had to access the hard drive a lot and that slowed the game down. If more of the game data was in the actual RAM I figured the game would play much smoother. To fix the problem I figured I would have to replace the entire mother board before I could get all the ram I needed . Those tiny black pieces of plastic clips were easy to break off the ram slot if one didn't know how to install the SIMM thing in the slot properly. That was my very first IBM type computer. Before that I played games on an Atari 800 and an Atari 130 XE computer and used 5.25" floppy disks. That system never did get a Hard Drive. And quite frankly I was not that aware of how much faster a hard drive would have been at the time. And I still have those two computers and the drives that went with them. . I have a hard time letting go of my computer stuff. Half my house has old software on the shelves and hold computers sitting all over the place.
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Regards, Moose1am My avatar resembles the moderator as they are the ones that control the avatar on my page. |
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09-29-16, 11:55 AM | #18 |
Sea Lord
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This game is going to be released this year probably
http://steamcommunity.com/workshop/f...7920118135549/ |
09-29-16, 01:31 PM | #19 | |
Good Hunting!
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Quote:
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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09-29-16, 02:31 PM | #20 |
Seaman
Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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still few months before release, patience guys
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09-29-16, 02:58 PM | #21 |
Gefallen Engel U-666
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Welcome aboard!
MekStark!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-29-16, 05:25 PM | #22 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
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Well as much as we are aiming for christmas, more realistically it'll probably be early next year. Our initial time estimates always end up being too optimistic.
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09-29-16, 08:22 PM | #23 | |
Good Hunting!
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Quote:
That's how it seems to go in every field with deadlines haha (mine included)
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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09-30-16, 10:19 AM | #24 |
Pacific Aces Dev Team
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And mine!!!! Here, here!
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One day I will return to sea ... |
09-30-16, 04:18 PM | #25 |
Lieutenant
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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If it offers as a minimum the same possibilities offered by "Dangerous Waters" and even BEYOND, I am in, as in can be!
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09-30-16, 05:22 PM | #26 | |
Loader
Join Date: Feb 2014
Location: Cancun, Mexico
Posts: 89
Downloads: 26
Uploads: 0
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[QUOTE=moose1am;2437852]
Quote:
https://en.wikipedia.org/wiki/Fleet_Command |
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10-01-16, 11:52 AM | #27 |
Lieutenant
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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I had a brief conversation yesterday with one of the developer, and it appears that there are realistic sensors, realistic weapons pre-sets and realistic sound propagation physics.
A wet dream come true! |
10-01-16, 09:04 PM | #28 |
Frogman
Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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10-04-16, 12:16 AM | #29 | |
Fleet Admiral
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Quote:
I really enjoy Atlantic Fleet.
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10-04-16, 09:15 AM | #30 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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So......we ll be able to be in command of, how many vessel type ?
Some kind of focusing into graphics/effects would be pretty intersting, even at a higher price. Keep up the good job |
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