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04-06-07, 11:12 AM | #16 | ||
Rear Admiral
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UGH. *sigh*. i guess we'll all acutally have to put our name and a disclaimer in the readme of anything we do. I'ev been avoiding that, but the idea of this guy just taking up work and making money off of it is a major pisser. |
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04-06-07, 11:48 AM | #17 |
Sailor man
Join Date: Feb 2007
Location: Guildford UK
Posts: 45
Downloads: 71
Uploads: 0
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My girlfriend just pointed out that you could stick a general disclaimer in your sig box "Any ideas in this post etc..."
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04-06-07, 12:14 PM | #18 | ||
Samurai Navy
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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Quote:
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-AKD |
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04-06-07, 01:15 PM | #19 |
Chief
Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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sry folks..i really didn't have a dam clue as to the origins of said named software....just found it posted here took a look at it installed it ...had graphics bugs with it ...and dumped it ...i by no means meant to offend any person or persons here...yep..it's buggy.........
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04-06-07, 02:15 PM | #20 |
Seaman
Join Date: Apr 2005
Posts: 40
Downloads: 8
Uploads: 0
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I started out looking at the files for the campaign to explore the possibility of using TROMs to script fleet and convoy movements, but using random recurring groups for just the single merchant traffic, ASW patrols, and harbor traffic. Scripted groups can also be made much more visually appealing & diverse than the perfect columns of a random group.
Scripting groups really wouldnt have been possible in SH3, just waaaaay too much convoy and naval traffic in the Atlantic, but in SH4 with its fewer number of convoys and distributed campaign file structure I think it could make for a sweet campaign. If this sounds like something compatible with what you guys are thinking about, send me a pm, I'd love to help out. |
04-06-07, 03:17 PM | #21 |
Admiral
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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I'm interested in Ops too. This time I might even mess with the mission builder thingy.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
04-06-07, 04:08 PM | #22 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I've started messing with the campaign files partially to learn the editor. I worked on the random layers for 41 and 42 for TFs, and convoys, grossly reducing the convoy escorts as well as reducing the numbers of ships. You are right, it's daunting.
I'm more than willing to help out. I have been messing with many files, but being a total noob I am unaware how to present such files to anyone at large. What's appalling is the lack of attention to the scripted missions. The 1st Battle of Guadalcanal, for example (all suck equally, but I looked at that one in deatil). They have Ise and Fuso BBs in Abes group. Dumb, since they actually have Kongo, and all 3 BBs that fought over the 1st and 2d battles were Kongo Class (Hiei, Kirishima, and Kongo). Yeesh. All their TFs have the same, idiotic "star" pattern of ships. All their CV TFs have the ships way way way too close together (7000m was standard IJN CV separation, at least through '42). All the TFs wil capital ships should be eliminated as random layers, IMO. There are few enough ships, and their locations are well known enough that they can be scripted, IMO. The devs clearly had some resources on the technical specs of stuff, but don't have the first clue about the Pacific War. tater |
04-11-07, 07:23 PM | #23 |
Mate
Join Date: Apr 2007
Posts: 54
Downloads: 3
Uploads: 1
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I've had to edit the Jap_coastalbatteries.mis for one of my missions.
I basicly recreated the battle of the Java Sea and during my play through coastal batteries sunk the ABDACOM force in port(!). Twas a little boo-boo fact error on UBI's part. I can understand why UBI had them there already since ther creation dates says february 42 and technically that's when Java was invaded, but it was not untill March that it was actually conquered. I've changed the creation dates to well into april. Not sure how accurate that is but at least allied ships wont get sunk while the port and surrounding island are still in Allied hands. |
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