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12-03-14, 12:26 PM | #16 | |
Soundman
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Quote:
This assembly was doing for a long time and it was my first job in S3D. Remove the Eagles is not difficult, just remove what I have in the screenshot. So is the rest turms do the same operation. ++ Ahnenerbe ++ |
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12-03-14, 12:36 PM | #17 | |
Soundman
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Quote:
++ Ahnenerbe ++ |
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12-03-14, 12:50 PM | #18 |
A-ganger
Join Date: Nov 2014
Location: Cape Ortegal - Spain
Posts: 75
Downloads: 130
Uploads: 0
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Now it's ok, Ahnenerbe.
I reinstalled the game (v 1.4b) and then GWX 3.0 from scratch and the problem is gone now. And yes, I had a lot of stuff from different mods and I think that was the real problem after all. Thank you. |
12-03-14, 06:42 PM | #19 | |
Argentinian Skipper
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Quote:
All the best for you. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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12-04-14, 02:29 AM | #20 |
Soundman
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Skins for type VIIC
Hi all sailors!
Complete your collection of skins for u-boat type VIIC from authors NOZAURIO'S and TheBeast from Silent Hunter 5. In the archive four additional skin, apply via JSGME. Good luck ++ Ahnenerbe ++ http://www.mediafire.com/download/a6.../VIIC+Skins.7z |
12-05-14, 09:16 AM | #21 |
A-ganger
Join Date: Nov 2014
Location: Cape Ortegal - Spain
Posts: 75
Downloads: 130
Uploads: 0
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Lovely skins and even better looking if I use SweetFX.
By the way, I play SH3 with a CRT monitor at 1152x864, but with SweetFX the resolution switches back to 1024x768. My d3d9.cfg starts with this: ; DX9res Settings ; by Kegetys <kegetys@dnainternet.net> ; Note that this config is reloaded on device reset, so you can task switch out ; of the game, change settings from this file and then return [config] ; ResX: Horizontal resolution setting ; ResY: Vertical resolution setting ; useFiltering: Use linear filtering for UI elements ; enableScreenshots: Hook printscreen keypress to save TGA screenshot resX=1152 resY=864 useFiltering=1 enableScreenshots=1 screenshotPath=. and also there is a d3d9.dll from SweetFX (8-8-2012, 170.496 bytes), but the game is now as I said 1024x768 (even the screenshots, now they are in BMP by default?) Even AA4X in my ATI 7870 2GB makes the game look a bit jaggy at 1024x768. Any solution to this in order to get my 1152x864 res back again or even to get widescreen resolution if I buy a widescreen monitor? You know, the game looks so nice with SweetFX. Pity. |
01-11-15, 09:39 AM | #22 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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@Ahnenerbe
Just about to install the SH3Commander skin pack, thank you my friend, the U-Boats are awesome. Best regards. Fubar2Niner |
01-18-15, 12:23 PM | #23 |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
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Use of the U-boats Compilation in NYGM
@ Ahnenerbe,
hello, I wanted to say a couple of things, first is to thank the great work in compiling of these wonderful U-boats. The second was to ask if they can be used in NYGM next to "nygm_hires_submarines" of Stiebler. Will there be any conflict ?. a greeting
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
01-31-15, 03:54 PM | #24 |
Electrician's Mate
Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Guys, anyone have the same problem with the radar FuMO-29? Why antenna is displayed on the hull? How to fix it?
And one more thing - the icons of radio operator are not active... I used the stock SH3 + German U-Boats Compilation, nothing more: |
02-01-15, 04:36 PM | #25 |
Electrician's Mate
Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Hey, I think I found something on this subject:
"Я поначалу упустил в компиляции тот факт, что радары должным образом не становятся на место..." "I first missed in compilation that fact that a radar properly doesn't become into place..." (http://www.subsim.com/radioroom/show...0&postcount=12) "Насколько я припоминаю, ещё весной на сухом после основной компиляции по лодкам я выкладывал фикс для радаров..." "As far as I can remember, even in the spring after the main compilation I put to radar fix on the Sykhoi forum..." (http://www.subsim.com/radioroom/show...30&postcount=6) Guys, anyone have this fix? |
02-03-15, 05:47 PM | #26 |
Electrician's Mate
Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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I can't understand - really nobody uses this compilation??
Or you do not use radar at sea?? Oh, guys, I was hoping for your help... |
02-03-15, 09:30 PM | #27 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 363
Uploads: 0
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theres actually a post somewhere in here about fixing that or attempting to at least. ill find the link if I can to the post.
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02-03-15, 09:31 PM | #28 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 363
Uploads: 0
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02-04-15, 05:02 PM | #29 | |
Electrician's Mate
Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Quote:
Last edited by radiator; 02-04-15 at 06:15 PM. |
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02-05-15, 04:56 PM | #30 |
Electrician's Mate
Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Guys, I have a good news!
The author sent the necessary fix! Now radar FuMO-29 display correctly. Download the hotfix: https://yadi.sk/d/QNnpeuk7eVYZq |
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