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02-12-10, 06:51 AM | #16 | |
Ace of the deep .
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Quote:
maybe in the finished product there will be more crew ? Maybe on 100% realism we can use mtdc , who knows . |
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02-12-10, 06:55 AM | #17 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
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Camoflague has its own page it looks like. Interesting, must be where the emblams are located too.
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02-12-10, 07:00 AM | #18 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
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any proof for this statement? does neal said somewhere, which version he got? he said, it seems to be a regular copy of the game...
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02-12-10, 07:06 AM | #19 |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
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It's a matter of taste, but the whole atmosphere (based on the few screens I've seen so far)
is lacking the WW-II sub's atmosphere.
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02-12-10, 07:07 AM | #20 | |
Sparky
Join Date: Sep 2006
Posts: 155
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=161712 |
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02-12-10, 07:15 AM | #21 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
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thanks for that hint...
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02-12-10, 07:25 AM | #22 |
Lucky Jack
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Wow, that shot thru the periscope is awesome! Great looking sea.
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02-12-10, 07:26 AM | #23 |
Grey Wolf
Join Date: Jul 2008
Location: Sweden
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i totally agree on that one!
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02-12-10, 07:27 AM | #24 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
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Clearly there is a lot to like here, and that is great news. Two big issues remain though.
1) Every reviewer refers to "many bugs" in the game. Ubisoft's history tells us that this is likely to be a very buggy game at release. I hope the first patch comes early. 2) The DRM issue hasn't gone anywhere. For many of us, that's a deal breaker. Please don't hijack this thread with more DRM stuff though. |
02-12-10, 07:35 AM | #25 |
Torpedoman
Join Date: Feb 2003
Location: london
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all the reviewers clearly state that their copies are preview copies which aren't dev complete.
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02-12-10, 07:40 AM | #26 |
Sparky
Join Date: Sep 2006
Posts: 155
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Yes, I saw the Neal torpedo loading video, and although it comes from a preview copy too, it seems less buggy (shadows specially). Of course I am aware that it is not possible to compare the copy of "previewers" and the preview one of Neal in a fair way. All is based more in probabilities and opinions. But still it could be released without less bugs than it seems. We'll know in march.
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02-12-10, 07:41 AM | #27 | |
Captain
Join Date: Apr 2004
Location: Ottawa
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Quote:
The rest of the game does look phenomenal, and plenty of interesting new game mechanics, but this whole UI thing is really bumming me out. I hope it can be modded (and damned quickly) but it seems to me to be a terrible design decision in terms of immersion. And frankly quite baffling, given whom the franchises previously solid history of providing an immersive, more-or-less authentic WW2 submarine experience. |
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02-12-10, 07:48 AM | #28 |
Sparky
Join Date: Sep 2006
Posts: 155
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Anyway, I could accept that interface if at the same time they'd keep the ability to activate buttons and dials directly with the mouse in the 3d world (as SH3) which I am afraid we might have losed. Who knows...
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02-12-10, 07:53 AM | #29 |
Mate
Join Date: May 2005
Location: Sweden
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Nice screenshots
Maybe the "modern" UI will make more sense while playing the game, it seems they go for a clean and minimalistic look and making sure it's not in the way for the 3D feeling, like walking around in the uboot. Might also make it easier to design for many different resolutions, 5:4, 16:9 or 16:10. Perhaps some WW2/Uboot feeling is lost in the UI but maybe the rest of the game/simulation makes up for that.
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02-12-10, 07:57 AM | #30 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
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